deMEV Posted October 28, 2021 Posted October 28, 2021 (edited) Edited October 28, 2021 by deMEV updated 7 Quote
Ponas_Dzey Posted October 28, 2021 Posted October 28, 2021 History: UObject::ProcessEvent <- (FDarkElf 24_16.FDarkElf0, Function LineageWarrior.LineagePawn.PostBeginPlay) <- ULevel::SpawnActor <- (FDarkElf) <- UObject::ProcessEvent <- (GameInfo 24_16.GameInfo3, Function Engine.GameInfo.SpawnPlayerPawn) <- UNetworkHandler::Tick <- Function Name=UIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop 1 Quote
deMEV Posted October 28, 2021 Author Posted October 28, 2021 (edited) 2 hours ago, Ponas_Dzey said: History: UObject::ProcessEvent <- (FDarkElf 24_16.FDarkElf0, Function LineageWarrior.LineagePawn.PostBeginPlay) <- ULevel::SpawnActor <- (FDarkElf) <- UObject::ProcessEvent <- (GameInfo 24_16.GameInfo3, Function Engine.GameInfo.SpawnPlayerPawn) <- UNetworkHandler::Tick <- Function Name=UIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop 1st post updated, bug fixed. Edited October 28, 2021 by deMEV 1 Quote
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