arm4729 Posted November 26, 2021 Posted November 26, 2021 (edited) 2021.11.26 15:55:20 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel PentiumPro-class processor @ 2991 MHz with 2047MB RAM Video : AMD Radeon (TM) R7 370 Series Graphics (1429) General protection fault! History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial16) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial16) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector16) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector16) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Can someone tell me please what files are used by shadowbitmapmaterial shadowactor ? so i can copy from a clean client and try to see if i get critical again ? this happens not everytime , only 1 of 6 when teleporting Edited November 26, 2021 by arm4729 Quote
Rolo Posted November 26, 2021 Posted November 26, 2021 In square 22_22 (Giran town) is what's causing this error, most likely a npc with a custom effect, or a weapon. Quote
deMEV Posted November 26, 2021 Posted November 26, 2021 (edited) seems people stop using search on forum Edited November 26, 2021 by deMEV 1 Quote
Vision Posted November 27, 2021 Posted November 27, 2021 if @deMEVpost didn't help you. @CriticalError for sure will help you. But yeah, search a bit before you open a topic. Quote
CriticalError Posted November 30, 2021 Posted November 30, 2021 this is the material make it crash, Transient.ShadowBitmapMaterial16), something changed or edited in maps or called to function in NPC to make it crash, because it make reference to map 22_22 like say Rolo. 1 Quote
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