Jump to content

Recommended Posts

Posted

Hi.

 

I'm trying to change systemmsg to show me landed and resisted debufs /buffs but can't find the line of it someone can tell me whiche exactly it is ? I found only ss1 resisted your fear xxx but seems crazy if i have to put all extra lines manually for every debuff 

 

2. 

I want have information on screen about war kills /dead from war 

Like clan member (name ) killed war 

And your clan mate (name of clan mate )died from war 

Is there something like that ?

I have to use with h5 systemmsg 

Posted
19 hours ago, Kuteako said:

Hi.

 

I'm trying to change systemmsg to show me landed and resisted debufs /buffs but can't find the line of it someone can tell me whiche exactly it is ? I found only ss1 resisted your fear xxx but seems crazy if i have to put all extra lines manually for every debuff 

 

2. 

I want have information on screen about war kills /dead from war 

Like clan member (name ) killed war 

And your clan mate (name of clan mate )died from war 

Is there something like that ?

I have to use with h5 systemmsg 

Sadly, yes, you do have to add each line separately. Been experimenting with that. You'll need to do some server sided work if you want different colors for each thing, unless you wanna get into editing your interface, which might be a bit difficult if you're not experienced.
here's an example of what i mean, and here are the lines we're using for that:

6528    1    a,$s1\n$s2\0    0    FF    C9    6F    FF    a,    a,    0    0    0    0    0    a,    a,none\0
6529    1    a,$s1\n$s2\n$s3\0    0    FF    C9    6F    FF    a,    a,    0    0    0    0    0    a,    a,none\0
6530    1    a,$s1\n$s2\n$s3\n$s4\0    0    FF    C9    6F    FF    a,    a,    0    0    0    0    0    a,    a,none\0
6531    1    a,$s1\n$s2\n$s3\n$s4\n$s5\0    0    FF    C9    6F    FF    a,    a,    0    0    0    0    0    a,    a,none\0

unknown.png

Posted
3 hours ago, 911reg said:

Sadly, yes, you do have to add each line separately. Been experimenting with that. You'll need to do some server sided work if you want different colors for each thing, unless you wanna get into editing your interface, which might be a bit difficult if you're not experienced.
here's an example of what i mean, and here are the lines we're using for that:

6528    1    a,$s1\n$s2\0    0    FF    C9    6F    FF    a,    a,    0    0    0    0    0    a,    a,none\0
6529    1    a,$s1\n$s2\n$s3\0    0    FF    C9    6F    FF    a,    a,    0    0    0    0    0    a,    a,none\0
6530    1    a,$s1\n$s2\n$s3\n$s4\0    0    FF    C9    6F    FF    a,    a,    0    0    0    0    0    a,    a,none\0
6531    1    a,$s1\n$s2\n$s3\n$s4\n$s5\0    0    FF    C9    6F    FF    a,    a,    0    0    0    0    0    a,    a,none\0

unknown.png

Och so that's would be too hard and too much to do , i didn't see any information in file about "enemy"resisted your debuff etc ,

+ If i have to put every buff and debuff separately it would get months 😄

Maybe can I copy the prepared lanes from another systemmsg (for classic client ) would it work or i had to change way more than only lanes in that one file?

Ok thanks !

Posted
1 minute ago, Kuteako said:

Och so that's would be too hard and too much to do , i didn't see any information in file about "enemy"resisted your debuff etc ,

+ If i have to put every buff and debuff separately it would get months 😄

Maybe can I copy the prepared lanes from another systemmsg (for classic client ) would it work or i had to change way more than only lanes in that one file?

Ok thanks !

As far as I know you'd have to do some server sided work either way. So it's not something you can do if you don't have access to the source of your server. Unless, again, you do some kind of workaround on your interface, which is not worth it imo.

Posted

Okey... Thanks a lot man ! 

I will leave it with these info which i changed already is enough . I will wait than till my server will get classic client there should be more informations (and i have already systemmsg for that client )

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Tool that allows you to download the Lineage 2 game client directly from the official publisher CDNs. It fetches the CDN's file list and downloads every patch file, decompresses it (LZMA / Zip) and writes the finished client to disk — and can resume or repair an existing installation instead of starting over. It runs several client downloads at once through a batch queue, so you can prepare multiple regions or versions in a single session.   Supported: NCSoft CDNs (TW / KR / JP / NA) and  4game CDNs(RU / EU)   Download: https://drive.google.com/file/d/11SDcNASqO2GKOBT79LFu7mqvSRSJZvBS
    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..