Hey! It's been years since I tried this, just redownloaded everything for the nostalgia but I'm having the "mismatch" problem.
You were right, I used another system, not the one from the post! My bad!
Now I can't find the system that works with AuthGateD 🤣
I see you have found it and uploaded it but the link you provided no longer works. If you are still around, can you please reupload? Thank you!
Question
Irrelevant
Hello again! XD .
Well i created a zone with auto-revive when a player is dead inside zone.
But i want check if players is dead before auto-revive..
Because even he get res before cooldown of auto-revive, after cooldown he teleport to revived-location even he is alive :/.
i want check if player isDead before auto-revive to avoid if he is alive to revive .
i hope you understand :)
Code i use:
public void onDieInside(final L2Character character)
{
if (character instanceof L2PcInstance)
{
final L2PcInstance activeChar = ((L2PcInstance) character);
if(Config.revive)
{
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
activeChar.doRevive();
heal(activeChar);
int[] loc = Config.spawn_loc[Rnd.get(Config.spawn_loc.length)];
activeChar.teleToLocation(loc[0]+Rnd.get(-Config.radius,Config.radius), loc[1]+Rnd.get(-Config.radius,Config.radius), loc[2]);
}
},Config.revive_delay*1000);
}
}
Also i tried something like this but nothing:
public void onDieInside(final L2Character character)
{
if (character instanceof L2PcInstance)
{
final L2PcInstance activeChar = ((L2PcInstance) character);
try
{
Thread.sleep(600);
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
if(Config.revive && activeChar.isDead())
{
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
activeChar.doRevive();
heal(activeChar);
int[] loc = Config.spawn_loc[Rnd.get(Config.spawn_loc.length)];
activeChar.teleToLocation(loc[0]+Rnd.get(-Config.radius,Config.radius), loc[1]+Rnd.get(-Config.radius,Config.radius), loc[2]);
}
},Config.revive_delay*1000);
}
}
Help!! i tried to find similar code to find a solution but couldnt!
Edited by Irrelevant7 answers to this question
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