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Posted

This post has been done by pankostrelos in greek section.

 

With this command (.valakas) you  get ported to valakas lair!

 

ADD THE FOLLOWING CODE TO: voicedcommandhandlers/Valakas.java

 

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfree.gameserver.handler.voicedcommandhandlers;

import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
import com.l2jfree.gameserver.instancemanager.SiegeManager;
import com.l2jfree.gameserver.instancemanager.ValakasManager;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.model.entity.Siege;
import com.l2jfree.gameserver.model.zone.L2Zone;

/**
* @author Horus
*
*/
public class Valakas implements IVoicedCommandHandler
{
private static final String[]	VOICED_COMMANDS	=
												{ "valakas" };

/* (non-Javadoc)
 * @see com.l2jfree.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(String, com.l2jfree.gameserver.model.L2PcInstance), String)
 */
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String text)
{
	if (command.startsWith("valakas"))
		return valakas(activeChar);
	return false;
}

/* (non-Javadoc)
 * @see com.l2jfree.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
 */

private boolean valakas(L2PcInstance activeChar)
{
	Siege siege = SiegeManager.getInstance().getSiege(activeChar);


	if (activeChar.isTransformed())
	{
		activeChar.sendMessage("You can't teleport to valakas while transformed");
		return false;
	}
	//check player is dead or using fake death and has his movement disabled
	if (activeChar.isMovementDisabled() || activeChar.isAlikeDead())
	{
		activeChar.sendMessage("You can't teleport to valakas with fake death nor rooted");
		return false;
	}
	// Check if the player is currently in Siege
	if (siege != null && siege.getIsInProgress())
	{
		activeChar.sendMessage("You are in siege, cannot teleport to Valakas.");
		return false;
	}
	// Check if the player is a Cursed Weapon owner
	if (activeChar.isCursedWeaponEquipped())
	{
		activeChar.sendMessage("You cannot teleport to Valakas! You are currently holding a cursed weapon.");
		return false;
	}
	// Check if the player is in Duel
	if (activeChar.isInDuel())
	{
		activeChar.sendMessage("You cannot teleport to Valakas! You are in a duel!");
		return false;
	}
	//check if the player is in a DimensionalRift
	if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift())
	{
		activeChar.sendMessage("You cannot teleport to Valakas! You are in the dimensional rift.");
		return false;
	}
	// Check if the player is in an event
	if (activeChar.isInFunEvent())
	{
		activeChar.sendMessage("You cannot teleport to Valakas since you are in an event.");
		return false;
	}
	//check player is in Olympiad
	if (activeChar.isInOlympiadMode() || activeChar.getOlympiadGameId() != -1)
	{
		activeChar.sendMessage("Teleporting to Valakas whilst in Olympiad isn't allowed.");
		return false;
	}
	// Check if player is in observer mode
	if (activeChar.inObserverMode())
	{
		activeChar.sendMessage("You cannot teleport to Valakas in Observer mode!");
		return false;
	}
	//check player has karma/pk/pvp status
	if (activeChar.getKarma() > 0 || activeChar.getPvpFlag() > 0)
	{
		activeChar.sendMessage("Flagged Players & Karma Players cannot use this command.");
		return false;
	}
	//Check if player is immobilized
	if (activeChar.isImmobilized())
	{
		activeChar.sendMessage("Immobilized players cannot use this command.");
		return false;
	}
	if (!(activeChar.getAdena() >= 500000))
		activeChar.sendMessage("You do not hold enough adena to teleport.");
	// check if no one is targeted
	if (activeChar.getTarget() == null)
		ValakasManager.getInstance().Teleport(activeChar);
	return true;
}


public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

 

 

ADD THE FOLLOWING CODE TO: instancemanager/ValakasManager.java

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfree.gameserver.instancemanager;


import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

import com.l2jfree.Config;
import com.l2jfree.gameserver.ThreadPoolManager;
import com.l2jfree.gameserver.ai.CtrlIntention;
import com.l2jfree.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.network.serverpackets.SetupGauge;
import com.l2jfree.gameserver.network.serverpackets.SocialAction;

/**
* @author Horus
*
*/
public final class ValakasManager
{
private static final Log				_log	= LogFactory.getLog(ValakasManager.class.getName());
private static ValakasManager				_instance;

public static final ValakasManager getInstance()
{
	if (_instance == null)
	{
		_instance = new ValakasManager();
		_log.info("ValakasManager: initialized.");
	}
	return _instance;
}



/**
 * @param activeChar
 * @param text
 */
public void Teleport(L2PcInstance activeChar)
{
	activeChar.startAbnormalEffect(L2MonsterInstance.ABNORMAL_EFFECT_MAGIC_CIRCLE);
	activeChar.sendMessage("You will be teleported in " + 120 + " Seconds.");
	activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
	if(activeChar.isSitting())
	{
		activeChar.sendMessage("You cannot be sitting while teleporting to Valakas.");
		return;
	}
	SetupGauge sg = new SetupGauge(SetupGauge.BLUE, 120 * 1000);
	activeChar.sendPacket(sg);
	activeChar.setIsImmobilized(true);
	ThreadPoolManager.getInstance().scheduleGeneral(new PlayerTeleportTask(activeChar), 120 * 1000);
}

/**
 * @param activeChar
 */


class PlayerTeleportTask implements Runnable
{

	private final L2PcInstance	_activeChar;

	PlayerTeleportTask(L2PcInstance activeChar)
	{
		_activeChar = activeChar;
	}

	public void run()
	{
		if (_activeChar == null)
			return;
		if (_activeChar.isAttackingNow() || _activeChar.isCastingNow())
		{
			_activeChar.sendMessage("Cannot teleport if you are Casting or Attacking.");
			return;
		}
		_activeChar.stopAbnormalEffect(L2MonsterInstance.ABNORMAL_EFFECT_MAGIC_CIRCLE);
		_activeChar.getInventory().reduceAdena("ValakasManager", 500000, _activeChar, null);
		_activeChar.setIsImmobilized(false);
		_activeChar.teleToLocation(2138*** -115436, -1639);
		_activeChar.sendMessage("You have successfully teleported to Valakas.");
_activeChar.sendMessage("horusicarus@gmail.com");
		_log.info("ValakasManager: Player " + _activeChar.getName() + " was sucessfully ported.");

	}
}

 

 

ADD THE FOLLOWING CODE TO: handler/voicedcommandhandler.java

 

registerVoicedCommandHandler(new Valakas());

 

It works on L2jfree

Credits go to Horus for the guide

 

Credits to me for translating

  • 1 month later...
Posted

reshare? xaxa

anyway, if u can make for valakas, could u make and for baium? it would be more useful :P

Just so that you know, that is actually my work, I shared it on RZ and someone just copied over here and claimed it as their own. And yup I can do it, if you aint lazy just read through the code and you'll see that all you have to do is change the coordinates.

 

Original Share was made "Here" .

Posted

By the way Zonzoo, I don't understand how the credits go to you if the original post was actually in english already lool. But oke ^^

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