Jump to content

Which Ataccks U put in f1 and f2????


Recommended Posts

hawkeye F1=dash F2=attack

Th F1=mirage F2=bluff  (^^)

DA F1= shield stun F2= aggro

Bishop F1=mana pots (^^) F2=battle heal

warlock F1= mass surender to fire F2=augmentation active skill

necro F1 = dark vortex f2 = vampiric claw

 

GH F1=backstab F2= hex

Sph F1= Wind vortex F2 = wind vortex slug

 

Domi F1=seal of despair F2= Steal essence

 

afta ta oliga... :)

 

Link to comment
Share on other sites

My bars may be complicated for you guys, I even use F3 for my main attack, then F4 as secondary. (Like you guys do with f1 and f2)

On F1, when i'm on Ghost Sentinel I place Stun shot there and on F2 Hamstring Shot or CP Potions.

Link to comment
Share on other sites

1. Backstab 2. Deadly Blow 3.Bluff 4. Lethal Blow. 5. Blinding Blow. 6. Heroic Grandeur (hero skill). 7. Heroic Dread (hero skill). 8. Soe. 9. Reeling(fishing skill). 10. Pumping(fishing skill). 11. Fishing(fishing skill). 12. CP pot.

Plainswalker FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  ;)

 

 

Uhh...

Which Ataccks U put in f1 and f2????

Then... 1. Backstab. 2. Deadly Blow.  :D

Link to comment
Share on other sites

try "enter chat" and put skills on 1,2,3,4... :P

 

huh i play this way you mention,i have use to play like this and i cant change to use f keys :S

 

saggi : 1 attack 2 cp pots 3 stunshot 4 double shot 5 lethal shot

necro : 1 gloom 2 cp pots 3 deathspike 4vampiric claw 5 d vortex

adve : 1 bluff 2 backstab 3 lethal 4 deadly 5 cp pots 

Link to comment
Share on other sites

F1 which one is the most powerful/short reuse altogether, same for f2. f3 is 3rd most powerful. I'm used with backstab on F4 close to F5 bluff...

I got extra buttons on mouse.. those i use for F10 etc

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Guys, if you'd let me be the bearer of bad news, No amount of "break from server development" can justify your complete lack of idea how things work. If it was this easy, you should've been seeing 90% of the servers of the popular old versions, such as IL and HF, running on the newest client. For this task, you would need a lot of time - think at least 2 months, if you can code, have access to all the necessary tools for client development, and you have a relatively good idea of how server<->client communication works. f you don't, then you either find yourself a well-paying job and find someone who would do it for you or you put the idea aside (for no less than 1-2 years) and start reading and learning asap. Let me give you a little preview/breakdown of what some of the work includes. The work can be split into two parts - SERVER side and CLIENT side.  The server and the client communicate through packets. Each of these packets has a defined structure. Both, the server and the client MUST know this structure and MUST use the same structure, otherwise they won't be able to "understand" each other. - The server side predominantly includes the alteration of existing packet structure and the creation (from zero) of missing packets that the client requires. Then you also have to take these changes into account and alter the existing features of your server to match the changes. A good example for this is SKILL ENCHANTING. On older chronicles, the enchant level is determined by the LEVEL value of the skill and on the new clients, it has been taken out into a separate value. What this means is that you would have to figure out a way to adapt the old system to the new requirements. - Now that we mentioned the client, you would also need to edit a bunch of files, such as Interface, UTX, UNR, as well as DAT files, including those related to ITEMS, SKILLS, QUESTS, NPCS, and AUGMENTATION STATS and DESCRIPTIONS, etc. For some of those, you would also have to figure out how to check for missing entries and how to parse data from the older client to the new. The best example, again, would be the SKILLS. On the latest clients, the skill enchanting was limited to only +20. As such, even if there were some matching skills between the two different client versions, you would still need to add the missing 10 levels to +30. And once you complete all of that, you start testing and fixing bugs and sh1t. And once you have fixed all of that, you can start adding new features from the new client, because otherwise it would be one big mess and a waste of time and/or money.
    • As far as I know, these are not linked to the server. What I mean by this is - there is no server <-> client communication for these two features. If that is indeed the case, you would need the Interface sources in order to create a custom function which you can trigger with a SERVER_TO_CLIENT packet.
    • Hello, I recently Installed the h5 Interface from emu-dev   Everything is working great but i was wondering if anyone can help me add the monster book and item book buttons on my community board to make it more accessible. Or if there is a way to add a button with HTML that calls these windows. I have xdat editor installed and i have located the relevant windows, but i don't know what to do with them. Thank you for your time.  
    • Add Support ShortCutPanel https://jumpshare.com/s/VTm9x1wvHmPokrqomNun
  • Topics

×
×
  • Create New...