I have been having some fun on my homerun server for a while now, but Freya is not the most popular chronicle and I have put so many hours into this pack that I am really hesitant of switching to Interlude and especially to a new, virgin pack.
Can any of you check if this skill works in aCis Interlude? Perhaps provide a screenshot of proof even? I would be really thankful.
Here is what it is supposed to do:
If you add Divine Elevation skillID 15000 to yourself, each basic weapon attack you do will have a 20% chance to proc the next level of Divine Elevation.
Each level will give you atkspd, p.atk and movement speed.
Once Divine Elevation reaches lvl 5, it will stay lvl 5 and it will keep refreshing itself.
From the way it looked, the XML side of IL aCis it doesn't seem to differ too much from the way default L2J was built, so I am hopeful.
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I wouldn't expect something less, since you work with Psadek (or I maybe mistake you with NightW0lf from itopz, in that case soz)
Let's throw rocks at Java Golds and elevate "original L2OFF Golds", no?
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- Interlude: fixing a known game bug (History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop).
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Absolutely ready to combat the server.
Question
Romotheone
Hey guys,
I have been having some fun on my homerun server for a while now, but Freya is not the most popular chronicle and I have put so many hours into this pack that I am really hesitant of switching to Interlude and especially to a new, virgin pack.
Can any of you check if this skill works in aCis Interlude? Perhaps provide a screenshot of proof even? I would be really thankful.
Here is what it is supposed to do:
If you add Divine Elevation skillID 15000 to yourself, each basic weapon attack you do will have a 20% chance to proc the next level of Divine Elevation.
Each level will give you atkspd, p.atk and movement speed.
Once Divine Elevation reaches lvl 5, it will stay lvl 5 and it will keep refreshing itself.
From the way it looked, the XML side of IL aCis it doesn't seem to differ too much from the way default L2J was built, so I am hopeful.
Server Side:
<skill id="15000" levels="1" name="Divine Elevation">
<set name="activationChance" val="20" />
<set name="chanceType" val="ON_HIT" />
<set name="magicLvl" val="81" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<set name="triggeredId" val="15001" />
<set name="triggeredLevel" val="1" />
</skill>
<skill id="15001" levels="5" name="Divine Elevation">
<table name="#abnormalLvl"> 2 3 4 5 5 </table>
<table name="#activationChance"> 20 20 20 20 20 </table>
<table name="#triggeredLevel"> 2 3 4 5 5 </table>
<table name="#atkspd"> 50 75 100 125 150 </table>
<table name="#patk"> 100 200 300 400 500 </table>
<table name="#runspd"> 4 8 12 16 20 </table>
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<set name="operateType" val="OP_ACTIVE" />
<for>
<effect name="ChanceSkillTrigger" Time="10" triggeredId="15001" triggeredLevel="#triggeredLevel" activationChance="#activationChance" chanceType="ON_HIT" stackOrder="#abnormalLvl" stackType="holy_elevation" val="0">
<add order="0x40" stat="pAtkSpd" val="#atkspd" />
<add order="0x40" stat="pAtk" val="#patk" />
<add order="0x40" stat="runSpd" val="#runspd" />
</effect>
</for>
</skill>
Client Side:
skillgrp:
15000 1 2 0 -1 0 0.00000000 0 icon.skill1430 0 0 0 0 -1 -1
15001 1 1 27 -1 0 0.00000000 0 B skill.white.1218 icon.skill1430 0 0 0 0 8 10
15001 2 1 27 -1 0 0.00000000 0 B skill.white.1218 icon.skill1430 0 0 0 0 8 10
15001 3 1 27 -1 0 0.00000000 0 B skill.white.1218 icon.skill1430 0 0 0 0 8 10
15001 4 1 27 -1 0 0.00000000 0 B skill.white.1218 icon.skill1430 0 0 0 0 8 10
15001 5 1 27 -1 0 0.00000000 0 B skill.white.1218 icon.skill1430 0 0 0 0 8 10
skillname-e:
15000 1 a,Divine Elevation Trigger\0 a,Has a 20% chance to trigger divine elevation lvl 1. Each level grants +50 attack speed, +100 P.atk and +4 movement speed.\0 a,none\0 a,none\0
15001 1 a,Divine Elevation Lvl1\0 a,Has a 20% chance to trigger divine elevation lvl 2. Grants +75 attack speed, +200 P.atk and +8 movement speed.\0 a,none\0 a,none\0
15001 2 a,Divine Elevation Lvl2\0 a,Has a 20% chance to trigger divine elevation lvl 3. Grants +100 attack speed, +300 P.atk and +12 movement speed.\0 a,none\0 a,none\0
15001 3 a,Divine Elevation Lvl3\0 a,Has a 20% chance to trigger divine elevation lvl 4. Grants +125 attack speed, +400 P.atk and +16 movement speed.\0 a,none\0 a,none\0
15001 4 a,Divine Elevation Lvl4\0 a,Has a 20% chance to trigger divine elevation lvl 5. Grants +150 attack speed, +500 P.atk and +20 movement speed.\0 a,none\0 a,none\0
15001 5 a,Divine Elevation Lvl5\0 a,Divine Elevation has reached its maximum potential, it will now slowly expire. Grants +150 attack speed, +500 P.atk and +20 movement speed.\0 a,none\0 a,none\0
P.S.: Yes, I could download IL aCis and test it myself, but I am lazy as f. and if this works, this could act as a share for whoever needs it.
Thanks in advance, if any of you good-hearted, hard-working people decides to do this for me.
Edited by Romotheone15 answers to this question
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