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  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 16/05/2021]
Posted

Updated

 

-Soul Desert Weapon [Interlude]

-Sword and Shield  [Interlude]

-Tauti Frozen Weapons [Interlude]

-Tauti Weapons [Interlude]

-Tera Shield [Interlude]

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 19/05/2021]
Posted

Updated

 

-Wings [Interlude]

-Wings Blaze [Interlude]

-Wings DEMON [Interlude]

-Wings DRAGON [Interlude]

-Wings Eternity [Interlude]

-Wings FELINYA [Interlude]

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 21/05/2021]
Posted

Updated

 

-Red Shield Zevs [Interlude]

-Shield Zevs Blue [Interlude]

-Shield Cavera [Interlude]

-Shield Russia [Interlude]

-Silver Blue Weapons [Interlude]

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 23/05/2021]
Posted

Updated

 

-Real Armor [Interlude]

-Real Fire Armor [Interlude]

-Real Water Armor [Interlude]

-Single Mesh Armor [Interlude]

-Ultimatum Armor [Interlude]

Updated

 

-Pack NoControl Armor, Helmet, Wings [Interlude]

-Pack Vesper Orange Armor and Weapon, Wings, Helmet [Interlude]

-Pack Vesper Red Armor, Weapon, Helmet, Wings [Interlude]

-PRO Jewels [Interlude]

-Purple Ixion Armor [Interlude]

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 26/05/2021]
Posted

I'm downloading all of these as soon as you post them :D Awesome shares.

 

I'll get around to converting them to H5 eventually, but they should mostly just transfer over, right?

 

Cheers!

Posted
6 hours ago, Bumble said:

I'm downloading all of these as soon as you post them 😄 Awesome shares.

 

I'll get around to converting them to H5 eventually, but they should mostly just transfer over, right?

 

Cheers!

thanks, well no converting, just port dat files to your chronicle 🙂

  • Like 1
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 28/05/2021]
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 30/05/2021]
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 31/05/2021]
Posted (edited)

Updated

 

-Sauron Helmet [Interlude]

-Supreme Evil Dreadlocks [Interlude]

-Supreme Evil Wings [Interlude]

-Valakas Axe Wings [Interlude]

-Titanium Shield [Interlude]

Edited by CriticalError
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 02/06/2021]
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 04/06/2021]
Posted

Updated

 

-Ice Weapon [CT2.3]

-JCR Weapons [CT2.3]

-Libra Weapon [CT2.3]

-Pink Bow [CT2.3]

-Shiwer Bow [CT2.3]

Updated

 

-Frozen Weapons and Effect [Interlude]

-Fusion Weapons [Interlude]

-Light Weapon [Interlude]

-Pack Shield [Interlude]

-Pack Weapon [Interlude]

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 08/06/2021]
Posted

Updated

 

-Hard Weapon [CT2.3]

-Hero Flame Weapon [CT2.3]

-Huron Golden Weapon [CT2.3]

-Ice Haze Weapon [CT2.3]

-Ice Infinity Weapon [CT2.3]

Updated

 

-Ancient Weapon [CT2.3]

-Aqua & Reptile Weapons [CT2.3]

-Champion Weapon [CT2.3]

-Freya Weapons [CT2.3]

-Guess Weapon [CT2.3]

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    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
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