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Hi there guys, so first things first:

 

I've added custom items f.eg.  R110 Weapons, there were no serverside xml so I took Vesper weapons xml and edited on behalf of new items, 

 

Problem is that  Patk and other stats stays the same... like org. vesper.  Have no idea how?! I mean my custom weapons uses ID to identify what info to get from XML. right?  so how it can stay the same? 

6 answers to this question

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Posted (edited)

Yeah sure,

So, I've decided to add R110 Weapons to my current Hobby project, there was no stats.xml (which is needed for L2jSunrise, they don't use .sql) 

 

So simply i took vesper.weapons.stat.xml  copied  this file, changed names, stats, and ID so it suits SYSTEM files.

 

Weapons works, no problem, I can use them etc etc but there is one BUT.

 

In stats/items/R110.xml

 

PATK for my weapons for example are:

 

Krishna SLASHER 1075

 

in game Krishna SLASHER  654

 

it doesn't add up. So my question is: Is there are any other places where i must add  stats for my freshly added item?

 

There are no ITEMS.SQL in my database, since this revision uses XML for stats and so on. 

 

this is how my .xml looks:

image.png.6eafb52bc5a4a8e1e4d0748461d71b87.png

 

 

And this is what i get in game:

 

image.png.5339fedb6ce208b7e42ddaaa5b3c684d.png

 

I mean it doesn't even stand with VESPER weapon stats, 

It feels like server config somehow decrease my stats 

Edited by Jenkis
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Posted (edited)

So you mean I have to edit weapongrp? , ok then my question is, which values are the true ones?

 

XML  or WEAPONGRP? 

 

If I understand correctly - PATK is actually that I've set in .xml, and weapongrp is only the visual part? 

 

What damage will it do? the one stated on .xml or weapongrp ?

 

 

EDIT: nevermind, I've just checked weapongrp:

image.thumb.png.28e8e3ba7bdc68303c63a05c65f8e9b6.png

 

Will fix it.

 

Thanks for your support

Edited by Jenkis
Found the answer.
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