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Disable Clan Window, L2JACIS


Kotegaeshi92

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2 hours ago, Kotegaeshi92 said:

Hi people ! is there any way to disable clan window ? or change the content.. im working in an auto-clan proyect and y need to disable it (ALT + N too) Thanks !! L2JACIS

Just remove it from your interface.xdat.

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1) Open Interface.xdat with xdat editor or decompile it to xml and edit it

2) Go to shortcuts table

3) Choose "GamingStateShortcut"

4) Find "ShowClanWnd" and delete it

 

apnUf8T.png

73upRpt.png

 

 

@GsLIf your topic solved please let me know!

Edited by Dragic
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11 hours ago, Dragic said:

1) Open Interface.xdat with xdat editor or decompile it to xml and edit it

2) Go to shortcuts table

3) Choose "GamingStateShortcut"

4) Find "ShowClanWnd" and delete it

 

apnUf8T.png

73upRpt.png

 

 

@GsLIf your topic solved please let me know!

Thank you very much, 🙂

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    • You have to create the "voiced" handler in the core too, or at the very least make sure that the delimiter is underscore and not an empty space. Alternatively, you can try changing all references of the strings below to start with "voiced_", or remove the "voiced_" portion from the button bypass.   private static final String[] VOICED_COMMANDS = { "siege", "siege_gludio", "siege_dion", "siege_giran", "siege_oren", "siege_aden", "siege_innadril", "siege_goddard", "siege_rune", "siege_schuttgart" };
    • Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!   registerHandler(new Castles());   package net.sf.l2j.gameserver.handler.voicedcommandhandlers;   import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.data.manager.CastleManager; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;   public class Castles implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "siege", "siege_gludio", "siege_dion", "siege_giran", "siege_oren", "siege_aden", "siege_innadril", "siege_goddard", "siege_rune", "siege_schuttgart" };   @Override public boolean useVoicedCommand(String command, Player player, String target) { if (command.equals("siege") && Config.ENABLE_MENU) showHtm(player); else if (command.startsWith("siege_")) { if (player.getClan() != null && !player.isClanLeader()) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); return false; }   int castleId = 0; if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO) castleId = 1; else if (command.startsWith("siege_dion") && Config.SIEGE_DION) castleId = 2; else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN) castleId = 3; else if (command.startsWith("siege_oren") && Config.SIEGE_OREN) castleId = 4; else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN) castleId = 5; else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL) castleId = 6; else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD) castleId = 7; else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE) castleId = 8; else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT) castleId = 9; else player.sendMessage("This Castle has been disabled");   Castle castle = CastleManager.getInstance().getCastleById(castleId); if ((castle != null) && (castleId != 0)) player.sendPacket(new SiegeInfo(castle)); } return true; }   private static void showHtm(Player player) { NpcHtmlMessage htm = new NpcHtmlMessage(0); htm.setFile(player.isLang() + "mods/menu/CastleManager.htm"); player.sendPacket(htm); }   @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }     <button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
    • totally agree, the problem started with professionals who made easy to open a server, specially interlude has been abused unstoppably since you can open a server with few clicks now days making fewer players for many servers, while back in time when "compile" was a secret and opening a server was going max players but true things are changing and this has become a job but dont lie everyone knows what is going on, lying is showing desperation, better go and work. i've worked with lots of people with kids that invest huge amounts of money into this and fail while they needed the money its an addiction.
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