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Posted
3 hours ago, thack said:

im wondering if it's possibole to edit the map for all the players, like erase some zone for a staged server.

Should work via game launcher with auto-updates.

Posted
6 hours ago, scantraxx7777 said:

Should work via game launcher with auto-updates.

this👆

 

you simply have to release a new patch with your updater and restart your server to force people closing their game client. Next time they try to get into the game, your patch will be applied eg. with your new map file.

Posted

 

Thank you all for your answers, it has been very significant for me to see that someone has answered :')
Thank you very much for your contributions.
I am currently looking to edit the map (alt+m) I would like to be able to hide areas as seen on this map.

image.jpeg.07f24a3e65d39791278a391dbd083067.jpeg

Posted
13 hours ago, Finn said:

Same procedure: Edit it. Force a patch. Force a scheduled server restart. ^^

Thx you so much for answer, but now my question is, how can i edit it? hahaha im new on this dev world,

thanks you so much for take the time for answer.

Posted
36 minutes ago, thack said:

Thx you so much for answer, but now my question is, how can i edit it? hahaha im new on this dev world,

thanks you so much for take the time for answer.

what do you wanna do exactly? add stuff to the map? like trees, structures or w/e?
if that's the case there aren't any decent free tools to work with maps, sadly

Posted
On 2/7/2023 at 6:15 AM, thack said:

im wondering if it's possibole to edit the map for all the players, like erase some zone for a staged server.

Topic moved to client section.

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
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