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Posted

very good pack!can u put clan rep config? example

 

# Reputation Score gained per Kill in Clan war.

# Retail: 1

ReputationScorePerKill = 1

# Reputation score gained by taking Fortress.

TakeFortPoints = 200

 

# Reputation score gained by taking Castle.

TakeCastlePoints = 1500

 

# Reputation score gained by defended Castle.

CastleDefendedPoints = 750

 

# Reputation score gained per clan members of festival winning party.

FestivalOfDarknessWin = 200

 

# Reputation score gained for per hero clan members.

HeroPoints = 1000

 

# Minimum Reputation score gained after completing 2nd class transfer under Academy.

CompleteAcademyMinPoints = 190

 

# Maximum Reputation score gained after completing 2nd class transfer under Academy.

CompleteAcademyMaxPoints = 650

 

# Reputation score gained per killed ballista.

KillBallistaPoints = 30

 

# Reputation score gained per clan member listed as top raid killers.

1stRaidRankingPoints = 1250

2ndRaidRankingPoints = 900

3rdRaidRankingPoints = 700

4thRaidRankingPoints = 600

5thRaidRankingPoints = 450

6thRaidRankingPoints = 350

7thRaidRankingPoints = 300

8thRaidRankingPoints = 200

9thRaidRankingPoints = 150

10thRaidRankingPoints = 100

UpTo50thRaidRankingPoints = 25

UpTo100thRaidRankingPoints = 12

 

# Reputation score gained/reduced per kill during a clan war or siege war.

ReputationScorePerKill = 1

 

# Reputation score reduced by loosing Fortress in battle.

LooseFortPoints = 0

 

# Reputation score reduced by loosing Castle in battle.

LooseCastlePoints = 3000

 

# Reputation score reduced by creating Royal Guard.

CreateRoyalGuardCost = 5000

 

# Reputation score reduced by creating Knight Unit.

CreateKnightUnitCost = 10000

 

# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).

ReinforceKnightUnitCost = 5000

 

# Reputation score reduced by increasing clan level.

ClanLevel6Cost = 10000

ClanLevel7Cost = 20000

ClanLevel8Cost = 40000

ClanLevel9Cost = 40000

ClanLevel10Cost = 40000

 

it will be cool

Posted

yeah interlude ...

 

but you will eat serious shits when you use it ...

ye what do u mean Mr. Pro?

Posted
[unLiMiTeD" post=462226" timestamp="1244793860]

Nice Share But* L2Archid It Sucks For Me :D

 

L2J Free 4ever .. No Bugs No Hacks No 'Nothing :)

 

I Dont Event Like L2JOeno :D

l2jfree no hacks,no bugs??? lol kidzor there are and some noobs in this world to say that l2jarchid sucks....
Posted

kidzor ... dude in the Stefoulist15 try to make a Town War event he ruin the TELEPORTS !!! all chars cant use the GateKeeper and all have critical errors on teleport ... so dude if you fix it the pack will be fine...

Posted

What about:

-geodata

-subclass bug

-agument bug

-phx protection

-phx enchant bug

-hlapex announce

-///hero

-Olympiad bug - fake death

-Manor

-Events

-html

 

is this all have archid pack ? Or its just wait to tomorrow project ?

Posted

Im looking for good L2JInterlude pack to start making make my new serwer project , so i must chose which pack I should use , i hope the L2J Archid will been good chose . My friend said.. its the best Interlude Pack , so I will test it . So now i will download your SVN to add some codes  :)

Posted

kidzor ... dude in the Stefoulist15 try to make a Town War event he ruin the TELEPORTS !!! all chars cant use the GateKeeper and all have critical errors on teleport ... so dude if you fix it the pack will be fine...

 

the critical errors teleport is not a core problem. u should know since u are that pro..

whatever, the event is out for a while..

 

 

What about:

-geodata

-subclass bug

-agument bug

-phx protection

-phx enchant bug

-hlapex announce

-///hero

-Olympiad bug - fake death

-Manor

-Events

-html

 

is this all have archid pack ? Or its just wait to tomorrow project ?

 

huh? what do u mean? that these bugs exist on archid? if u do , show me some proofs .

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