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Help with LineageMonster.u

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Good morning!

I've been trying to change the LineageMonster.u file for a few days now, but I can't compile it, because this error appears below.

 

image.png.1dc9a4529e753ae965a999bfd908da4b.png

 

I need to change the Strider mesh from LineageMonsters.strider_m00 to wing_hound_vehicle_m00

 

Can anyone help me?
I'm changing Strider's mount to a wolf, but when I click to mount the mount, Strider appears.
If I can change LineageMonster.u it will work.
If anyone can help me, I'd be grateful.

It's better to create a new .u file, no need to recompile LineageMonster from scratch; that said your 'LineageWarrior.u' is missing a class called 'LineageRidePawn'.

add this file to your compiler's system and try again

LineageWarrior.u

also, here's a nice guide in case you haven't checked it out yet

 

Edited by 911reg

  • Author
1 hour ago, 911reg said:

It's better to create a new .u file, no need to recompile LineageMonster from scratch; that said your 'LineageWarrior.u' is missing a class called 'LineageRidePawn'.

add this file to your compiler's system and try again

LineageWarrior.u

also, here's a nice guide in case you haven't checked it out yet

 

 

When I downloaded this mount it came with a new .u file called Rider.u
But even with it in the system, it seems that the client calls Strider when I click to mount the pet.
From what I understand the mount file is inside LineageMonster.u but I can't compile it because it always has different errors.

Well, I tested it now with this LineageWarrior.u file and it just gave the same error.
I wrote to you on Discord earlier, if you can help me it would be nice, it would help me a lot.

Please lock, solved in DM.

The mount meshes were the problem, not the scripts

Edited by 911reg

On 9/26/2022 at 1:05 AM, 911reg said:

Please lock, solved in DM.

The mount meshes were the problem, not the scripts

 

Locked.

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