Hustman Posted February 17, 2022 Posted February 17, 2022 So does anybody know why this happens? Video example: https://imgur.com/a/043o9Rx Quote
911reg Posted February 17, 2022 Posted February 17, 2022 give more details about the mods that you're using on your client, are you using custom character animations of some sort? are those skills custom or default ones? did you touch anything in skillgrp.dat? Quote
Hustman Posted February 17, 2022 Author Posted February 17, 2022 (edited) 53 minutes ago, 911reg said: give more details about the mods that you're using on your client, are you using custom character animations of some sort? are those skills custom or default ones? did you touch anything in skillgrp.dat? So it is H5 client i did not touch skillgrp and no custom character animations. Those skills are the default ones and pack is Mobius, i think this maybe happenint to skills that trigger auto attack next action. I was right i removed this line from dual blow: <set name="nextActionAttack" val="true" /> and now it shows the splash animation on target, so how do i fix this? Edited February 17, 2022 by Hustman Quote
AchYlek Posted February 17, 2022 Posted February 17, 2022 (edited) 2 hours ago, Hustman said: So it is H5 client i did not touch skillgrp and no custom character animations. Those skills are the default ones and pack is Mobius, i think this maybe happenint to skills that trigger auto attack next action. I was right i removed this line from dual blow: <set name="nextActionAttack" val="true" /> and now it shows the splash animation on target, so how do i fix this? use false, not remove that action attack try use macroforce skill , this was at every h5 mid rate almost Edited February 17, 2022 by AchYlek Quote
Hustman Posted February 17, 2022 Author Posted February 17, 2022 Okay so i think i fixed it, in onMagicFinalizer method i replaced the : getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); with : ThreadPool.schedule(new RemoveAutoAttackAfterSkillTask(target), 300); So the autoattack starts a little bit later and doesnt cancel the skill splash animation 2 minutes ago, AchYlek said: try use macroforce skill , this was at every h5 mid rate almost what is that i dont know it Quote
AchYlek Posted February 17, 2022 Posted February 17, 2022 2 minutes ago, Hustman said: Okay so i think i fixed it, in onMagicFinalizer method i replaced the : getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); with : ThreadPool.schedule(new RemoveAutoAttackAfterSkillTask(target), 300); So the autoattack starts a little bit later and doesnt cancel the skill splash animation what is that i dont know it if u put skill in macro and write useskillforce "name skill" it wont auto attack after skill so animation will be normal Quote
Hustman Posted February 17, 2022 Author Posted February 17, 2022 8 minutes ago, AchYlek said: if u put skill in macro and write useskillforce "name skill" it wont auto attack after skill so animation will be normal yeap but, i want it to autoattack after and show skill splash aswell Well the splash is once again not showing when i use Queue skill (spamming another skill before the first one ends) and i cant use scheduledtask cause it kinda stucks Quote
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