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[Interlude L2J] Fully FRESHED and WIPED Line][Age DeathWhisper PvP


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Posted

man server is lagging time to time  >:( i mean lagg for like 2 sec is just......

 

True. Sometimes we have lag but not always and it happens when the rootserver is full and needs a restart ;)

Posted

  • Cannot request trade from far away (exploit prevention).
  • While trading, if you use an item, trade gets cancelled (visual weapon-armor exploit fix).
  • The "famous" trade bug is fixed. No more worries about your trades!

Posted

good server but i thing is same with cursed

yes lol its same same devs same gms same srv lol some other custom but same and crused was very good srv too :P
Posted

Nice server!!! GJ xXRxX and Fakoyka , I play on stucksub!

 

Thanks! Thank you all for your comments!

 

Please take some minutes to answer in this topic too:

 

http://l2deathwhisper.com/forum/index.php?topic=1861.0

Posted

When did you start to our server? We didn't make any wipe or something like that although.

 

I starded playng when it was name cursedworld, i had account and char, bun when i wrote my account it created me a new one.

Posted

I starded playng when it was name cursedworld, i had account and char, bun when i wrote my account it created me a new one.

I don't think its the same server with cursedworld,CW has been closed before some months but this server was opened before,CW went down,i think when CW was going to close death whisper opened

correct me if i am wrong cuz i was playing on CW

Posted

I starded playng when it was name cursedworld, i had account and char, bun when i wrote my account it created me a new one.

 

It has nothing to do with CursedWorld so how you expekt to have your old account?...

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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