Hi folks, I have a startup code where the class, items, etc are selected before the players can do anything, is there any way to add that the class they select is independent of race? From already thank you very much. Im using Acis .
if (user.DistTo(Char2) < radius_max)
and not (char2.ismember)
and not (char2.dead)
and not (user.clanid = char2.clanid)
and not ((char2.ClassID = 27) or (char2.ClassID = 103)) // Changed from User to char2
and (char2.pvp) then
begin
// Your code to target char2
end;
Question
Kotegaeshi92
Hi folks, I have a startup code where the class, items, etc are selected before the players can do anything, is there any way to add that the class they select is independent of race? From already thank you very much. Im using Acis .
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