Jump to content

Question

Recommended Posts

  • 0
Posted

It's 100% used bad database 

 

Full wipe and try again 

If problem remains u have done something I source 

 

I used that source and was fine 

I had same bug but that was from sql with bad wipe 

  • 0
Posted (edited)
5 minutes ago, GsL said:

It's 100% used bad database 

 

Full wipe and try again 

If problem remains u have done something I source 

 

I used that source and was fine 

I had same bug but that was from sql with bad wipe 

when i downloaded sources i installed database from them, i didn't download sql backup or an compiled pack ,so sql was wiped and clear.

Edited by Irrelevant
  • 0
Posted
9 minutes ago, Irrelevant said:

when i downloaded sources i installed database from them, i didn't download sql backup or an compiled pack ,so sql was wiped and clear.

Strange 

 

By the way leave c6 .. go classic xd

  • 0
Posted
1 minute ago, GsL said:

Strange 

 

By the way leave c6 .. go classic xd

classic is way better ,thats true  but i had already created this project and its almost done ..

  • 0
Posted
4 minutes ago, Irrelevant said:

classic is way better ,thats true  but i had already created this project and its almost done ..

Try to use a full wiped base and test .. if this happen again .. hire a dev .. like @BruT

  • 0
Posted (edited)

didn't knew armors were augmentable in interlude, if augments appear without reason where shouldnt then you have a serious issue.

Edited by BruT
  • 0
Posted
47 minutes ago, BruT said:

didn't knew armors were augmentable in interlude, if augments appear without reason where shouldnt then you have a serious issue.

this bug is happening for me at least only with bad wipe

when a player id with augments is used from a new player id so the oold augments pass to new id player and going on

 

if exist something else then QQ

  • 0
Posted
28 minutes ago, GsL said:

this bug is happening for me at least only with bad wipe

when a player id with augments is used from a new player id so the oold augments pass to new id player and going on

 

if exist something else then QQ

actually augments are bound to item object ids so yes, your case is quite possible

  • 0
Posted

As @BruT mentioned, augmentations data are applying to an objectid. So if at any case, the item with this object will be deleted (probably manually) without deleting the correpsonding augmentation data, then the next item which will get this object id, will automatically restore the augment. As you already saw, you may see the item name as Augmented, but the stats / skill is not appearing at the tooltip. This is happening because augments are not implemented on C6 on armor type items.

 

So, the problem is located at a bad move by you. I doubt frozen have that issue (even though is so bad)

  • 0
Posted (edited)
4 hours ago, melron said:

As @BruT mentioned, augmentations data are applying to an objectid. So if at any case, the item with this object will be deleted (probably manually) without deleting the correpsonding augmentation data, then the next item which will get this object id, will automatically restore the augment. As you already saw, you may see the item name as Augmented, but the stats / skill is not appearing at the tooltip. This is happening because augments are not implemented on C6 on armor type items.

 

So, the problem is located at a bad move by you. I doubt frozen have that issue (even though is so bad)

ok, i will let that way then and hope that was a mistake of mine  :/ ..it just was so weird .. cause i created new chars to test oly games balance and i bought armors B,A,S, i wear B grade and after few restarts of server some change of main classes i change armor to DC and i notice that helmet was augment . Skill was clarity passive so i dont know if it actually worked :/ but it was at passive skill.
Anyway thanks for reply , i just hope it wont happen again

Edited by Irrelevant
  • 0
Posted

i can resolve this issue as i once tried to open those , shitty files #hypest2435 , add me and i can resolve it or even i can give you some good sources that you might like for free and get a good working server 

  • 0
Posted
1 hour ago, Hypest said:

i can resolve this issue as i once tried to open those , shitty files #hypest2435 , add me and i can resolve it or even i can give you some good sources that you might like for free and get a good working server 

Reply here how so u can help more ppl .. 

Guest
This topic is now closed to further replies.


  • Posts

    • Fresh off my private server for inspiration.
    • Custom High Five server L2insolence will open 2026-06-17 21:00 GMT+2 ! ! ! Web: http://www.l2insolence.eu/ Discord: https://discord.gg/duMjnj3y9A We have custom: 10 diferent looking custom armor sets. 8 weapon sets, 2 weapons sets are upgradable. 6 jewel sets. ----------------------------------- All custom tatto, masks, cloaks, agathions, belts, bracelest, talismans and more. Everi single item have own custom stats like: +p.atk% , +m.atk% , +p/m.def% and mutch more. All items in game have own stats. With custom looks. Glowing etc. ----------------------------------- Rates XP, SP: 25x Spoil and Drop: 10x Server Hard Farm ----------------------------------- Enchantment Safe enchant: +20099 Max enchant: +20099 All scrolls: 100% ----------------------------------- You can use scrolls or item enchant NPC to make +++ abd life beter. NPC Buffer There's an NPC buffer in all of our main towns. We have custom self buffs learned with npc with custom stats. Global Gatekeeper. GM Shop with normal items and custom ones, Event NPC, item upgrader NPC. Raid Bosses, every zone have its own boss and drops for rare mats, respawn every 10 seconds.. Olympiad The olympiad is ongoing every two weeks.
    • I agree that kernel-level protection offers much deeper visibility and control, especially when it comes to advanced bots and bypass techniques. That said, I'm not trying to claim that a usermode solution is impossible to bypass. My goal is simply to increase the cost and complexity of bypassing the protection while keeping deployment simple, stable, and compatible for server owners. A lot of Interlude server operators don't want to install kernel drivers or deal with the risks and maintenance that come with them. That's why I'm currently focusing on a layered approach: secure launcher architecture, HWID licensing, session validation, anti-debugging, injection detection, integrity checks, replay protection, and heartbeat monitoring. I'm not ruling out kernel support in the future. Right now, my priority is gathering real-world feedback, improving the product, and learning how people attempt to bypass different protection layers. I appreciate the feedback and the discussion.
    • not true, you can change any bot program name so the ones that are injecting aint a problem any more, you can aswell bypass everything in a dll so his way of thinking isnt bad at all
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..