Jump to content
  • 0

HELP Max Lvl in L2JSunrise


Question

Posted (edited)

Hello! How are they ? I need help to increase the lvl max from 85 to 99 in L2jsunrise, I tell you that iread several guides but my datapack is diferent, does not contain the same files, I leave the Core.java example below, what should i edit ?  I dont hav the "Experience.java " !  I have this ExperienceData.class in the Core.java ! 

 

 

*********************************************************

 

package l2r.gameserver.data.xml.impl;

import java.util.HashMap;
import java.util.Map;
import l2r.util.data.xml.IXmlReader.IXmlReader;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;

public final class ExperienceData
implements IXmlReader {
    private final Map<Integer, Long> _expTable = new HashMap<Integer, Long>();
    private byte MAX_LEVEL;
    private byte MAX_PET_LEVEL;

    protected ExperienceData() {
        this.load();
    }

    @Override
    public void load() {
        this._expTable.clear();
        this.parseDatapackFile("data/xml/stats/experience.xml");
        LOGGER.info(this.getClass().getSimpleName() + ": Loaded " + this._expTable.size() + " levels.");
        LOGGER.info(this.getClass().getSimpleName() + ": Max Player Level is: " + (this.MAX_LEVEL - 1));
        LOGGER.info(this.getClass().getSimpleName() + ": Max Pet Level is: " + (this.MAX_PET_LEVEL - 1));
    }

    @Override
    public void parseDocument(Document doc) {
        Node table = doc.getFirstChild();
        NamedNodeMap tableAttr = table.getAttributes();
        this.MAX_LEVEL = (byte)(Byte.parseByte(tableAttr.getNamedItem("maxLevel").getNodeValue()) + 1);
        this.MAX_PET_LEVEL = (byte)(Byte.parseByte(tableAttr.getNamedItem("maxPetLevel").getNodeValue()) + 1);
        for (Node n = table.getFirstChild(); n != null; n = n.getNextSibling()) {
            if (!"experience".equals(n.getNodeName())) continue;
            NamedNodeMap attrs = n.getAttributes();
            this._expTable.put(this.parseInteger(attrs, "level"), this.parseLong(attrs, "tolevel"));
        }
    }

    public long getExpForLevel(int level) {
        try {
            return this._expTable.get(level);
        }
        catch (Exception e) {
            LOGGER.error(this.getClass().getSimpleName() + " incoming level is: " + String.valueOf(level));
            if (this._expTable != null && !this._expTable.isEmpty()) {
                if (this._expTable.get(level) != null) {
                    LOGGER.error(this.getClass().getSimpleName() + " _expTable get(level) is: " + String.valueOf(this._expTable.get(level)));
                } else {
                    LOGGER.error(this.getClass().getSimpleName() + " _expTable.get(level) is NULL");
                }
            } else {
                LOGGER.error(this.getClass().getSimpleName() + " _expTable is NULL");
            }
            return 25314105600L;
        }
    }

    public byte getMaxLevel() {
        return this.MAX_LEVEL;
    }

    public byte getMaxPetLevel() {
        return this.MAX_PET_LEVEL;
    }

    public static ExperienceData getInstance() {
        return SingletonHolder._instance;
    }

    private static class SingletonHolder {
        protected static final ExperienceData _instance = new ExperienceData();

        private SingletonHolder() {
        }
    }
}


*****************************************************

 

THX!!!!!

Edited by amarhat

5 answers to this question

Recommended Posts

  • 0
Posted
33 minutes ago, An4rchy said:

Use proper code tags to paste code or pastebin.com

 

You need to edit experience.xml to increase max level.

 

Ty for responde !  I edit the code 👍 ! but if change the "experience.xml"  i get this error in console 

 

Quote

[18:24:35] WARN: ExperienceData: Could not parse file experience.xml at line 2, column 150: cvc-maxInclusive-valid: El valor '90' no es de faceta válida con respecto a maxInclusive '87' para el tipo '#AnonType_maxLeveltable'.

 

This is Experience.xml edit 

 

<?xml version="1.0" encoding="UTF-8"?>
<table maxLevel="90" maxPetLevel="85" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/experience.xsd">
	<experience level="1" tolevel="0" />
	<experience level="2" tolevel="68" />
	<experience level="3" tolevel="363" />
	<experience level="4" tolevel="1168" />
	<experience level="5" tolevel="2884" />
	<experience level="6" tolevel="6038" />
	<experience level="7" tolevel="11287" />
	<experience level="8" tolevel="19423" />
	<experience level="9" tolevel="31378" />
	<experience level="10" tolevel="48229" />
	<experience level="11" tolevel="71202" />
	<experience level="12" tolevel="101677" />
	<experience level="13" tolevel="141193" />
	<experience level="14" tolevel="191454" />
	<experience level="15" tolevel="254330" />
	<experience level="16" tolevel="331867" />
	<experience level="17" tolevel="426288" />
	<experience level="18" tolevel="540000" />
	<experience level="19" tolevel="675596" />
	<experience level="20" tolevel="835862" />
	<experience level="21" tolevel="1023784" />
	<experience level="22" tolevel="1242546" />
	<experience level="23" tolevel="1495543" />
	<experience level="24" tolevel="1786379" />
	<experience level="25" tolevel="2118876" />
	<experience level="26" tolevel="2497077" />
	<experience level="27" tolevel="2925250" />
	<experience level="28" tolevel="3407897" />
	<experience level="29" tolevel="3949754" />
	<experience level="30" tolevel="4555796" />
	<experience level="31" tolevel="5231246" />
	<experience level="32" tolevel="5981576" />
	<experience level="33" tolevel="6812513" />
	<experience level="34" tolevel="7730044" />
	<experience level="35" tolevel="8740422" />
	<experience level="36" tolevel="9850166" />
	<experience level="37" tolevel="11066072" />
	<experience level="38" tolevel="12395215" />
	<experience level="39" tolevel="13844951" />
	<experience level="40" tolevel="15422929" />
	<experience level="41" tolevel="17137087" />
	<experience level="42" tolevel="18995665" />
	<experience level="43" tolevel="21007203" />
	<experience level="44" tolevel="23180550" />
	<experience level="45" tolevel="25524868" />
	<experience level="46" tolevel="28049635" />
	<experience level="47" tolevel="30764654" />
	<experience level="48" tolevel="33680052" />
	<experience level="49" tolevel="36806289" />
	<experience level="50" tolevel="40154162" />
	<experience level="51" tolevel="45525133" />
	<experience level="52" tolevel="51262490" />
	<experience level="53" tolevel="57383988" />
	<experience level="54" tolevel="63907911" />
	<experience level="55" tolevel="70853089" />
	<experience level="56" tolevel="80700831" />
	<experience level="57" tolevel="91162654" />
	<experience level="58" tolevel="102265881" />
	<experience level="59" tolevel="114038596" />
	<experience level="60" tolevel="126509653" />
	<experience level="61" tolevel="146308200" />
	<experience level="62" tolevel="167244337" />
	<experience level="63" tolevel="189364894" />
	<experience level="64" tolevel="212717908" />
	<experience level="65" tolevel="237352644" />
	<experience level="66" tolevel="271975263" />
	<experience level="67" tolevel="308443198" />
	<experience level="68" tolevel="346827154" />
	<experience level="69" tolevel="387199547" />
	<experience level="70" tolevel="429634523" />
	<experience level="71" tolevel="474207979" />
	<experience level="72" tolevel="532694979" />
	<experience level="73" tolevel="606322775" />
	<experience level="74" tolevel="696381369" />
	<experience level="75" tolevel="804225364" />
	<experience level="76" tolevel="931275828" />
	<experience level="77" tolevel="1151275834" />
	<experience level="78" tolevel="1511275834" />
	<experience level="79" tolevel="2044287599" />
	<experience level="80" tolevel="3075966164" />
    <experience level="81" tolevel="6299994999" />
	<experience level="82" tolevel="10499905559" />
	<experience level="83" tolevel="16800005559" />
	<experience level="84" tolevel="27299995559" />
	<experience level="85" tolevel="44100005559" />
	<experience level="86" tolevel="71400000000" />
	<experience level="87" tolevel="115500000000" />
	<experience level="88" tolevel="186900000000" />
	<experience level="89" tolevel="302400000000" />
	<experience level="90" tolevel="489300000000" />
	<experience level="91" tolevel="791690000000" />
	<experience level="92" tolevel="1280980000000" />
	<experience level="93" tolevel="2072680000000" />
	<experience level="94" tolevel="3353760000000" />
	<experience level="95" tolevel="5426310000000" />
	<experience level="96" tolevel="8779960000000" />
	<experience level="97" tolevel="14206260000000" />
	<experience level="98" tolevel="22986170000000" />
	<experience level="99" tolevel="37192390000000" />
	<experience level="100" tolevel="99996970000000" />
</table>

 

  • 0
Posted

you need to change the occurrences in xsd file, also make this maxLevel 100

<table maxLevel="90" maxPetLevel="85" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/experience.xsd"
  • 0
Posted
1 hour ago, Hustman said:

you need to change the occurrences in xsd file, also make this maxLevel 100

<table maxLevel="90" maxPetLevel="85" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/experience.xsd"

 

Hi ! I change the files ( Max Lvl 99 ) and get this error in console ....

 

Quote

[19:46:01] WARN: PlayerTemplateData: Could not parse file AbyssWalker.xml at line 747, column 19: cvc-complex-type.2.4.d: Se ha encontrado contenido no válido a partir del elemento 'level'. No se espera ningún elemento secundario en este punto.

 

Add levels for all races in PlayerTemplateData  Ejem: AbyssWalker.xml in BaseStats folder

 

Quote

        <level val="86">
            <hp>3795.2</hp>
            <mp>1485.1</mp>
            <cp>2132.36</cp>
            <hpRegen>9.9</hpRegen>
            <mpRegen>3.0</mpRegen>
            <cpRegen>8.5</cpRegen>
        </level>
                <level val="87">
            <hp>3895.2</hp>
            <mp>1585.1</mp>
            <cp>2232.36</cp>
            <hpRegen>9.9</hpRegen>
            <mpRegen>3.0</mpRegen>
            <cpRegen>8.5</cpRegen>
        </level>
                <level val="88">
            <hp>3995.2</hp>
            <mp>1685.1</mp>
            <cp>2332.36</cp>
            <hpRegen>9.9</hpRegen>
            <mpRegen>3.0</mpRegen>
            <cpRegen>8.5</cpRegen>
        </level>

 

Experience XSD 

 

<?xml version="1.0" encoding="UTF-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
	<xs:element name="table">
		<xs:complexType>
			<xs:sequence minOccurs="1" maxOccurs="1">
				<xs:element name="experience" minOccurs="1" maxOccurs="99">
					<xs:complexType>
						<xs:attribute name="level" use="required">
							<xs:simpleType>
								<xs:restriction base="xs:positiveInteger">
									<xs:minInclusive value="1" />
									<xs:maxInclusive value="99" />
								</xs:restriction>
							</xs:simpleType>
						</xs:attribute>
						<xs:attribute name="tolevel" type="xs:nonNegativeInteger" use="required" />
					</xs:complexType>
				</xs:element>
			</xs:sequence>
			<xs:attribute name="maxLevel" use="required">
				<xs:simpleType>
					<xs:restriction base="xs:positiveInteger">
						<xs:minInclusive value="1" />
						<xs:maxInclusive value="99" />
					</xs:restriction>
				</xs:simpleType>
			</xs:attribute>
			<xs:attribute name="maxPetLevel" use="required">
				<xs:simpleType>
					<xs:restriction base="xs:positiveInteger">
						<xs:minInclusive value="1" />
						<xs:maxInclusive value="86" />
					</xs:restriction>
				</xs:simpleType>
			</xs:attribute>
		</xs:complexType>
	</xs:element>
</xs:schema>

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..