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Automatic verify and ban unauthorized skills - L2JFrozen


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Posted

Hello, i need some help if anyone know:

 

I have a multiskill server (L2JFrozen rev) and I've recently had some hacker enter my server and he was able to learn monster passive skills/active skills and some skills that aren't in any character skill tree, like valakas buff, super haste, etc.

 

Since it happened i activated the AllowedSkills function (plus also activating it on the Protected folder CheckSkillsOnEnter), and added on the list only the character skills on the list (1-500 and 1000-1500), however, the function doesn't seem to be working.

 

Is there a way a can put a verification on L2PcInstance or some other java instance to automatically ban player/delete skills between 3000-7000 or something like that? My source code already has something like this (i'll be posting below), but it doesn't seem to be working (i tested with another character and nothing happened to it).

 

	/**
	 * check player skills and remove unlegit ones (excludes hero, noblesse and cursed weapon skills).
	 */
	public void checkAllowedSkills()
	{
		boolean foundskill = false;
		if (!isGM())
		{
			Collection<L2SkillLearn> skillTree = SkillTreeTable.getInstance().getAllowedSkills(getClassId());
			// loop through all skills of player
			for (final L2Skill skill : getAllSkills())
			{
				final int skillid = skill.getId();
				// int skilllevel = skill.getLevel();
				
				foundskill = false;
				// loop through all skills in players skilltree
				for (final L2SkillLearn temp : skillTree)
				{
					// if the skill was found and the level is possible to obtain for his class everything is ok
					if (temp.getId() == skillid)
					{
						foundskill = true;
					}
				}
				
				// exclude noble skills
				if (isNoble() && skillid >= 325 && skillid <= 397)
				{
					foundskill = true;
				}
				
				if (isNoble() && skillid >= 1323 && skillid <= 1327)
				{
					foundskill = true;
				}
				
				// exclude hero skills
				if (isHero() && skillid >= 395 && skillid <= 396)
				{
					foundskill = true;
				}
				
				if (isHero() && skillid >= 1374 && skillid <= 1376)
				{
					foundskill = true;
				}
				
				// exclude cursed weapon skills
				if (isCursedWeaponEquiped() && skillid == CursedWeaponsManager.getInstance().getCursedWeapon(_cursedWeaponEquipedId).getSkillId())
				{
					foundskill = true;
				}
				
				// exclude clan skills
				if (getClan() != null && skillid >= 370 && skillid <= 391)
				{
					foundskill = true;
				}
				
				// exclude seal of ruler / build siege hq
				if (getClan() != null && (skillid == 246 || skillid == 247))
					if (getClan().getLeaderId() == getObjectId())
					{
						foundskill = true;
					}
				
				// exclude fishing skills and common skills + dwarfen craft
				if (skillid >= 1312 && skillid <= 1322)
				{
					foundskill = true;
				}
				
				if (skillid >= 1368 && skillid <= 1373)
				{
					foundskill = true;
				}
				
				// exclude sa / enchant bonus / penality etc. skills
				if (skillid >= 3000 && skillid < 7000)
				{
					foundskill = true;
				}
				
				// exclude Skills from AllowedSkills in options.properties
				if (Config.ALLOWED_SKILLS_LIST.contains(skillid))
				{
					foundskill = true;
				}
				
				// exclude Donator character
				if (isDonator())
				{
					foundskill = true;
				}
				
				// exclude Aio character
				if (isAio())
				{
					foundskill = true;
				}
				
				// remove skill and do a lil LOGGER message
				if (!foundskill)
				{
					removeSkill(skill);
					
					if (Config.DEBUG)
					{
						// sendMessage("Skill " + skill.getName() + " removed and gm informed!");
						LOGGER.warn("Character " + getName() + " of Account " + getAccountName() + " got skill " + skill.getName() + ".. Removed!"/* + IllegalPlayerAction.PUNISH_KICK */);
						
					}
				}
			}
			
			// Update skill list
			sendSkillList();
			
			skillTree = null;
		}
	}
	

 

 

Recommended Posts

  • 0
Posted (edited)
16 minutes ago, dextroy said:

Again, it's not a server-side mistake. You talk about checking my source, the source code i already posted on my previous reply if that would help it's there. The L2JFrozen one, it's the same thing:

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver

 

Someone used some type of hack bypass to inject themselves with those skills. How? I don't know, i'm not a hacker.

 

And again, i'm not even asking to find the root of the issue. If there's a way to add an extra layer of security that wouldn't be complicated like a gameguard, or a simple way to find it, what a bonus. But I'm asking for a simple solution in the form of a code:

If a non GM player have those skills learned on their character skill list, they get banned. It's easier to unban later (if it was some sort of mistake) than allowing them exploit for whatever time until i find them exploting and manually ban. That shouldn't be something so complicated. 

 

Which would possibly look something like the line from the code on my first post:

if (skillid >= 3000 && skillid < 7000)
 {
  foundskill = true;
 }

 

I just don't know where i'd add it or how to code it to make it automatic.

there are two ways to do that, the first is "server-side mistake" the second is sql breach, there is no another way

 

if its the second way then you are in trouble and skills are your last problem

Edited by BruT
  • 0
Posted
Just now, BruT said:

there are two ways to do that the one is "server-side mistake" the second is sql breach, there is no another way

Yes, but whatever way it is, i'm not asking to know what the hacker did. I'm asking for a countermeasure.

 

Which would be the automatic ban or kick, or whatever when a player with those skills learned log in the game, or whichever type of verification.

  • 0
Posted
4 minutes ago, dextroy said:

Yes, but whatever way it is, i'm not asking to know what the hacker did. I'm asking for a countermeasure.

 

Which would be the automatic ban or kick, or whatever when a player with those skills learned log in the game, or whichever type of verification.

so you are saying that someone is "hacking" your server and you dont care if he got access to your database??

  • 0
Posted
3 minutes ago, BruT said:

so you are saying that someone is "hacking" your server and you dont care if he got access to your database??

If he had access to my database directly he would've given himself the best items in the game, he could've made himself a GameMaster, but no, he was farming for items with monster skills. Or could've done much worse by erasing it.

 

Plus i keep daily backups. So yeah, if my server got attacked directly on the database, i could give 0 f*cks. And if that happened, THEN i'd be looking for database protection. THEN your comment would make any sense. Not now. For NOW i asked a way to instantly block players that could use the same hack. See the difference?

 

Really, what's wrong with YOU? Clearly you don't want to help, only want to find ways to boast and criticize to make yourself feel superior. If you have nothing to add, move on to another thread and let someone else assist.

  • 0
Posted (edited)
3 minutes ago, dextroy said:

If he had access to my database directly he would've given himself the best items in the game, he could've made himself a GameMaster, but no, he was farming for items with monster skills. Or could've done much worse by erasing it.

 

Plus i keep daily backups. So yeah, if my server got attacked directly on the database, i could give 0 f*cks. And if that happened, THEN i'd be looking for database protection. THEN your comment would make any sense. Not now. For NOW i asked a way to instantly block players that could use the same hack. See the difference?

 

Really, what's wrong with YOU? Clearly you don't want to help, only want to find ways to boast and criticize to make yourself feel superior. If you have nothing to add, move on to another thread and let someone else assist.

then you have a "server-side mistake" you are being arrogant so good luck with your "help request"

Edited by BruT
  • 0
Posted
Just now, dextroy said:

And then you're not providing any sort of support, only flooding.

i do not have a fairy stick to help you like that, good luck.

  • 0
Posted
1 minute ago, BruT said:

i do not have a fairy stick to help you like that, good luck.

Like you even tried. Please. Trying to spam multiple times to get that post number of urs up and some sort of "reputation".

 

The details are there, the source code is there, what i asked is there. You keep evading the question and boasting. You probably just get other people's work and try to re-sell to others from what i see in your profile. If you knew anything you'd have asked for the specific code lines long ago.

 

Here's some news for you: you're at the Help section of the forum. If you got nothing to add, move along. Bye.

  • 0
Posted
1 hour ago, dextroy said:

i'm not asking to know what the hacker did. 

Basically,  that's what you have to do. By covering a problem doesn't ensures you the final fix. It may lead to another problem and may it will be harder to find / fix. 

 

A possible solution would be the bypass track. Add logs to each logical action that the player is gonna execute and let him to do it again. once you caught him, you will find what he did. 

 

Can you describe the whole process of a skills set stack? Is it just by switching subclasses?

  • 0
Posted

Tip : Delete Frozen!!!!!!!!!!!! People so daft in theres days! Why da fak u waste u time on project with dead files  and after few years you will switch to Acis or Mobius 4 sure ! 

  • 0
Posted
8 hours ago, melron said:

Basically,  that's what you have to do. By covering a problem doesn't ensures you the final fix. It may lead to another problem and may it will be harder to find / fix. 

 

A possible solution would be the bypass track. Add logs to each logical action that the player is gonna execute and let him to do it again. once you caught him, you will find what he did. 

 

Can you describe the whole process of a skills set stack? Is it just by switching subclasses?

I do understand that finding exactly how the hacker did would be the best solution, but i'm not a programmer. I wouldn't know how to do that bypass track, and that would involve having to wait for another player to come in again and use the same or a similar hacking tool and then looking all over the code to possibly fix multiple things.

 

Here's the error log i got when the guy started hacking:

Quote

17:36:11,617  WARN BaseStats:125 - Character x has STR over max value 100... Using 100
17:36:11,617 ERROR L2GameServerPacket:47 - Client: [Character: x - Account: x - IP: 0.0.0.0] - Failed writing: [S] 0e StatusUpdate - L2J Server Version: exported - DP Revision: Unsupported Custom Version.
java.lang.ArrayIndexOutOfBoundsException: 100
    at com.l2jfrozen.gameserver.skills.BaseStats$STR.calcBonus(BaseStats.java:126)
    at com.l2jfrozen.gameserver.skills.BaseStats.calcBonus(BaseStats.java:87)
    at com.l2jfrozen.gameserver.skills.Formulas$FuncPAtkMod.calc(Formulas.java:207)
    at com.l2jfrozen.gameserver.skills.Calculator.calc(Calculator.java:188)
    at com.l2jfrozen.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:105)
    at com.l2jfrozen.gameserver.model.actor.stat.CharStat.getPAtk(CharStat.java:597)
    at com.l2jfrozen.gameserver.model.L2Character.getPAtk(L2Character.java:9914)
    at com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate.writeImpl(StatusUpdate.java:152)
    at com.l2jfrozen.gameserver.network.serverpackets.L2GameServerPacket.write(L2GameServerPacket.java:43)
    at com.l2jfrozen.netcore.SelectorThread.putPacketIntoWriteBuffer(SelectorThread.java:648)
    at com.l2jfrozen.netcore.SelectorThread.prepareWriteBuffer(SelectorThread.java:618)
    at com.l2jfrozen.netcore.SelectorThread.writePacket(SelectorThread.java:528)
    at com.l2jfrozen.netcore.SelectorThread.run(SelectorThread.java:192)

 

He also learned STR as a skill and had it maxed, that's probably why the server couldn't identify the limitation. There are no other logs about learning the skills or detected illegal activity on the gameserver.

 

I don't have a professional server nor want to, it's just a fun side project, i know L2JFrozen has it's limitations and i've covered most i found over the months i've worked, that's why the guy that hacked wasn't able to completely ruin the server and compromise other accounts. I just want a way to immediately block the account if such thing happen again. Like: if the guy has one of the illegal skills learned, the character automatically gets kicked or banned. That would solve the root? No, but that would not allow them to exploit any skill related bug anymore.

 

As for the learning skills process, it's not stack sub, not autolearn, just class masters, as i replied to Zake on a previous post, there are these lines on one of the config files: 

 

# Alternative skill learn rules:
# - all classes can learn all skills
# - skills of another class costs x2 SP
# - skills of another race costs x2 SP
# - skills of fighters/mages costs x3 SP
AltGameSkillLearn = True

 

With this active the player get to the class master/magister and learn their skills. Stack sub is not activated. They just can learn any class skill on any class master. If you need any other information to help understand the issue, i'll gladly provide, but i just want a countermeasure to block if such thing happens again.

 

6 hours ago, MrTitanas said:

Tip : Delete Frozen!!!!!!!!!!!! People so daft in theres days! Why da fak u waste u time on project with dead files  and after few years you will switch to Acis or Mobius 4 sure ! 

 

Yes man, i know those have safer and better coding, but i'm not throwing away all my work to learn how to code every single change i did on another type of java server from scratch. Especially since it's just a fun server. If you can assist with this version, great, i'd thank you. Otherwise i don't see the point in coming to do posts like this.

  • 0
Posted
14 hours ago, dextroy said:

Hello, i need some help if anyone know:

 

I have a multiskill server (L2JFrozen rev) and I've recently had some hacker enter my server and he was able to learn monster passive skills/active skills and some skills that aren't in any character skill tree, like valakas buff, super haste, etc.

 

Since it happened i activated the AllowedSkills function (plus also activating it on the Protected folder CheckSkillsOnEnter), and added on the list only the character skills on the list (1-500 and 1000-1500), however, the function doesn't seem to be working.

 

Is there a way a can put a verification on L2PcInstance or some other java instance to automatically ban player/delete skills between 3000-7000 or something like that? My source code already has something like this (i'll be posting below), but it doesn't seem to be working (i tested with another character and nothing happened to it).

 

	/**
	 * check player skills and remove unlegit ones (excludes hero, noblesse and cursed weapon skills).
	 */
	public void checkAllowedSkills()
	{
		boolean foundskill = false;
		if (!isGM())
		{
			Collection<L2SkillLearn> skillTree = SkillTreeTable.getInstance().getAllowedSkills(getClassId());
			// loop through all skills of player
			for (final L2Skill skill : getAllSkills())
			{
				final int skillid = skill.getId();
				// int skilllevel = skill.getLevel();
				
				foundskill = false;
				// loop through all skills in players skilltree
				for (final L2SkillLearn temp : skillTree)
				{
					// if the skill was found and the level is possible to obtain for his class everything is ok
					if (temp.getId() == skillid)
					{
						foundskill = true;
					}
				}
				
				// exclude noble skills
				if (isNoble() && skillid >= 325 && skillid <= 397)
				{
					foundskill = true;
				}
				
				if (isNoble() && skillid >= 1323 && skillid <= 1327)
				{
					foundskill = true;
				}
				
				// exclude hero skills
				if (isHero() && skillid >= 395 && skillid <= 396)
				{
					foundskill = true;
				}
				
				if (isHero() && skillid >= 1374 && skillid <= 1376)
				{
					foundskill = true;
				}
				
				// exclude cursed weapon skills
				if (isCursedWeaponEquiped() && skillid == CursedWeaponsManager.getInstance().getCursedWeapon(_cursedWeaponEquipedId).getSkillId())
				{
					foundskill = true;
				}
				
				// exclude clan skills
				if (getClan() != null && skillid >= 370 && skillid <= 391)
				{
					foundskill = true;
				}
				
				// exclude seal of ruler / build siege hq
				if (getClan() != null && (skillid == 246 || skillid == 247))
					if (getClan().getLeaderId() == getObjectId())
					{
						foundskill = true;
					}
				
				// exclude fishing skills and common skills + dwarfen craft
				if (skillid >= 1312 && skillid <= 1322)
				{
					foundskill = true;
				}
				
				if (skillid >= 1368 && skillid <= 1373)
				{
					foundskill = true;
				}
				
				// exclude sa / enchant bonus / penality etc. skills
				if (skillid >= 3000 && skillid < 7000)
				{
					foundskill = true;
				}
				
				// exclude Skills from AllowedSkills in options.properties
				if (Config.ALLOWED_SKILLS_LIST.contains(skillid))
				{
					foundskill = true;
				}
				
				// exclude Donator character
				if (isDonator())
				{
					foundskill = true;
				}
				
				// exclude Aio character
				if (isAio())
				{
					foundskill = true;
				}
				
				// remove skill and do a lil LOGGER message
				if (!foundskill)
				{
					removeSkill(skill);
					
					if (Config.DEBUG)
					{
						// sendMessage("Skill " + skill.getName() + " removed and gm informed!");
						LOGGER.warn("Character " + getName() + " of Account " + getAccountName() + " got skill " + skill.getName() + ".. Removed!"/* + IllegalPlayerAction.PUNISH_KICK */);
						
					}
				}
			}
			
			// Update skill list
			sendSkillList();
			
			skillTree = null;
		}
	}
	

 

 

There are several factors. The code you gave him will not give any facts.

You can analyze your code and trace all possible patterns associated with your problem.

I can find and fix this problem.

  • 0
Posted
24 minutes ago, Psygrammator said:

There are several factors. The code you gave him will not give any facts.

You can analyze your code and trace all possible patterns associated with your problem.

I can find and fix this problem.

 

If you have any suggestions i'm happy to listen and try. I did find somewhat of a fix of my own already. I entered the clientpack RequestAquireSkill.java and added the simple line:

 

		if ((_id) > 1500)
			return;

 

I tested the code the other way around <1500 and it didn't allow me to learn any skills. So, If the hacker was using the skill masters packets to learn skills this should block them already.

 

But if it's some other way, they can still get around. That's why i wanted a way to kick/ban players who have those skills learned on their character, because if it is something else, then a countermeasure to block characters with illegal skills would work for all situations. I just don't know which java file and what code could do that automatic verification.

  • 0
Posted (edited)
25 minutes ago, dextroy said:

 

Если у вас есть какие-либо предложения, я рад выслушать и попробовать. Я уже нашел какое-то исправление для себя. Я ввел клиентский пакет RequestAquireSkill.java и добавил простую строку:

 

 

 

Я протестировал код наоборот, около <1500, и это не позволило мне изучить какие-либо навыки. Таким образом, если хакер использовал пакеты мастеров навыков для изучения навыков, это должно уже заблокировать их.

 

Но если это какой-то другой путь, они все еще могут обойти. Вот почему я хотел найти способ кикать/банить игроков, у которых эти навыки изучены на их персонажах, потому что если это что-то другое, то контрмера по блокировке персонажей с нелегальными навыками будет работать во всех ситуациях. Я просто не знаю, какой java-файл и какой код может выполнять эту автоматическую проверку.

Your method will take a long time to figure out how it does it. If you have data that he adds skills from monsters. Isn't it easier in the method of adding skills to make the condition and logging an expanded chain from where it comes from?
 

Example: if someone adds a monster skill to himself, and this in any case goes through the addSkill method, you will be fully shown from which class this method is called.

As you have already been told above, do not try to block the actions of the hacker, try to understand how he does it in order to fundamentally eliminate your problem forever.
 


 

Your code is funny 🙂

 

		if ((_id) > 1500)
			return;
Edited by Psygrammator
  • 0
Posted
6 minutes ago, Psygrammator said:

Your method will take a long time to figure out how it does it. If you have data that he adds skills from monsters. Isn't it easier in the method of adding skills to make the condition and logging an expanded chain from where it comes from?
 

Example: if someone adds a monster skill to himself, and this in any case goes through the addSkill method, you will be fully shown from which class this method is called.

As you have already been told above, do not try to block the actions of the hacker, try to understand how he does it in order to fundamentally eliminate your problem forever.

I understand, but i'm not sure if i can cover every single possibility of "how he did it" as there were no specific logs generated. 

 

The normal learn skill process on my server calls for the database skill tree on class masters, and the db skill tree only displays skills under 1500, which are the regular skill classes.

 

image.png.883504599d4d172595c9508cc89d5a85.png

 

If he used a class master to learn the skill, the new line i added on my previous post should already block them from learning. But if he did some other way, i can't figure out 'cause there were no logs.

 

And i think i can assume it's not addSkill command 'cause only GM/ADM access level can call for those. And i'm assuming it's nothing of the sort, because if it was, he could've cause more damage than simply learning monster/items skills.

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    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. 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Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw
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