Jump to content

[ExTrEmE Guide]EDIT TEXTURES!!! Customize E-V-E-R-Y-T-H-I-N-G!!!


Recommended Posts

i have a problem..........when i open my file xxx.unreal.utx i get this error

 

 

 

No Label

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 3046 MHz with 1023MB RAM

Video: NVIDIA GeForce 7600 GS (6218)

 

Texture xxx.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6806

 

History: LoadObject <- (Texture xxx.Alpha.alpha10 33025==33025/44200198 32974 6806) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="D:\My Documents\New Folder\xxx.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="D:\My Documents\New Folder\xxx.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="D:\My Documents\New Folder\xxx.unreal.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

 

plz pm me or add me on msn to tell me about this problem (ntino91@yahoo.ie  <~~~~MSN)

 

 

 

Link to comment
Share on other sites

  • 2 weeks later...

No Label

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 3018 MHz with 511MB RAM

Video: NVIDIA GeForce FX 5200 (9131)

 

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [line: 60]

 

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Documents and Settings\Admin\Desktop\l2tool\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Documents and Settings\Admin\Desktop\l2tool\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Documents and Settings\Admin\Desktop\l2tool\LineageWeaponsTe).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

Link to comment
Share on other sites

Guys i will give you a advice for this critical errors with unreal editor.

 

WORK IN C:/ and you will not have all this critical errors

 

No Label

 

OS: Windows XP 5.1 (Build: 2600)

CPU: AuthenticAMD Unknown processor @ 5387 MHz with 2014MB RAM

Video: NVIDIA GeForce 6150 (8205)

 

Texture LineageWeaponsTex.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6806

 

History: LoadObject <- (Texture LineageWeaponsTex.Alpha.alpha10 33334==33334/45265145 33283 6806) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.unreal.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

 

I tried to work everything in C:/ but it still doesnt work~

 

Please help me out~~~

Link to comment
Share on other sites

  • 2 weeks later...

Hi Guys

 

I'm trying to edit Hellbound textures but i receive this error when use UnrealED:

 

"No Label

OS: Windows XP 5.1 (Build: 2600)

CPU: AuthenticAMD Unknown processor @ 2215 MHz with 2047MB RAM

Video: NVIDIA GeForce 6800 XT  (9147)

TexEnvMap LineageMonstersTex3.Cube.TexEnvMap0: Serial size mismatch: Got 8, Expected 1235

 

History: LoadObject <- (TexEnvMap LineageMonstersTex3.Cube.TexEnvMap0 13136==13136/57561409 13128 1235) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageMonstersTex3.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageMonstersTex3.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageMonstersTex3.unreal.utx).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop"

 

I dont use L2tool because does not work for me. I have used L2toolo to make unreal file and works fine.

 

Other people have the same error. I try use C: D: or E: drives but nothing.

 

Anybody knows how to fix this? Please!

 

Thx

 

Tati

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock