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[Interlude L2J] Fully FRESHED and WIPED Line][Age DeathWhisper PvP


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Posted

yeah i mean pc or dedicated server :D

 

Pfff...Well yep, NGZ-Servers host our server. If you want you can see the computer's qualifications in our website.

Posted

wow congrazt men my friends tell me about but i dont enter yet,i hope can play this nigth,i see u on HopZone =) very good men,good look with the server

Posted

Hello,

 

If you wonder why server has got lag or it is down sometimes, or it freezes suddenly then I am here to explain you with this topic. To be honest, before 3 days, one man, don't know if he is hacker, bugger, cheater or just a fucking bastard, but he made something good. Well he managed to find a "hole" in our pack, and made some hacks, exploits to lag and freeze the server. I promise that we will fix it, I just PROMISE that. At least, I would like to please you to be patient and trust our team

 

Thanks

 

Official link from our forum: http://l2deathwhisper.com/forum/index.php?topic=222.0

Posted

Yes it is! ;)

 

Thanks for that I just added more pk killers.

 

General: Thanks for your comments guys I really appreciate that.

Br0 i wish u will do Best Job with new L2 DeathWhisper Server :D :D :D

Posted

Hello from me!

First of all...I just start to play on ur server!

Second,as i read from ur post XxrxX it really sad that some1 want to make bad things to the server...

Nvm..Server is nice...I hope to see our Community to grow's up every day..

Regards.

Posted

Hello,

 

If you wonder why server has got lag or it is down sometimes, or it freezes suddenly then I am here to explain you with this topic. To be honest, before 3 days, one man, don't know if he is hacker, bugger, cheater or just a -beep-ing bastard, but he made something good. Well he managed to find a "hole" in our pack, and made some hacks, exploits to lag and freeze the server. I promise that we will fix it, I just PROMISE that. At least, I would like to please you to be patient and trust our team

 

Thanks

 

Official link from our forum: http://l2deathwhisper.com/forum/index.php?topic=222.0

Indeed..More from me

 

That bug is working everywhere.Trust me,everywhere.You do it via phx and is really easy to be done.He is not sending unknown packets,as i thought in the beggining and we fixed that.He isn't sending buy packets either!So..there is only one thing left to do,to add a protection at normal packets,what the hell do i mean?When somebody sends too many packets he will be kicked.I promise we'll do that soon.

Posted

DeathWhisper here i come :D i join now! wanna see the server ;) i know XxRxX and fakoykas do a great job... cya all ingame!

 

edit: cant connect :( dunno why i entered user pass and i am stuck there :|

Posted

DeathWhisper here i come :D i join now! wanna see the server ;) i know XxRxX and fakoykas do a great job... cya all ingame!

 

edit: cant connect :( dunno why i entered user pass and i am stuck there :|

 

Try again now. We had the same problem as my previous announcement says.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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