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Hy! ( 1st Sry for my bad english... )
I've a big problem pls help me if you can...
My l2 is a big s_it...
When i run l2.exe the loading splash window open.. ok... wait... now the loading window disappeared and the game is not open -.-'...
Now, i run l2 with modding system. Ok, now the l2 is running... when i play for about 15seconds(ingame) l2 go exit:S. OMG...
now i check files for normal system and l2 not works... and i dont know whats the problem...
my friend say me its a gameguard error but its not 100%
please help... sry badenglish again
EDIT --->>>
Now^^ i see a log file in system folder... this is when i want to load game:
(17:28:13) Log: Log file open, 02/24/09 17:28:13
(17:28:13) Init: Unreal engine initialized
(17:28:13) Log: DEBUG : Begin GameData Load!!!
(17:28:19) Error: Failed to Load [clientdata.dat] !!!
(17:28:19) Log: DEBUG : GameData Loaded : 5.8203 sec
(17:28:19) Log: FreeTypeFontLibrary::Init()
(17:28:19) Log: CreateFontFace __SYSTEMDEFAULTLINEAGE2FONT___(1)
(17:28:19) Log: Bound to WinDrv.dll
(17:28:19) Init: Client initialized
(17:28:19) Log: Bound to D3DDrv.dll
(17:28:19) Init: Direct3D adapters detected:
(17:28:19) Log: nv4_disp.dll/NVIDIA GeForce 7600 GT
(17:28:19) Init: D3D Driver: MaxTextureBlendStages=8
(17:28:19) Init: D3D Driver: MaxSimultaneousTextures=8
(17:28:19) Init: D3D Driver: MaxActiveLights=8
(17:28:19) Init: D3D Driver: MaxPrimitiveCount=1048575
(17:28:19) Init: D3D Driver: MaxVertexIndex=1048575
(17:28:19) Init: D3D Driver: MaxStreams=16
(17:28:19) Init: D3D Driver: MaxStreamStride=255
(17:28:19) Init: D3D Driver: MaxVertexShaderConst=256
(17:28:19) Init: D3D Driver: VertexShaderVersion=3.0
(17:28:19) Init: D3D Driver: PixelShaderVersion=3.0
(17:28:19) Init: D3D Driver: AGP support detected
(17:28:19) Init: D3D Driver: Supports trilinear
(17:28:19) Init: D3D Driver: Supports BLENDDIFFUSEALPHA
(17:28:19) Init: D3D Driver: Supports LOD biasing
(17:28:19) Init: D3D Driver: Supports Z biasing
(17:28:19) Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
(17:28:19) Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
(17:28:19) Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
(17:28:19) Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
(17:28:19) Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
(17:28:19) Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
(17:28:19) Init: D3D Driver: Supports D3DTEXOPCAPS_BLENDDIFFUSEALPHA
(17:28:19) Init: Unreal Engine Direct3D support - internal version: SB3
(17:28:19) Init: D3D Device: szDriver=nv4_disp.dll
(17:28:19) Init: D3D Device: szDescription=NVIDIA GeForce 7600 GT
(17:28:19) Init: D3D Device: wProduct=6
(17:28:19) Init: D3D Device: wVersion=14
(17:28:19) Init: D3D Device: wSubVersion=10
(17:28:19) Init: D3D Device: wBuild=9381
(17:28:19) Init: D3D Device: dwVendorId=4318
(17:28:19) Init: D3D Device: dwDeviceId=913
(17:28:19) Init: D3D Device: dwSubSysId=54333662
(17:28:19) Init: D3D Device: dwRevision=161
(17:28:19) Init: D3D Detected: NVidia video card
(17:28:19) Init: D3D Detected: NVidia video card
(17:28:19) Init: D3D Device: using cubemaps [with mipmaps]
(17:28:19) Log: LoadMap: Entry
(17:28:19) Log: Game class is 'GameInfo'
(17:28:19) Log: Level is Level Entry.myLevel
(17:28:19) Log: Bringing Level Entry.myLevel up for play (0)...
(17:28:19) ScriptLog: InitGame:
(17:28:19) ScriptLog: Base Mutator is Entry.Mutator0
(17:28:19) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(17:28:19) Log: LoadMap: SkyLevel
(17:28:19) Log: Game class is 'GameInfo'
(17:28:19) Log: Level is Level SkyLevel.myLevel
(17:28:19) Log: *** WARNING - PATHS MAY NOT BE VALID ***
(17:28:19) Log: Bringing Level SkyLevel.myLevel up for play (0)...
(17:28:19) ScriptLog: InitGame:
(17:28:19) ScriptLog: Base Mutator is SkyLevel.Mutator1
(17:28:19) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(17:28:19) Log: CreateDefaultPhysicsVolume!!!
(17:28:19) Log: LoadMap: Entry?Name=Player?;Class=WarClassLight.WarCOGSoldier?Class=LineageWarrior.MFighter?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
(17:29:37) Log: Bound to NWindow.dll
(17:29:38) ScriptLog: Team 255
(17:29:38) Log: Possessed PlayerPawn: LineagePlayerController Entry.LineagePlayerController0
(17:29:38) Log: LineagePlayerController0 got player WindowsViewport0
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