Jump to content

Recommended Posts

Posted

I want a Window that can be resized based on the html sent from the server.

For example sending the string "xWidth=200;xHeight=350" at the top of the htm would tell the client to open the NPC window with said proportions.

Anyone have this implemented?

Posted

I want that too!

However, the issue is that it would require the creation of a new HTML-handling template within the Client's Interface itself. I've asked about this on a predominantly Russian forum and this was their answer. Do let us know if you find a way, the easier - the better! 😄

Posted
1 hour ago, redsky9 said:

I want a Window that can be resized based on the html sent from the server.

For example sending the string "xWidth=200;xHeight=350" at the top of the htm would tell the client to open the NPC window with said proportions.

Anyone have this implemented?

I send it for u in another topic about extra window... its the same method

Posted

I have made a bit of progress, where I was able to implement a quick and dirty way of resizing the window, but couldn't resize the other things needed for the window to look ok. It would take a few days more of diging in the code, but my C++/C# skills are more then dusty.

I was thinking, someone already had the code neccessary to quickly add this.

3 minutes ago, OMGzOMG said:

I send it for u in another topic about extra window... its the same method

Yes, thanks for that. It took me about half way, but there are still issues with dinamicly resizing the window.

Posted (edited)
13 minutes ago, redsky9 said:

I have made a bit of progress, where I was able to implement a quick and dirty way of resizing the window, but couldn't resize the other things needed for the window to look ok. It would take a few days more of diging in the code, but my C++/C# skills are more then dusty.

I was thinking, someone already had the code neccessary to quickly add this.

Yes, thanks for that. It took me about half way, but there are still issues with dinamicly resizing the window.

to resize everything just use "size_percent_width" in xdat on everything inside the window

Quote

local int Width, Height;

    ParseInt(param, "Width", Width);
    ParseInt(param, "Height", Height);


    if(Width > 0 && Height > 0)
        me.SetWindowSize(Width, Height);

https://imgur.com/KJVWOvc.jpg

Edited by OMGzOMG
  • 3 weeks later...
Posted
On 1/24/2022 at 5:14 PM, Rootware said:

Bad code. What happen if HTML tag  have no custom size params - window size 0, 0 or previous size? Window in interface don't destroying anfter closing. It's just hidding.

I guess we would set some defaults and use those in case there is no size params in the HTML.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I had friends who played on Elegant and I can confirm it wasn't a bad server. I don't know about the AI bots running around, but in my opinion the price is simply too high. I don't think many people will spend that much money on Lineage 2 files when alternatives like L2Scripts already exist.   Of course it's all about personal preference, but for such an old chronicle the price seems ridiculously expensive. Modern chronicles usually offer more value.   Anyway, I wish you the best of luck with the sale. This is just my personal opinion. Whoever likes it, good for them, and whoever doesn't, that's fine too. Everyone has different preferences.
    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • Mate your server used to play with full of bots, from where you find that revenue? 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..