Jump to content

Recommended Posts

Posted

 

This is the script I have created:

 

:start
@echo off
color 1f

::   SCRIPT BY STEALTH  ::
:: License:
:: - You can modify and use this software for free
:: - You may not sell it or rent it!
:: Licensed under GNU Public License.

:: Variables by Stealth ::

REM Database Variables - SHOULD BE CHANGED

set host=localhost	
set database=l2jdb
set user=root	
set passw=

REM MySQL Variables

set MySQLdumpPath=%ProgramFiles%\MySQL\MySQL Server 5.1\bin\mysqldump.exe

REM Path , Saving Variables

set SavePath=%cd%\

REM Loaded Variables

@echo #############################
@echo #Database Backup Script v1.0#
@echo #############################
@echo #    Coded by Stealth       #
@echo #############################
@echo.
@echo.
@echo Do you wish to make a backup?
set /p make=(y/n):
If %make%==y goto new_backup
If %make%==n goto mxc
goto start

:mxc
@echo Please take some time to visit:
@echo www.MaxCheaters.com
@echo.
@echo Do you wish to visit now?
set /p visit=(y/n):
If %visit%==y start www.maxcheaters.com
If %visit%==n exit

:new_backup
@echo Creating New Backup...
@echo Output directory: %SavePath%
@echo.
@echo Please specify a name for your backup:
set /p name=Backup Filename:
@echo.
@echo Saving...
%MySQLdumpPath% --add-drop-table -h %host% -u %user% --password=%passw% %database% > %name%.sql
@echo.
@echo File %name% created!
@echo.
Echo Thank you for using [Database Backup Script v1.0] by Stealth
echo.
echo Press a key to exit (Goodbye)...
pause>nul
exit

 

Copy it to file with .bat extension and your done!

 

- PS: Dont forget to set the variables:

 

set host=localhost	
set database=l2jdb
set user=root	
set passw=
set MySQLdumpPath=%ProgramFiles%\MySQL\MySQL Server 5.1\bin\mysqldump.exe

 

Variables Explained:

 

set host=

The host pc that runs the database (default : localhost)

set database=

The database name (default : l2jdb)

set user=

Database username (default : root)

set passw=

The database password (default is blank or "root" without the quotes)

set MySQLdumpPath=%ProgramFiles%\MySQL\MySQL Server 5.1\bin\mysqldump.exe

The directory which has mysqldump.exe file (default for MySQL Server 5.1 is the one i entered)

 

Credits to me , and some code taken from database installers so credits also to L2JFree & TaneL

 

Compiled Batch Script:

http://www.4shared.com/file/90025800/db86bb4/Backup.html

 

 

Posted

Wreos ,ty an boreis na to kaneis na kanei back up aytomata kathe  5 ores p.x tha itan kalitero

 

Please speak english its L2J Develop Section and we should speak english

 

- BTW I will try to make have autobackup every 10 - 12 hours or so and repost the new version here.

Posted

I will try to make have autobackup every 10 - 12 hours or so and repost the new version here.

 

Do This And You Have +1 From me.

 

btw , it rox. cool for people that are bored to backup manually! xD

 

p.s: try to create the auto one! xD

Posted

Please speak english its L2J Develop Section and we should speak english

 

- BTW I will try to make have autobackup every 10 - 12 hours or so and repost the new version here.

Nice, i looking in greek section and i confused :P i edit my post.

Posted

Do This And You Have +1 From me.

 

btw , it rox. cool for people that are bored to backup manually! xD

 

p.s: try to create the auto one! xD

 

@OFF Topic: If you use navicat, then there is one option which creates auto backups ;)

 

@ON Topic: Gratz. One more nice share.

Posted

omg excellent share! keep it up!

 

about the timer to do it every 10-12 hours. i wont use any batch file to do that. just use Scheduled tasks. (Control Panel -> Scheduled tasks)

 

or just download and install the Sleep command for MS-DOS and the edit the script.

 

 

 

 

@echo off
set host=localhost	
set database=l2jdb
set user=root	
set passw=

REM MySQL Variables

set MySQLdumpPath=%ProgramFiles%\MySQL\MySQL Server 5.1\bin\mysqldump.exe


set SavePath=%cd%\

set name=1
:backup
%MySQLdumpPath% --add-drop-table -h %host% -u %user% --password=%passw% %database% > %name%.sql
set /a name=name+1
Sleep 43200
goto backup

 

Posted

Thanks,but why using this when navicat gives you the option?

If someone does not use navicat then he has this option.

Also if he doesn't want to pay to buy navicat this file is provided for free. (Assuming he won't be using any cracks ,serials etc for navicat if he owns a big server)...

 

* Topic Locked *

 

- New Release is coming!

Guest
This topic is now closed to further replies.


  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...