911reg Posted August 6, 2024 Author Posted August 6, 2024 4 hours ago, AlhimN1 said: just for UT2? wdym? 1 1 Quote
AlhimN1 Posted November 3, 2024 Posted November 3, 2024 if it is rebuilt from source code, then you can look somewhere why it cannot copy objects on the map in the same way as the Lordfest Prelude editor? Or is it possible to somehow copy the functions and the prelude editor there, such as setting the level lighting? Quote
รoftcorє Posted March 2 Posted March 2 @911reg Hello friend. Any idea why UE give me an error message with missing files? I've installed VC++ Packages from 2005 to 2022. UE won't load my Lineage maps for some reasons. Here are files example. Field [Missing Files:] AmbSound FX_E_T L2_Skies T_15_22 T_Texture So the map is loading, but not properly, because i don't see even the building. Any ideas? Quote
911reg Posted March 2 Author Posted March 2 10 hours ago, รoftcorє said: @911reg Hello friend. Any idea why UE give me an error message with missing files? I've installed VC++ Packages from 2005 to 2022. UE won't load my Lineage maps for some reasons. Here are files example. Field [Missing Files:] AmbSound FX_E_T L2_Skies T_15_22 T_Texture So the map is loading, but not properly, because i don't see even the building. Any ideas? You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client. ->L2 Client's root folder --->L2Editor --->Animations --->ForceFeedback --->L2text --->MAPS --->Music --->Screenshot --->Sounds --->StaticMeshes --->System --->SysTextures --->Textures --->Voice Also, this is pretty useles when it comes to editing maps 1 Quote
รoftcorє Posted March 2 Posted March 2 8 minutes ago, 911reg said: You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client. ->L2 Client's root folder --->L2Editor --->Animations --->ForceFeedback --->L2text --->MAPS --->Music --->Screenshot --->Sounds --->StaticMeshes --->System --->SysTextures --->Textures --->Voice Also, this is pretty useles when it comes to editing maps From start my L2Editor was in root directory. So my problem is inside the root, no idea why. Why it's useless? 14 minutes ago, 911reg said: You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client. ->L2 Client's root folder --->L2Editor --->Animations --->ForceFeedback --->L2text --->MAPS --->Music --->Screenshot --->Sounds --->StaticMeshes --->System --->SysTextures --->Textures --->Voice Also, this is pretty useles when it comes to editing maps Your advice, how to work with L2Maps? Quote
911reg Posted March 2 Author Posted March 2 12 hours ago, รoftcorє said: Field [Missing Files:] AmbSound FX_E_T L2_Skies T_15_22 T_Texture Your l2editor can't access the 'Textures' folder, nor the 'Sounds' folder, and probably none of the others. Send a pic of your client's root folder so I can see exactly how you're using it 1 hour ago, รoftcorє said: Why it's useless? This particular version can't build sunlight properly, your TerrainInfos will look black. There are other versions of it (the prelude/interlude versions) but they also have their own problems (fucked up map geometry, problems with movers, having to manually turn on the collision of every staticmesh in order for them to generate shadows, etc.) i doubt you'll ever find any guides anywhere about how to use these editors properly, because it'd be just way too tedious to explain; tldr you're gonna have to experiment with them on your own and figure out how to use them, while they're not perfect it's definitely possible to make/port maps with them to any client. Or, you can try to figure out if some shady russian is selling a proper unrealed for L2 in some other forum 1 Quote
รoftcorє Posted March 2 Posted March 2 3 minutes ago, 911reg said: Your l2editor can't access the 'Textures' folder, nor the 'Sounds' folder, and probably none of the others. Send a pic of your client's root folder so I can see exactly how you're using it This particular version can't build sunlight properly, your TerrainInfos will look black. There are other versions of it (the prelude/interlude versions) but they also have their own problems (fucked up map geometry, problems with movers, having to manually turn on the collision of every staticmesh in order for them to generate shadows, etc.) i doubt you'll ever find any guides anywhere about how to use these editors properly, because it'd be just way too tedious to explain; tldr you're gonna have to experiment with them on your own and figure out how to use them, while they're not perfect it's definitely possible to make/port maps with them to any client. Or, you can try to figure out if some shady russian is selling a proper unrealed for L2 in some other forum L2 Folder with Editor Here is the folder with the files. I've searched extensively on the internet to find a good solution, and I have around ten different UnrealEd clients. However, they all behave the same way—constantly crashing for no apparent reason. The funny thing is, I’m not even trying to do anything complex—just adding some simple building objects. Yet, UnrealEd still crashes every time. Pretty frustrating, honestly. Quote
911reg Posted March 3 Author Posted March 3 (edited) 1 hour ago, รoftcorє said: L2 Folder with Editor Here is the folder with the files. I've searched extensively on the internet to find a good solution, and I have around ten different UnrealEd clients. However, they all behave the same way—constantly crashing for no apparent reason. The funny thing is, I’m not even trying to do anything complex—just adding some simple building objects. Yet, UnrealEd still crashes every time. Pretty frustrating, honestly. Try editing ut2003.ini inside l2editor's folder, under [Core.System], add this: [Core.System] PurgeCacheDays=30 Paths=.\*.u Paths=..\SysTextures\*.utx Paths=..\Textures\*.utx Paths=..\Animations\*.ukx Paths=..\StaticMeshes\*.usx Paths=..\Sounds\*.uax Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Also, if your editors close with no log or error mesage whatsoever then it's likely the case that something's wrong with your OS. I've successfully ran all versions without any problems in windows 11 pro x64. Edited March 3 by 911reg 1 Quote
รoftcorє Posted March 6 Posted March 6 On 3/3/2025 at 2:27 AM, 911reg said: Try editing ut2003.ini inside l2editor's folder, under [Core.System], add this: [Core.System] PurgeCacheDays=30 Paths=.\*.u Paths=..\SysTextures\*.utx Paths=..\Textures\*.utx Paths=..\Animations\*.ukx Paths=..\StaticMeshes\*.usx Paths=..\Sounds\*.uax Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Also, if your editors close with no log or error mesage whatsoever then it's likely the case that something's wrong with your OS. I've successfully ran all versions without any problems in windows 11 pro x64. I will try this one. Thanks mate. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.