Jump to content

Recommended Posts

Posted

Diff/patch files are always appreciated over finished code, but thanks, just what I was looking for (since some players like having AL on, and some do not).

 

And lol at people not understanding how the loot distribution will work in partys. Silly kids. If the person with last hit has autoloot on, that means everyone in the party autoloots from that kill. At least that's how I understand it to work.

Posted

Cleaned up (this is for L2J Core/DP = 2941/5975)

 

autoloot.java in L2JServer\gameserver\data\scripts\handlers\voicedcommandhandlers

package handlers.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Cobra
*/

public class autoloot implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
private static String[] _voicedCommands =
{
	"autolooton",
	"autolootoff"
};

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("autolooton"))
	{
		activeChar.setAutoLootEnabled(true);
		activeChar.sendMessage("Auto loot is now enabled.");
	}
	else if (command.equalsIgnoreCase("autolootoff"))
	{
		activeChar.setAutoLootEnabled(false);
		activeChar.sendMessage("Auto loot is now disabled.");
	}
	return true;
}
}

 

 

Master handler patch (DP):

Index: D:/Documents/workspace/L2JDP/datapack_development/data/scripts/handlers/MasterHandler.java
===================================================================
--- D:/Documents/workspace/L2JDP/datapack_development/data/scripts/handlers/MasterHandler.java	(revision 5990)
+++ D:/Documents/workspace/L2JDP/datapack_development/data/scripts/handlers/MasterHandler.java	(working copy)
@@ -176,6 +176,7 @@
import handlers.voicedcommandhandlers.Banking;
import handlers.voicedcommandhandlers.Wedding;
import handlers.voicedcommandhandlers.stats;
+import handlers.voicedcommandhandlers.autoloot;

import java.util.logging.Logger;

@@ -382,6 +383,7 @@
	private static void loadVoicedHandlers()
	{
		VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());
+		VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new autoloot());
		if (Config.L2JMOD_ALLOW_WEDDING)
			VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Wedding());
		if (Config.BANKING_SYSTEM_ENABLED)

 

 

Edit: you didn't close the comment tag on the gnu license, so bleh, removed it. Plus it wasn't the standard license text that I know, so I was just like "meh, too lazy to copy the new one".

 

Edit2: You forgot to include the code for L2Pcinstance. This just shows that most people replying in contrib threads never bother to try stuff out first. They just want to get their post count up.

  • 2 weeks later...
  • 1 year later...
Posted

please patch diff scoria!!!

 

You don't know how to add simple voiced command, and you need diff for it? Pff.

  • Vision changed the title to Voiced Command [autoloot on off]
  • Vision locked this topic
Guest
This topic is now closed to further replies.


  • Posts

    • We are delighted to announce our partnership with the leading resource, Active Anticheat, specializing in protection against bot programs, clickers, and additional modules for the game client that enhance the experience for both you and the players!   When you purchase Active Anticheat for our product, you will also receive a $50 discount.   Here's a brief overview of the features of Active Anticheat: Best protection against bots, including private and premium versions. Window limitation. HWID spoofing protection. Virtual machine protection. File hash protection for client files, preventing players from modifying them (e.g., interface files). Encryption of any game files. Integration with Discord to attract new players! Additional plugins: - Window with saved player logins/passwords. Players no longer need to enter them every time! - HWID sending to the game server. - Game window optimizer for quick switching. - Background FPS adjustment. - Window name customization in the format "%character_name% - %server_name%". - Ctrl+C/V permission. - Login and password saving (for Interlude -> High Five). - Launching the browser via server packets. - Launching interface events via server packets. - Interlude: fixing a known game bug (History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop). - Interlude: debuff feature. 9) All of this is available without modifying the game server code (some plugins may require minor changes). Take note of newest plugin, which is highly useful: Guides section
    • The Lucera2 Multiprotocol is an advanced server branch for Lineage 2 that enables seamless support for multiple client versions on a single server instance. This allows players to connect and play using either the legacy (old) client or the newer Classic client simultaneously, without any compatibility issues or loss of functionality. Key Benefits Dual Client Support: Both the old Interlude client and Classic: Secret of Empire 2.6 client can run concurrently on the same server. All features from the Classic client (e.g., enhanced UI, new mechanics) remain fully available, while the old client retains its alternative features (e.g., simplified interfaces for lower-end hardware). Expanded Player Base: Ideal for regions with limited access to modern gaming setups, as it accommodates a wider range of devices and preferences, merging Legacy and Classic communities into one forum section for unified discussions. No Functionality Gaps: Extensive testing ensures zero disruptions—players on either client experience complete game integrity, including quests, PvP, raids, and custom Lucera2 subsystems. You can fully test and explore all aspects of Multiprotocol on the dedicated Test Server. Supported Protocols C6 (Old Client): Protocol versions 740–770. Classic Client (Secret of Empire 2.6): Protocol versions 166–192.
    • Connect to the server you need to >>>download<<< game client launch from /system_en/. Login server setup on auto registration, admin rights in game by default . Or you can use a patch specifying the l2.ini Connect to address classic.lucera2.com if you already have a game client Download updated patch All major/minor subsystems operate in a proper view. Absolutely ready to combat the server.
    • Connect to the server you need to >>>download<<< a game client launch from /system_en/. Login server setup on auto registration, admin rights in game by default . Or you can use a patch specifying the l2.ini Connect to address auth.lucera2.com All major/minor subsystems operate in a proper view. Absolutely ready to combat the server. From what remains - to sharpen the skills, which will be ready within a week (on the classic client it is not at all)
    • in terms of "Java" even this comment can be copied and presented as l2gold related pack   in terms of "l2off" real l2gold copies very few, actual live servers can be counted in 1 hand   Q:Why is it that no one can gather a team of at least 10 people because you need 10 experienced people, each has their own life, commitments and finally different views of how that server should actually work because all of them would expect something ($$$$) in return for their suposed involvement and such projects dont even go out of development.   ps let me know who you would trust to do this i dare you name 3 only people not 10.     finally i keep the copyrights for this post from becoming an l2gold server  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock