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Hello, I would like to create the same quest as in the video but I will need help because this is my first time doing something like this. Any advice and tutorial would be helpful.
My opinion there is nothing close to official package. As muche we developers try to update + fix skills quests and many other shit on all those packages , we never or they never gonna succeed!!
all packs use the same l2j base just different emmprovments.
dose it matter what is l2jmobius / Acis / Lucera and many many more that we see 15 years now all are the same packs with similar problems a and many issues..... the difference is some smart people make money from
newbies that they believe that if they purchase a pack from premium projects
they will have something special they really stupid themselves...
any way Lineage2 is dead many years now so.
hapy Christmas to all and peace
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Question
Stance
Hy! ( 1st Sry for my bad english... )
I've a big problem pls help me if you can...
My l2 is a big s_it...
When i run l2.exe the loading splash window open.. ok... wait... now the loading window disappeared and the game is not open -.-'...
Now, i run l2 with modding system. Ok, now the l2 is running... when i play for about 15seconds(ingame) l2 go exit:S. OMG...
now i check files for normal system and l2 not works... and i dont know whats the problem...
my friend say me its a gameguard error but its not 100%
please help... sry badenglish again
EDIT --->>>
Now^^ i see a log file in system folder... this is when i want to load game:
(17:28:13) Log: Log file open, 02/24/09 17:28:13
(17:28:13) Init: Unreal engine initialized
(17:28:13) Log: DEBUG : Begin GameData Load!!!
(17:28:19) Error: Failed to Load [clientdata.dat] !!!
(17:28:19) Log: DEBUG : GameData Loaded : 5.8203 sec
(17:28:19) Log: FreeTypeFontLibrary::Init()
(17:28:19) Log: CreateFontFace __SYSTEMDEFAULTLINEAGE2FONT___(1)
(17:28:19) Log: Bound to WinDrv.dll
(17:28:19) Init: Client initialized
(17:28:19) Log: Bound to D3DDrv.dll
(17:28:19) Init: Direct3D adapters detected:
(17:28:19) Log: nv4_disp.dll/NVIDIA GeForce 7600 GT
(17:28:19) Init: D3D Driver: MaxTextureBlendStages=8
(17:28:19) Init: D3D Driver: MaxSimultaneousTextures=8
(17:28:19) Init: D3D Driver: MaxActiveLights=8
(17:28:19) Init: D3D Driver: MaxPrimitiveCount=1048575
(17:28:19) Init: D3D Driver: MaxVertexIndex=1048575
(17:28:19) Init: D3D Driver: MaxStreams=16
(17:28:19) Init: D3D Driver: MaxStreamStride=255
(17:28:19) Init: D3D Driver: MaxVertexShaderConst=256
(17:28:19) Init: D3D Driver: VertexShaderVersion=3.0
(17:28:19) Init: D3D Driver: PixelShaderVersion=3.0
(17:28:19) Init: D3D Driver: AGP support detected
(17:28:19) Init: D3D Driver: Supports trilinear
(17:28:19) Init: D3D Driver: Supports BLENDDIFFUSEALPHA
(17:28:19) Init: D3D Driver: Supports LOD biasing
(17:28:19) Init: D3D Driver: Supports Z biasing
(17:28:19) Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
(17:28:19) Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
(17:28:19) Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
(17:28:19) Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
(17:28:19) Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
(17:28:19) Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
(17:28:19) Init: D3D Driver: Supports D3DTEXOPCAPS_BLENDDIFFUSEALPHA
(17:28:19) Init: Unreal Engine Direct3D support - internal version: SB3
(17:28:19) Init: D3D Device: szDriver=nv4_disp.dll
(17:28:19) Init: D3D Device: szDescription=NVIDIA GeForce 7600 GT
(17:28:19) Init: D3D Device: wProduct=6
(17:28:19) Init: D3D Device: wVersion=14
(17:28:19) Init: D3D Device: wSubVersion=10
(17:28:19) Init: D3D Device: wBuild=9381
(17:28:19) Init: D3D Device: dwVendorId=4318
(17:28:19) Init: D3D Device: dwDeviceId=913
(17:28:19) Init: D3D Device: dwSubSysId=54333662
(17:28:19) Init: D3D Device: dwRevision=161
(17:28:19) Init: D3D Detected: NVidia video card
(17:28:19) Init: D3D Detected: NVidia video card
(17:28:19) Init: D3D Device: using cubemaps [with mipmaps]
(17:28:19) Log: LoadMap: Entry
(17:28:19) Log: Game class is 'GameInfo'
(17:28:19) Log: Level is Level Entry.myLevel
(17:28:19) Log: Bringing Level Entry.myLevel up for play (0)...
(17:28:19) ScriptLog: InitGame:
(17:28:19) ScriptLog: Base Mutator is Entry.Mutator0
(17:28:19) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(17:28:19) Log: LoadMap: SkyLevel
(17:28:19) Log: Game class is 'GameInfo'
(17:28:19) Log: Level is Level SkyLevel.myLevel
(17:28:19) Log: *** WARNING - PATHS MAY NOT BE VALID ***
(17:28:19) Log: Bringing Level SkyLevel.myLevel up for play (0)...
(17:28:19) ScriptLog: InitGame:
(17:28:19) ScriptLog: Base Mutator is SkyLevel.Mutator1
(17:28:19) ScriptLog: GameInfo::InitGame : bEnableStatLogging False
(17:28:19) Log: CreateDefaultPhysicsVolume!!!
(17:28:19) Log: LoadMap: Entry?Name=Player?;Class=WarClassLight.WarCOGSoldier?Class=LineageWarrior.MFighter?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
(17:29:37) Log: Bound to NWindow.dll
(17:29:38) ScriptLog: Team 255
(17:29:38) Log: Possessed PlayerPawn: LineagePlayerController Entry.LineagePlayerController0
(17:29:38) Log: LineagePlayerController0 got player WindowsViewport0
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