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Posted

So, long story short :

 

- Interlude has player collision client side

- Clients after Hellbound doesn't have it

 

How would you go with disabling player collision on client side in Interlude, or enabling it it on older clients, while keeping collision between players and npc ?

 

I am thinking that if it's related to model, like having no collision radius / height on player models, it would not have any collision with any NPC aswell. So may be something in the way the engine compute movement ?

 

any input is appreciated 🙂

Posted

I've spend hundrends of hours trying to reverse .u and .dll files and I never achieved to dissable collisions with NPC

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