hello i have a problem with elf's height..
Elf females are flying
Heights are corrects into database, but when i change the F_COL_H ,females height doesnt change at all as it should be.
When i change M_COL_H change both height (males,females) and females are not flying but males boots are inside ground(i hope u understand)
photos of navicat(elf fighter class is in the circle), male and female elf fighter ~> https://imgur.com/a/xnhjz6P
java~> charTemplateTable
Spoiler
/*
* L2jFrozen Project - www.l2jfrozen.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.datatables.sql;
set.set("collision_radius", rset.getDouble("m_col_r"));
set.set("collision_height", rset.getDouble("m_col_h"));
ct = new L2PcTemplate(set);
// 5items must go here
for (int x = 1; x < 6; x++)
{
if (rset.getInt("items" + x) != 0)
{
ct.addItem(rset.getInt("items" + x));
}
}
_templates.put(ct.classId.getId(), ct);
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Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Hello @Hitcher. Could you please clarify the scenario in which this happened?
Was it on GF server?
The drops that were on the ground were from the same character? These fell with autoloot off, then you activated autoloot and tried to pick? Please provide more details so we can replicate it.
Quality service,
I hired him as driver, and whole time while it lasted, I was notified every detail what he was doing. Really quality.
I recommend these services.
Question
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hello i have a problem with elf's height..
Elf females are flying
Heights are corrects into database, but when i change the F_COL_H ,females height doesnt change at all as it should be.
When i change M_COL_H change both height (males,females) and females are not flying but males boots are inside ground(i hope u understand)
photos of navicat(elf fighter class is in the circle), male and female elf fighter ~> https://imgur.com/a/xnhjz6P
java~> charTemplateTable
/*
* L2jFrozen Project - www.l2jfrozen.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.datatables.sql;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Map;
import javolution.util.FastMap;
import org.apache.log4j.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.base.ClassId;
import com.l2jfrozen.gameserver.templates.L2PcTemplate;
import com.l2jfrozen.gameserver.templates.StatsSet;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.DatabaseUtils;
import com.l2jfrozen.util.database.L2DatabaseFactory;
/**
* @version $Revision: 1.6.2.1.2.10 $ $Date: 2005/03/29 14:00:54 $
*/
public class CharTemplateTable
{
private static Logger LOGGER = Logger.getLogger(CharTemplateTable.class);
private static CharTemplateTable _instance;
private static final String[] CHAR_CLASSES =
{
"Human Fighter",
"Warrior",
"Gladiator",
"Warlord",
"Human Knight",
"Paladin",
"Dark Avenger",
"Rogue",
"Treasure Hunter",
"Hawkeye",
"Human Mystic",
"Human Wizard",
"Sorceror",
"Necromancer",
"Warlock",
"Cleric",
"Bishop",
"Prophet",
"Elven Fighter",
"Elven Knight",
"Temple Knight",
"Swordsinger",
"Elven Scout",
"Plainswalker",
"Silver Ranger",
"Elven Mystic",
"Elven Wizard",
"Spellsinger",
"Elemental Summoner",
"Elven Oracle",
"Elven Elder",
"Dark Fighter",
"Palus Knight",
"Shillien Knight",
"Bladedancer",
"Assassin",
"Abyss Walker",
"Phantom Ranger",
"Dark Elven Mystic",
"Dark Elven Wizard",
"Spellhowler",
"Phantom Summoner",
"Shillien Oracle",
"Shillien Elder",
"Orc Fighter",
"Orc Raider",
"Destroyer",
"Orc Monk",
"Tyrant",
"Orc Mystic",
"Orc Shaman",
"Overlord",
"Warcryer",
"Dwarven Fighter",
"Dwarven Scavenger",
"Bounty Hunter",
"Dwarven Artisan",
"Warsmith",
"dummyEntry1",
"dummyEntry2",
"dummyEntry3",
"dummyEntry4",
"dummyEntry5",
"dummyEntry6",
"dummyEntry7",
"dummyEntry8",
"dummyEntry9",
"dummyEntry10",
"dummyEntry11",
"dummyEntry12",
"dummyEntry13",
"dummyEntry14",
"dummyEntry15",
"dummyEntry16",
"dummyEntry17",
"dummyEntry18",
"dummyEntry19",
"dummyEntry20",
"dummyEntry21",
"dummyEntry22",
"dummyEntry23",
"dummyEntry24",
"dummyEntry25",
"dummyEntry26",
"dummyEntry27",
"dummyEntry28",
"dummyEntry29",
"dummyEntry30",
"Duelist",
"DreadNought",
"Phoenix Knight",
"Hell Knight",
"Sagittarius",
"Adventurer",
"Archmage",
"Soultaker",
"Arcana Lord",
"Cardinal",
"Hierophant",
"Eva Templar",
"Sword Muse",
"Wind Rider",
"Moonlight Sentinel",
"Mystic Muse",
"Elemental Master",
"Eva's Saint",
"Shillien Templar",
"Spectral Dancer",
"Ghost Hunter",
"Ghost Sentinel",
"Storm Screamer",
"Spectral Master",
"Shillien Saint",
"Titan",
"Grand Khauatari",
"Dominator",
"Doomcryer",
"Fortune Seeker",
"Maestro"
};
private final Map<Integer, L2PcTemplate> _templates;
public static CharTemplateTable getInstance()
{
if (_instance == null)
{
_instance = new CharTemplateTable();
}
return _instance;
}
private CharTemplateTable()
{
_templates = new FastMap<>();
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("SELECT * FROM class_list, char_templates, lvlupgain" + " WHERE class_list.id = char_templates.classId" + " AND class_list.id = lvlupgain.classId" + " ORDER BY class_list.id");
ResultSet rset = statement.executeQuery();
while (rset.next())
{
StatsSet set = new StatsSet();
// ClassId classId = ClassId.values()[rset.getInt("id")];
set.set("classId", rset.getInt("id"));
set.set("className", rset.getString("className"));
set.set("raceId", rset.getInt("raceId"));
set.set("baseSTR", rset.getInt("STR"));
set.set("baseCON", rset.getInt("CON"));
set.set("baseDEX", rset.getInt("DEX"));
set.set("baseINT", rset.getInt("_INT"));
set.set("baseWIT", rset.getInt("WIT"));
set.set("baseMEN", rset.getInt("MEN"));
set.set("baseHpMax", rset.getFloat("defaultHpBase"));
set.set("lvlHpAdd", rset.getFloat("defaultHpAdd"));
set.set("lvlHpMod", rset.getFloat("defaultHpMod"));
set.set("baseMpMax", rset.getFloat("defaultMpBase"));
set.set("baseCpMax", rset.getFloat("defaultCpBase"));
set.set("lvlCpAdd", rset.getFloat("defaultCpAdd"));
set.set("lvlCpMod", rset.getFloat("defaultCpMod"));
set.set("lvlMpAdd", rset.getFloat("defaultMpAdd"));
set.set("lvlMpMod", rset.getFloat("defaultMpMod"));
set.set("baseHpReg", 1.5);
set.set("baseMpReg", 0.9);
set.set("basePAtk", rset.getInt("p_atk"));
set.set("basePDef", /* classId.isMage()? 77 : 129 */rset.getInt("p_def"));
set.set("baseMAtk", rset.getInt("m_atk"));
set.set("baseMDef", rset.getInt("char_templates.m_def"));
set.set("classBaseLevel", rset.getInt("class_lvl"));
set.set("basePAtkSpd", rset.getInt("p_spd"));
set.set("baseMAtkSpd", /* classId.isMage()? 166 : 333 */rset.getInt("char_templates.m_spd"));
set.set("baseCritRate", rset.getInt("char_templates.critical") / 10);
set.set("baseRunSpd", rset.getInt("move_spd"));
set.set("baseWalkSpd", 0);
set.set("baseShldDef", 0);
set.set("baseShldRate", 0);
set.set("baseAtkRange", 40);
set.set("spawnX", rset.getInt("x"));
set.set("spawnY", rset.getInt("y"));
set.set("spawnZ", rset.getInt("z"));
L2PcTemplate ct;
set.set("collision_radius", rset.getDouble("m_col_r"));
set.set("collision_height", rset.getDouble("m_col_h"));
ct = new L2PcTemplate(set);
// 5items must go here
for (int x = 1; x < 6; x++)
{
if (rset.getInt("items" + x) != 0)
{
ct.addItem(rset.getInt("items" + x));
}
}
_templates.put(ct.classId.getId(), ct);
set = null;
ct = null;
}
DatabaseUtils.close(statement);
DatabaseUtils.close(rset);
statement = null;
rset = null;
}
catch (final SQLException e)
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
LOGGER.warn("error while loading char templates " + e.getMessage());
}
finally
{
CloseUtil.close(con);
}
LOGGER.info("CharTemplateTable: Loaded " + _templates.size() + " Character Templates.");
}
public L2PcTemplate getTemplate(final ClassId classId)
{
return getTemplate(classId.getId());
}
public L2PcTemplate getTemplate(final int classId)
{
final int key = classId;
return _templates.get(key);
}
public static final String getClassNameById(final int classId)
{
return CHAR_CLASSES[classId];
}
public static final int getClassIdByName(final String className)
{
int currId = 1;
for (final String name : CHAR_CLASSES)
{
if (name.equalsIgnoreCase(className))
{
break;
}
currId++;
}
return currId;
}
}
any help how to fix ?:/
EDIT: Does anyone know how to get method : getSex apperiance so i can change the code to :
if(sex==0)
{
set.set("collision_radius", rset.getDouble("m_col_r"));
set.set("collision_height", rset.getDouble("m_col_h"));
}
else
{
set.set("collision_radius", rset.getDouble("f_col_r"));
set.set("collision_height", rset.getDouble("f_col_h"));
}
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