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Posted
18 hours ago, arm4729 said:

Hey thank you for sharing your TradeWnd.uc !! I have tryed and got same results with blank space after <Augment Effects> , but i have changed

 

    itemInfo.RefineryOp2 = itemInfo.Blessed;
    itemInfo.RefineryOp1 = itemInfo.Damaged;

 

to

    itemInfo.RefineryOp2 = itemInfo.Damaged;
    itemInfo.RefineryOp1 = itemInfo.Blessed;

 

 

 

and managed to get it work but only showing ++ stats and not show what passive skill / active skill item has , this is getting weird 😃

 

unknown.png

Where is this text Maximum HP +80 comming from ? is some editable .dat file ?

 

You also need to change this packets, so you can see item augment when you add it to the trade

TradeOwnAdd
TradeItemUpdate
TradeOtherAdd


i have same issue with interface, but for some augments i can see skill for some other i cant

Безимени-1.png

Posted
18 minutes ago, FeeLings said:

 

You also need to change this packets, so you can see item augment when you add it to the trade

TradeOwnAdd
TradeItemUpdate
TradeOtherAdd


i have same issue with interface, but for some augments i can see skill for some other i cant

Безимени-1.png

 

I see client side you found in me server interface 😄

You almost figure out how it work 😄 

Ok this is last part what u need:

download.png.b4fde3f866d766ff1e1411d5b3e1db11.png

Posted (edited)
15 hours ago, wongerlt said:

 

I see client side you found in me server interface 😄

You almost figure out how it work 😄 

Ok this is last part what u need:

download.png.b4fde3f866d766ff1e1411d5b3e1db11.png

unknown.png

2+2=4 quick maths

Finally victory !!! Thank you sir , you are pure genius ! don't understand that maths you did there with the bits move left move right (16>>) , this was impossible without your tips.. thx 

will try to do same for private store sell next 😄

unknown.png?width=383&height=633

Edited by arm4729
Posted
9 hours ago, arm4729 said:

unknown.png

2+2=4 quick maths

Finally victory !!! Thank you sir , you are pure genius ! don't understand that maths you did there with the bits move left move right (16>>) , this was impossible without your tips.. thx 

will try to do same for private store sell next 😄

unknown.png?width=383&height=633

 

yes for private store must work i think, there are 2 unused vars.

download.png

30 minutes ago, wongerlt said:

 

yes for private store must work i think, there are 2 unused vars.

download.png

first 0x00 - blessed, second 0x00 - damaged.

  • Thanks 1
Posted
On 2/11/2022 at 9:15 PM, arm4729 said:

unknown.png

2+2=4 quick maths

Finally victory !!! Thank you sir , you are pure genius ! don't understand that maths you did there with the bits move left move right (16>>) , this was impossible without your tips.. thx 

will try to do same for private store sell next 😄

unknown.png?width=383&height=633

which package did you change?

Posted (edited)
5 hours ago, Williams said:

which package did you change?

PrivateStoreListSell / PrivateStoreManageListSell / TradeItem / 

 

Does anyone know how to edit an already custom interface.u ? , and with edit i mean adding 2 lines to TradeWnd / PrivateStoreWnd ? Can someone decompile please this https://www.mediafire.com/file/fv9pnnp0v76m9ac/interface.u/file interface.u into .uc files ?

Edited by arm4729
Posted
32 minutes ago, arm4729 said:

PrivateStoreListSell / PrivateStoreManageListSell / TradeItem

 

Does anyone know how to edit an already custom interface.u ? , and with edit i mean adding 2 lines to TradeWnd / PrivateStoreWnd ? Can someone decompile please this https://www.mediafire.com/file/fv9pnnp0v76m9ac/interface.u/file interface.u into .uc files ?

 

 

M4CMY8s.png 

TradeStart needs to be implemented too.

Posted
3 hours ago, Williams said:

 

 

M4CMY8s.png 

TradeStart needs to be implemented too.

public class TradeStart extends L2GameServerPacket
{
    private final Player _activeChar;
    private final ItemInstance[] _itemList;

    
    public TradeStart(Player player)
    {

        _activeChar = player;
        _itemList = player.getInventory().getAvailableItems(true, false);
    }
    
    @Override
    protected final void writeImpl()
    {
        if (_activeChar.getActiveTradeList() == null || _activeChar.getActiveTradeList().getPartner() == null)
            return;
        
        writeC(0x1E);
        writeD(_activeChar.getActiveTradeList().getPartner().getObjectId());
        writeH(_itemList.length);
        
        for (ItemInstance temp : _itemList)
        {
            if (temp == null || temp.getItem() == null)
                continue;
            
            Item item = temp.getItem();
            
            writeH(item.getType1());
            writeD(temp.getObjectId());
            writeD(temp.getItemId());
            writeD(temp.getCount());
            writeH(item.getType2());
            //
            int _augorg = 0;
            int _aug = 0;
            int _aug2 = 0;
            int _aug3 = 0;
            if (temp.isAugmented()) {
                _augorg = temp.getAugmentation().getAugmentationId();    
                _aug = _augorg>>16;
                _aug2 = _aug;
                _aug3 = _augorg-(_aug<<16);
            }

            
            if (temp.isAugmented())
                writeH(_aug2);
            if (temp.isAugmented() == false)
            writeH(0x00);
            writeD(item.getBodyPart());
            writeH(temp.getEnchantLevel());
            writeH(0x00);
            if (temp.isAugmented())
            writeH(_aug3);
            if (temp.isAugmented() == false)
            writeH(0x00);

             
        }
    }
}

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    • +8? Isnt +5 max per one stat?
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