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History: UObject::ProcessEvent <- (FDarkElf 24_16.FDarkElf0, Function LineageWarrior.LineagePawn.PostBeginPlay) <- ULevel::SpawnActor <- (FDarkElf) <- UObject::ProcessEvent <- (GameInfo 24_16.GameInfo3, Function Engine.GameInfo.SpawnPlayerPawn) <- UNetworkHandler::Tick <- Function Name=UIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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Posted (edited)
2 hours ago, Ponas_Dzey said:

History: UObject::ProcessEvent <- (FDarkElf 24_16.FDarkElf0, Function LineageWarrior.LineagePawn.PostBeginPlay) <- ULevel::SpawnActor <- (FDarkElf) <- UObject::ProcessEvent <- (GameInfo 24_16.GameInfo3, Function Engine.GameInfo.SpawnPlayerPawn) <- UNetworkHandler::Tick <- Function Name=UIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

1st post updated, bug fixed.

Edited by deMEV
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