911reg Posted April 18, 2023 Posted April 18, 2023 (edited) A modified version of Unreal Editor made by @lord0fdest, for some weird reason most people dont know it. I removed useless stuff from it, made it lighter and added correct paths so it reads the proper files from the client. Make sure to add it to your client's root folder. What can be done with this tool: Open L2 files with standard encryption. Edit Textures/staticmeshes/skeletal meshes (non-animated), etc. Most things work fine on client 388, though it can't read some .ukx files (especially .ukx files with VertexMeshes in them.) Also, it comes with Split9 support. I'm only reuploading this because a lot of people requested my version of the editor. Download Again, credits go to @lord0fdest If you're facing errors related to MSVCR120.DLL, you need to install Visual C++ Redistributable Packages for Visual Studio 2013 on your computer. If it is installed, you need to copy C:/Windows/SysWOW64/MSVCR120.DLL and paste it on L2Editor's root folder. For general information about Unreal Editor you can go to this website: https://docs.unrealengine.com/udk/Two/SiteMap.html Edited April 20, 2024 by 911reg Updated, fixed RGBA8RawData, added TC_Stretch & TC_Mirror. 9 3
911reg Posted May 13, 2023 Author Posted May 13, 2023 On 5/11/2023 at 4:13 AM, elmdd said: did you use vs2013 to create this version? vs 2015 community, tho i didn't make any changes whatsoever, just changed a few things here and there for my own use, so this is exactly the same as the one lord0fdest shared, but without unnecessary files/a few changed textures, etc
911reg Posted August 26, 2023 Author Posted August 26, 2023 UPDATE: Fixed RGBA8RawData Download link updated
911reg Posted November 22, 2023 Author Posted November 22, 2023 (edited) UPDATE: added TC_Stretch clamp mode EDIT: FORGOT TO ADD TC_MIRROR Working properly now, re-download it! Download link updated Edited November 22, 2023 by 911reg 2 2
Warcelo Posted December 27, 2023 Posted December 27, 2023 Tnx bro, this helps the community a lot!, the RGBA8 fix was perfect. 1
Image.nik Posted February 26, 2024 Posted February 26, 2024 Grettings 911reg! Thank you for your work! Wanted to ask if you maybe know why I getting Error "'Core' is not DLL package; can't find export 'intUObjectexeclsSoaking'" What am I doing wrong? Will be very grateful for any answer!
911reg Posted February 26, 2024 Author Posted February 26, 2024 1 hour ago, Image.nik said: Grettings 911reg! Thank you for your work! Wanted to ask if you maybe know why I getting Error "'Core' is not DLL package; can't find export 'intUObjectexeclsSoaking'" What am I doing wrong? Will be very grateful for any answer! Hey there. When do you get this error? When launching UnrealED.exe? or are you trying to use ucc.exe to compile something?
WilliamFS Posted February 27, 2024 Posted February 27, 2024 Thanks for the share, looks much better now! it would be possible do the same with the UT2004?
911reg Posted February 27, 2024 Author Posted February 27, 2024 10 hours ago, WilliamFS said: Thanks for the share, looks much better now! it would be possible do the same with the UT2004? If you mean the RGBA8 fixes, + Split9/stretch/mirror changes then yes, it's easily doable. Though I don't think anyone should use that for interface textures; probably only the RGBA8 fixes would be necessary since it's used to port NPCs. I'll think about it 1
maneco Posted July 21, 2024 Posted July 21, 2024 How to fix Unr light map? I build with other l2editor but not appear grass in map.
misterelax Posted July 21, 2024 Posted July 21, 2024 Basically you can't.It already mentioned that l2editor it's broken
911reg Posted July 21, 2024 Author Posted July 21, 2024 As @misterelax mentioned, this editor is not intended for mapping, just for other general things, such as working with .utx files, .usx files, .uax files, etc. If you wanna experiment with map lighting, look around for lordofdest's prelude/interlude based editors.
maneco Posted July 30, 2024 Posted July 30, 2024 On 7/21/2024 at 5:49 PM, 911reg said: As @misterelax mentioned, this editor is not intended for mapping, just for other general things, such as working with .utx files, .usx files, .uax files, etc. If you wanna experiment with map lighting, look around for lordofdest's prelude/interlude based editors. I try this editor but light not add proper, i dont know what we use for fix this, any help?
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