bucogido Posted May 29, 2022 Posted May 29, 2022 (edited) i try to change bonus patk when enchant . in this +6 patk for dual swprds , i want to change it become 12 or more . i find in file.html ,xml ,java but nothing talking about it then i trying edit in weapong.xml , vesper dual sword here enchant val=0 order= 0x0c stat=patk enchant val=100 order= 0x0c stat=patk ->wrong enchant val=0 order= 0x1c stat=patk -> wrong enchant val=0 order= 1x0c stat=patk ->wrong enchant val=0 order= 1.10x0c stat=patk - wrong any idead for me Edited May 29, 2022 by bucogido Quote
FeeLings Posted May 29, 2022 Posted May 29, 2022 Its in FuncEnchant.java or something similar (core not dp) Quote
bucogido Posted May 29, 2022 Author Posted May 29, 2022 all file i can find + EnchantHpbonus - increa hp when enchant amor + Enchant.html - table enchant item for gm - UI show enchant + 4 + 8 + 12 and textbox for u import number u want to enchant + DivineEnchanter - enchant attribute AdminEnchant - enchant by GM table too EnchantScroll - i think it a command to do when we click on enchant scroll in game Quote
Katara512 Posted May 30, 2022 Posted May 30, 2022 check Weapon.class or L2Weapon depends on your project Quote
Amenadiel Posted May 30, 2022 Posted May 30, 2022 * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.item.type; /** * Crystal Type enumerated. * @author Adry_85 */ public enum CrystalType { NONE(0, 0, 0, 0), D(1, 1458, 11, 90), C(2, 1459, 6, 45), B(3, 1460, 11, 67), A(4, 1461, 19, 144), S(5, 1462, 25, 250); private final int _id; private final int _crystalId; private final int _crystalEnchantBonusArmor; private final int _crystalEnchantBonusWeapon; private CrystalType(int id, int crystalId, int crystalEnchantBonusArmor, int crystalEnchantBonusWeapon) { _id = id; _crystalId = crystalId; _crystalEnchantBonusArmor = crystalEnchantBonusArmor; _crystalEnchantBonusWeapon = crystalEnchantBonusWeapon; } /** * Gets the crystal type ID. * @return the crystal type ID */ public int getId() { return _id; } /** * Gets the item ID of the crystal. * @return the item ID of the crystal */ public int getCrystalId() { return _crystalId; } public int getCrystalEnchantBonusArmor() { return _crystalEnchantBonusArmor; } public int getCrystalEnchantBonusWeapon() { return _crystalEnchantBonusWeapon; } public boolean isGreater(CrystalType crystalType) { return getId() > crystalType.getId(); } public boolean isLesser(CrystalType crystalType) { return getId() < crystalType.getId(); } } maybe i found something? Quote
ThelwHelpRePaidia Posted May 31, 2022 Posted May 31, 2022 i guess here is what you are looking public class FuncEnchant extends Func { public FuncEnchant(Object owner, Stats stat, double value, Condition cond) { super(owner, stat, 3, value, cond); } @Override public double calc(Creature effector, Creature effected, L2Skill skill, double base, double value) { // Condition does not exist or it fails, no change. if (getCond() != null && !getCond().test(effector, effected, skill)) return value; final ItemInstance item = (ItemInstance) getFuncOwner(); int enchant = item.getEnchantLevel(); if (enchant <= 0) return value; int overenchant = 0; if (enchant > 3) { overenchant = enchant - 3; enchant = 3; } if (effector != null && effector instanceof Player) { Player player = (Player) effector; if (player.isInOlympiadMode() && Config.OLY_ENCHANT_LIMIT >= 0 && (enchant + overenchant) > Config.OLY_ENCHANT_LIMIT) { if (Config.OLY_ENCHANT_LIMIT > 3) overenchant = Config.OLY_ENCHANT_LIMIT - 3; else { overenchant = 0; enchant = Config.OLY_ENCHANT_LIMIT; } } } if (getStat() == Stats.MAGIC_DEFENCE || getStat() == Stats.POWER_DEFENCE) return value + enchant + (3 * overenchant); if (getStat() == Stats.MAGIC_ATTACK) { switch (item.getItem().getCrystalType()) { case S: value += (4 * enchant + 8 * overenchant); break; case A: case B: case C: value += (3 * enchant + 6 * overenchant); break; case D: value += (2 * enchant + 4 * overenchant); break; } return value; } if (item.isWeapon()) { final WeaponType type = (WeaponType) item.getItemType(); switch (item.getItem().getCrystalType()) { case S: switch (type) { case BOW: value += (10 * enchant + 20 * overenchant); break; case BIGBLUNT: case BIGSWORD: case DUALFIST: case DUAL: value += (6 * enchant + 12 * overenchant); break; default: value += (5 * enchant + 10 * overenchant); break; } break; case A: switch (type) { case BOW: value += (8 * enchant + 16 * overenchant); break; case BIGBLUNT: case BIGSWORD: case DUALFIST: case DUAL: value += (5 * enchant + 10 * overenchant); break; default: value += (4 * enchant + 8 * overenchant); break; } break; case B: case C: switch (type) { case BOW: value += (6 * enchant + 12 * overenchant); break; case BIGBLUNT: case BIGSWORD: case DUALFIST: case DUAL: value += (4 * enchant + 8 * overenchant); break; default: value += (3 * enchant + 6 * overenchant); break; } break; case D: switch (type) { case BOW: value += (4 * enchant + 8 * overenchant); break; default: value += (2 * enchant + 4 * overenchant); break; } break; } } return value; } 1 Quote
bucogido Posted May 31, 2022 Author Posted May 31, 2022 @ThelwHelpRePaidia that right thank a lot but FuncEnchant in l2sever.jar . how i can edit file.class can't read or edit code if decompiler it to .java (allow edit code) . but i don't know how to compiler again to.class ,use cmd "javac" to complier FuncEnchant.java to .class --> error Quote
An4rchy Posted May 31, 2022 Posted May 31, 2022 2 hours ago, bucogido said: @ThelwHelpRePaidia that right thank a lot but FuncEnchant in l2sever.jar . how i can edit file.class can't read or edit code if decompiler it to .java (allow edit code) . but i don't know how to compiler again to.class ,use cmd "javac" to complier FuncEnchant.java to .class --> error You must have been googling a lot xD You need to get the source code of your pack and make your changes there, then use eclipse/intellij idea or whatever dev tool you want to compile the jar again. If you don't have the source of your pack, things get more complicated and I doubt you'll be able to re-compile a decompiled jar as you barely know what a jar is in the first place. Quote
bucogido Posted May 31, 2022 Author Posted May 31, 2022 yeah i search google some guide compiler but i don't have source for compile again the new jar . i trying to find some method to edit file.class in pack without unpack the pack. if i build a new file.class by old code then copy paste it replace old file in pack , will it be successful ? Quote
ThelwHelpRePaidia Posted May 31, 2022 Posted May 31, 2022 4 hours ago, bucogido said: @ThelwHelpRePaidia that right thank a lot but FuncEnchant in l2sever.jar . how i can edit file.class can't read or edit code if decompiler it to .java (allow edit code) . but i don't know how to compiler again to.class ,use cmd "javac" to complier FuncEnchant.java to .class --> error You should better just give up on this and start a clean source...you are gonna see that you are wasting your time Quote
An4rchy Posted May 31, 2022 Posted May 31, 2022 3 hours ago, bucogido said: yeah i search google some guide compiler but i don't have source for compile again the new jar . i trying to find some method to edit file.class in pack without unpack the pack. if i build a new file.class by old code then copy paste it replace old file in pack , will it be successful ? There is no way to edit a single .class file inside a jar unless you decompile the jar. Stop wasting your time and look for the source of your files, it will be shared 100%. Quote
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