spokerakos Posted May 24, 2008 Share Posted May 24, 2008 please killer add me on msn :P spokerakos@hotmail.com tnx a lot!! Link to comment Share on other sites More sharing options...
kali Posted May 25, 2008 Share Posted May 25, 2008 old guide but ths Link to comment Share on other sites More sharing options...
rakkaus Posted May 27, 2008 Share Posted May 27, 2008 i have a problem..........when i open my file xxx.unreal.utx i get this error No Label OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel Unknown processor @ 3046 MHz with 1023MB RAM Video: NVIDIA GeForce 7600 GS (6218) Texture xxx.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6806 History: LoadObject <- (Texture xxx.Alpha.alpha10 33025==33025/44200198 32974 6806) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="D:\My Documents\New Folder\xxx.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="D:\My Documents\New Folder\xxx.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="D:\My Documents\New Folder\xxx.unreal.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop plz pm me or add me on msn to tell me about this problem (ntino91@yahoo.ie <~~~~MSN) Link to comment Share on other sites More sharing options...
METALLAS Posted June 10, 2008 Share Posted June 10, 2008 No Label OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel Unknown processor @ 3018 MHz with 511MB RAM Video: NVIDIA GeForce FX 5200 (9131) Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [line: 60] History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Documents and Settings\Admin\Desktop\l2tool\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Documents and Settings\Admin\Desktop\l2tool\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Documents and Settings\Admin\Desktop\l2tool\LineageWeaponsTe).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop Link to comment Share on other sites More sharing options...
czWannabe Posted June 12, 2008 Share Posted June 12, 2008 Great. This is what I was looking for ) Link to comment Share on other sites More sharing options...
starletgti Posted June 12, 2008 Share Posted June 12, 2008 Guys i will give you a advice for this critical errors with unreal editor. WORK IN C:/ and you will not have all this critical errors Link to comment Share on other sites More sharing options...
Nathanael Posted June 19, 2008 Share Posted June 19, 2008 very nice stuffs, thx for it Link to comment Share on other sites More sharing options...
Wyratrux Posted June 19, 2008 Share Posted June 19, 2008 i seem to get some error when i try edit L2Font.utx from hellbound Link to comment Share on other sites More sharing options...
onlij Posted June 21, 2008 Share Posted June 21, 2008 Guys i will give you a advice for this critical errors with unreal editor. WORK IN C:/ and you will not have all this critical errors No Label OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 5387 MHz with 2014MB RAM Video: NVIDIA GeForce 6150 (8205) Texture LineageWeaponsTex.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6806 History: LoadObject <- (Texture LineageWeaponsTex.Alpha.alpha10 33334==33334/45265145 33283 6806) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.unreal.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop I tried to work everything in C:/ but it still doesnt work~ Please help me out~~~ Link to comment Share on other sites More sharing options...
down Posted June 30, 2008 Share Posted June 30, 2008 Rly nice work guys :) I want some leson's for photoshop :P Link to comment Share on other sites More sharing options...
nikosaaa Posted July 1, 2008 Share Posted July 1, 2008 Sryy killler but this post is a copy from onther site :) Link to comment Share on other sites More sharing options...
k1l3r Posted July 2, 2008 Share Posted July 2, 2008 Pro share i am gonna try this:D Link to comment Share on other sites More sharing options...
VoTinh Posted July 2, 2008 Share Posted July 2, 2008 NICE Link to comment Share on other sites More sharing options...
imperax Posted July 9, 2008 Share Posted July 9, 2008 Works!!! Link to comment Share on other sites More sharing options...
Tatiana Posted July 11, 2008 Share Posted July 11, 2008 Hi Guys I'm trying to edit Hellbound textures but i receive this error when use UnrealED: "No Label OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2215 MHz with 2047MB RAM Video: NVIDIA GeForce 6800 XT (9147) TexEnvMap LineageMonstersTex3.Cube.TexEnvMap0: Serial size mismatch: Got 8, Expected 1235 History: LoadObject <- (TexEnvMap LineageMonstersTex3.Cube.TexEnvMap0 13136==13136/57561409 13128 1235) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageMonstersTex3.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageMonstersTex3.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageMonstersTex3.unreal.utx).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop" I dont use L2tool because does not work for me. I have used L2toolo to make unreal file and works fine. Other people have the same error. I try use C: D: or E: drives but nothing. Anybody knows how to fix this? Please! Thx Tati Link to comment Share on other sites More sharing options...
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