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Posted

in the photos i am just sitting in my enemies ranks and they cant hit me :P in chat they shout to kill me :P

 

they couldnt hit me and just watched me :P

Posted

Well i tried it on Niobe but i done smthing else.I registered for olympiad and there was no opponents so i gone to pvp and they couldn't target don't know if it works now.But that happened.Btw nice share

Posted

Well i tried it on Niobe but i done smthing else.I registered for olympiad and there was no opponents so i gone to pvp and they couldn't target don't know if it works now.But that happened.Btw nice share

 

if your opponent doesnt show up antitarget can be achieved too 8)

Posted

It doesn't work!!!OMG

 

Soz for spam..Is a way to make it work?If not then...

Posted

AS I TOLD BEFORE AS ALL EXPLOITS-HINTS IT IS NOT NECESSARY TO WORK 100% IN ALL SERVERS!!!READ WHAT I SAY IN MY FIRST POST!!!I CANT BELIEVE YOU DONT READ WHAT I SAY IN MY FIRST POST!!! I SAID THIS:

 

 

-ALSO TO BE CLEAR ENOUGH 1)I DIDNT FIND THIS AS A RESULT OF SEARCH HERE 2)I DONT KNOW IN HOW MANY OR WHICH SERVER IT WORKS(so avoid asking me "does it work here and there?")

AND THIS:

 

-ALSO i dont know if you already know this thing but i give it a try here and i apologize if this wont work with you Cool so i prefer not to get mad later (i dont even care though if you should) Cheesy

 

OMG  :P

Posted

i know that but before ppl spam must read the first original post :-\ i am not angry but ppl say what the exactly opposite that i say in my first post!!!i said that i discovered it accidently and worked on it and in other servers!and i am not sure in how many servers it works this thing :-\  caps lock was for bolding this thing and tone what i say..ok i passed  it and i am calm now

Posted

haha

 

banned reason spamming old topics (2DAYS)

knotas : « Reply #35 on: Today at 11:16:51 PM »

Last Reply #34 on: July 06, 2007, 02:00:03 PM »

Posted

AS I TOLD BEFORE AS ALL EXPLOITS-HINTS IT IS NOT NECESSARY TO WORK 100% IN ALL SERVERS!!!READ WHAT I SAY IN MY FIRST POST!!!I CANT BELIEVE YOU DONT READ WHAT I SAY IN MY FIRST POST!!! I SAID THIS:

 

 

-ALSO TO BE CLEAR ENOUGH 1)I DIDNT FIND THIS AS A RESULT OF SEARCH HERE 2)I DONT KNOW IN HOW MANY OR WHICH SERVER IT WORKS(so avoid asking me "does it work here and there?")

AND THIS:

 

-ALSO i dont know if you already know this thing but i give it a try here and i apologize if this wont work with you Cool so i prefer not to get mad later (i dont even care though if you should) Cheesy

 

OMG  :P

Sorry..I will never do it again ;D

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  • Posts

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Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
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