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Posted

New code  :D

Index: /trunk/L2J-Game/config/main/custom.properties
===================================================================
--- /trunk/L2J-Game/config/main/custom.properties (revision 1639)
+++ /trunk/L2J-Game/config/main/custom.properties (revision 1680)
@@ -266,2 +266,9 @@
PvpRewardItemName = Adena
PvpRewardAmmount = 100
+
+# Allow custom starter items?
+AllowCustomStarterItems = false
+
+# You must allow custom starter items!
+# Usage: id,count;id,count;
+CustomStarterItems = 57,1000;
Index: /trunk/L2J-Game/src/main/java/net/l2jserver/gameserver/network/clientpackets/CharacterCreate.java
===================================================================
--- /trunk/L2J-Game/src/main/java/net/l2jserver/gameserver/network/clientpackets/CharacterCreate.java (revision 1634)
+++ /trunk/L2J-Game/src/main/java/net/l2jserver/gameserver/network/clientpackets/CharacterCreate.java (revision 1680)
@@ -19,4 +19,5 @@
import net.sf.l2j.gameserver.datatables.CharNameTable;
import net.sf.l2j.gameserver.datatables.CharTemplateTable;
+import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.datatables.SkillTreeTable;
@@ -29,4 +30,5 @@
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.itemcontainer.PcInventory;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.model.quest.QuestState;
@@ -154,4 +156,27 @@
		if (Config.STARTING_AA > 0)
			newChar.addAncientAdena("Init", Config.STARTING_AA, null, false);
+		
+		// L2EMU_CUSTOM - START
+		for (int[] startingItems : Config.CUSTOM_STARTER_ITEMS)
+		{
+			if (newChar == null)
+			{
+				continue;
+			}
+			PcInventory inv = newChar.getInventory();
+			if (ItemTable.getInstance().createDummyItem(startingItems[0]).isStackable())
+			{
+				inv.addItem("Starter Items", startingItems[0], startingItems[1], newChar, null);
+			} 
+			else
+			{
+				for (int i = 0; i < startingItems[1]; i++)
+				{
+					inv.addItem("Starter Items", startingItems[0], 1, newChar, null);
+				}
+			}
+		}
+		// L2EMU_CUSTOM - END
+		
		//L2EMU_ADD
		newChar.getPosition().setXYZInvisible(template.getSpawnX(), template.getSpawnY(), template.getSpawnZ());
Index: /trunk/L2J-Game/src/main/java/net/l2jserver/Config.java
===================================================================
--- /trunk/L2J-Game/src/main/java/net/l2jserver/Config.java (revision 1664)
+++ /trunk/L2J-Game/src/main/java/net/l2jserver/Config.java (revision 1680)
@@ -25,4 +25,5 @@
import java.math.BigInteger;
import java.util.ArrayList;
+import java.util.List;
import java.util.Map;
import java.util.Properties;
@@ -867,4 +868,7 @@
	public static String        PVP_REWARD_ITEM_NAME;
	public static int           PVP_REWARD_ITEM_AMMOUNT;
+	
+	public static boolean		ALLOW_CUSTOM_STARTER_ITEMS;
+	public static List<int[]> 	CUSTOM_STARTER_ITEMS = new FastList<int[]>();

	//*********************************************************
@@ -940,4 +944,36 @@
		 	PVP_REWARD_ITEM_NAME = customSettings.getProperty("PvpRewardItemName", "Adena");
		 	PVP_REWARD_ITEM_AMMOUNT = Integer.parseInt(customSettings.getProperty("PvpRewardAmmount", "100"));
+		 	ALLOW_CUSTOM_STARTER_ITEMS = Boolean.parseBoolean(customSettings.getProperty("AllowCustomStarterItems", "false"));
+		
+		 	
+			if (ALLOW_CUSTOM_STARTER_ITEMS)
+			{
+			    String[] propertySplit = customSettings.getProperty("CustomStarterItems", "0,0").split(";");
+			    for (String starteritems : propertySplit)
+			    {
+			    	String[] starteritemsSplit = starteritems.split(",");
+			    	if (starteritemsSplit.length != 2)
+			    	{
+			    		ALLOW_CUSTOM_STARTER_ITEMS = false;
+			    		System.out.println("StarterItems[Config.load()]: invalid config property -> starter items \""+ starteritems + "\"");
+			    	} 
+			    	else
+			    	{
+			    	try
+				    {
+						CUSTOM_STARTER_ITEMS.add(new int[] { Integer.valueOf(starteritemsSplit[0]), Integer.valueOf(starteritemsSplit[1]) });
+				    } 
+				    	catch (NumberFormatException nfe)
+				    	{
+				    		if (!starteritems.equals(""))
+				    		{
+				    			ALLOW_CUSTOM_STARTER_ITEMS = false;
+				    			System.out.println("StarterItems[Config.load()]: invalid config property -> starter items \"" + starteritems + "\"");
+				    		}
+				    	}
+			    	}
+			    }
+			}
+		 	
		}
		catch (Exception e)

Posted

when I create acc i have your custom ytemes:

#Default is 0

StartingAdena = 0

 

+ #Custom item for newChar

+ #(seperated by ",")

+ StartingCustomItems = 3470,1147,425,1146  yes?

 

Posted

Good Work but I think that there are these options in some custom serverpacks.

 

Nope, I found on the forum like this but edit from navicat

 

Credits to me !

Posted

Nice work xAddytzu,thx.

You can tell me how to make a option for fighter and mage plzzz ???

 

Example:

StartingCustomItemsFighters = 3470,1147,425,1146      (Itens only for fighters characters)

StartingCustomItemsMages = 3470,1147,425,1146    (Itens only for mages characters)

I'm searching for this option a long time, but not found =/.

Thx in advanced friend :) !

Posted

Nice work xAddytzu,thx.

You can tell me how to make a option for fighter and mage plzzz ???

 

Example:I'm searching for this option a long time, but not found =/.

Thx in advanced friend :) !

 

hmmm I can make your option

 

after coming from school..today I have test

 

Have a nice day`

Posted

Hey xAddytzu,thx so much friend,i'm very happy :D !

Well , let's go.

 

1 - This patch works nice with Gracia CT2 ?

If yes,look this error:

compile:
   [javac] Compiling 1250 source files to C:\eclipse\L2JSERVER_PT2\L2J_Gameserv
er_PT2\build\classes
   [javac] C:\eclipse\L2JSERVER_PT2\L2J_Gameserver_PT2\java\net\sf\l2j\gameserv
er\network\clientpackets\CharacterCreate.java:190: cannot find symbol
   [javac] symbol  : method addItem(java.lang.String,java.util.List<java.lang.I
nteger>,int,net.sf.l2j.gameserver.model.actor.instance.L2PcInstance,<nulltype>)
   [javac] location: class net.sf.l2j.gameserver.model.itemcontainer.PcInventor
y
   [javac]             newChar.getInventory().addItem("Init", Config.LIST_START
ING_CUSTOMITEMSF, 1, newChar, null);
   [javac]                                   ^
   [javac] C:\eclipse\L2JSERVER_PT2\L2J_Gameserver_PT2\java\net\sf\l2j\gameserv
er\network\clientpackets\CharacterCreate.java:194: cannot find symbol
   [javac] symbol  : method addItem(java.lang.String,java.util.List<java.lang.I
nteger>,int,net.sf.l2j.gameserver.model.actor.instance.L2PcInstance,<nulltype>)
   [javac] location: class net.sf.l2j.gameserver.model.itemcontainer.PcInventor
y
   [javac]             newChar.getInventory().addItem("Init", Config.LIST_START
ING_CUSTOMITEMSM, 1, newChar, null);
   [javac]                                   ^
   [javac] 2 errors

BUILD FAILED
C:\eclipse\L2JSERVER_PT2\L2J_Gameserver_PT2\build.xml:74: Compile failed; see th
e compiler error output for details.

 

2 - Checkout the patch in the download . May be useful for you :) .

http://www.4shared.com/file/106960328/36aa71e8/Custom_Starter_Itens.html

 

3 - I forgot to talk about the amount of item.

Example:

# Usage: id,count;id,count; etc... (1835 = Soulshot: No Grade) (3947 = Blessed Spiritshot: No Grade )

 

StartingCustomItemsFighter = 1835,1000;

StartingCustomItemsMage = 3947,1000;

 

Well,it's all.

Sorry for a lot of questions friend,and thx so much for attention.

Posted

newChar.getInventory().addItem("Init", Config.LIST_STARTING_CUSTOMITEMSF, 1, newChar, null);

 

as i see on the error message heres the problem also i dont understand why newChar.getInventory().addItem since you can use only newChar.addItem...this code needs to look like

 

newChar.addItem("Init", Config.LIST_STARTING_CUSTOMITEMSF, 1, null, false);

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