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Textures Affected by MinFrame (Lower Detail)


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Wondering where and what causes a frame/texture to be affected by Alt+P (MinFrame/Lower Detail)

I'm looking at the UTX and the xdat to compare to textures not affected, and I can't seem to find what's causing it.

I re-skinned some interface textures, but now they're all going lower detail when I hit alt+p

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29 minutes ago, YulRun said:

Wondering where and what causes a frame/texture to be affected by Alt+P (MinFrame/Lower Detail)

I'm looking at the UTX and the xdat to compare to textures not affected, and I can't seem to find what's causing it.

I re-skinned some interface textures, but now they're all going lower detail when I hit alt+p

Did you disable "generate mip maps" option during import?

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17 minutes ago, Xtellia said:

Did you disable "generate mip maps" option during import?

Originally I did not, Celestine suggested this as well, I just tried on a single texture to test by re-importing it, but it still didn't seem to work.

Still showing up as Blurry
image.png.e75aeb8d0c13394ad7c07bfa900b6e3f.png


This is what I used for the import settings to test that:
image.png.2acb45e929eae0685650a7f6e04df0db.png
 

Edited by YulRun
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3 minutes ago, YulRun said:

Originally I did not, Celestine suggested this as well, I just tried on a single texture to test by re-importing it, but it still didn't seem to work.

Still showing up as Blurry
image.png.e75aeb8d0c13394ad7c07bfa900b6e3f.png
 

Do you use DXT3?

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13 minutes ago, YulRun said:

TGA with no compression fixed it.

Time to re-save and re-import a ton of textures xD

Thank you

Don't use it for movable icons since they'll be disappering when you drag them.

Edited by Xtellia
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