Jump to content

[Mega-Share]Gracia final armors CT2.2


Madboy

Recommended Posts

How dose this work, Every time I try to add the SQL file in Navicat, I get errors :-/ could someone explain the procedure?

ok its very simple fix that my friend first count how much lines have in ur DATABASE and now count in your file SQL download and you in your DB have 23 and in your SQL have 25 its obvius need delete 2 lines understand? ok hope yes eh eh good luck
Link to comment
Share on other sites

Okay I think I got it, Im not quite sure :-/ I looked up Armor.SQL again and it shows all of the vesper Equipment but I still cannot summon these items into game.

I also tried counting the lines, but you lost me, sorry :-( Still learning this L2J stuff hehe. I appreaciate all your help thou.

Link to comment
Share on other sites

  • 2 weeks later...

im getting a crt. error when i edit my armorgrp and itemname-e files... can any one post their edited files? thankyouu

 

2009.4.1 02:19:57

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Core2 Processor @ 2330 MHz with 2047MB RAM

Video : No Video

PosCode : LS1:0:0:0 4/0

 

General protection fault!

 

 

EDDDIT::::1 new crt error

 

 

2009.4.1 02:23:13

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Core2 Processor @ 2330 MHz with 2047MB RAM

Video : No Video

PosCode : LS1:0:0:0 4/0

 

Insufficient Memory.

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

History: FMallocWindows::Malloc <- FL2GameData::LoadL2DataBin <- FL2GameData::ArmorItemDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

 

 

History: FL2GameData::LoadL2DataBin <- FL2GameData::ArmorItemDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

 

 

 

FIXED:::; I was encoding the files in version 414 instead of 413

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...
  • 4 weeks later...
Guest
This topic is now closed to further replies.



  • Posts

    • Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
  • Topics

×
×
  • Create New...