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Posted (edited)

Description: Weapons Animation Style Classic for Interlude.

Credits: (First i saw this into NevesOma videos a few months ago , i am not sure but i think he is the first one who adapted this ) then Maxcheaterss forum , somewhere is posted l2 classic interlude client .. here is just what i found to be gold in that client.

 

Download: https://www.mediafire.com/file/nwfdi6n4axab1om/L2Classic+Weapon+Animation+Style+To+Interlude.rar/file

 

ORC FIGHTER + HUMAN FIGHTER CLASSIC WEAPON STYLE 

Shot00032.png

Edited by arm4729
Posted
15 hours ago, arm4729 said:

Description: Weapons Animation Style Classic for Interlude.

Credits: (First i saw this into NevesOma videos a few months ago , i am not sure but i think he is the first one who adapted this ) then Maxcheaterss forum , somewhere is posted l2 classic interlude client .. here is just what i found to be gold in that client.

 

Download: https://www.mediafire.com/file/lueewt4my2os9xb/L2Classic+Weapon+Animation+Style+To+Interlude.rar/file

Shot00032.png

Why Humans only? Where Others?

Just now, Ehoq said:

Why Humans only? Where Others? And what about head rotate ? you fix it ?

 

Posted (edited)
On 8/25/2021 at 5:57 PM, Ehoq said:

Why Humans only? Where Others?

 

Humans and Orc fighter only , there is no problem with their heads tho.

Edited by arm4729
Posted (edited)

If you want to use this animations style you just have to change Fighter/Orc(Animations Folder) and engine files + chargrp.dat (system folder) , all files are in download link.

 

It would be good if this animations would work without changing engine.dll files but with clean interlude engine.dll you will get critical error. If anyone has a better solution , go share 😛

Edited by arm4729
Posted (edited)
14 hours ago, arm4729 said:

If you want to use this animations style you just have to change Fighter/Orc(Animations Folder) and engine files + chargrp.dat (system folder) , all files are in download link.

 

It would be good if this animations would work without changing engine.dll files but with clean interlude engine.dll you will get critical error. If anyone has a better solution , go share 😛

why chargrp.dat ? its not some how have clean client ? 🙂

Edited by KejbL
Posted
18 hours ago, arm4729 said:

d if this animations would work without changing engine.dll files but with clean interlude engine.dll you will get critical error. If anyone has a better solution , go share 😛

 

This thread is not my version of the animations in this topic ( my version has not been shared ).
Why there are additional files with animations from this theme: this is done as additional protection, so that it is more difficult to copy it. But apparently this does not help. :)

 

As an example my adapted animations works without additional files, Engine.u and other things.
But at the same time they are protected + my adapted animations have a project copyright function ( not texture or something like this ). A new version of the animations is coming soon btw.

 

 

 

Posted
2 minutes ago, NevesOma said:

 

This thread is not my version of the animations in this topic ( my version has not been shared ).
Why there are additional files with animations from this theme: this is done as additional protection, so that it is more difficult to copy it. But apparently this does not help. 🙂

 

As an example my adapted animations works without additional files, Engine.u and other things.
But at the same time they are protected + my adapted animations have a project copyright function ( not texture or something like this ). A new version of the animations is coming soon btw.

 

 

 

You doing great work mate , respect and keep it up ! Not many users are at your level , what is yours is yours 🙂 and we have to respect that !

(PS i love the items glow thing that you did when they are on ground , hope someday i will afford to buy it !)

Hope you don't mind im sharing this , trust me i don't really know who addapted the animations / files  .. On my surfing in this forum i downloaded l2 classic client that is shared, because i downloaded all from this forum i just wanted to give back a little thing🙂

 

UPDATE: NEW PHOTOS FROM THE LINK SHARED ABOVE.

spacer.pngspacer.pngspacer.png

Posted
1 minute ago, arm4729 said:

(PS i love the items glow thing that you did when they are on ground)

 

 

For the effects of drop items need to implement support from the interface as well.
To check each type ( armor / weapon / item ) and then add an effect to it. Here, of course, you cannot do without the help of an interface or some kind of extender for example.

 

But from the server side there is also a neat solution that @Rootware has implemented before for test. I don’t know how for interludes works, but for High Five such a server solution also proved to be excellent.

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