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Check the Player or ManufactureList classes first—there’s usually a hardcoded cap in there, like 20 slots for Interlude. If you spot something like maxSlots = 20, that’s the limit, and you can tweak it.
Question
girogius
as I read gf docs
UseSkill(CreatureData,int)
taking 2 parameters but i get error when im using this function
im using this function like this: UseSkill(talker,20108) where 20108 is skill id.
but in error looks like its taking 20108 as skill level...
I tried UseSkill(talker,1,20108) but getting error when compiling ai, about parameters, it requres 2 parameters only.
whats is happening?
skill is mystic set of buffs and i want to player get buffet from server buffer.
skill_begin skill_name=[s_server_buffer_mystic] skill_id=20108 level=1 operate_type=A2 magic_level=1 effect={{i_call_skill;[s_improve_movement1]};{i_call_skill;[s_improve_combat1]};{i_call_skill;[s_improve_condition1]};{i_call_skill;[s_improve_magic1]};{i_call_skill;[s_improve_shield_defence1]};{i_call_skill;[s_wild_magic2]};{i_call_skill;[s_mental_shield4]};{i_call_skill;[s_arcane_acumen3]};{i_call_skill;[s_clarity3]};{i_call_skill;[s_greater_shield3]};{i_call_skill;[s_chant_of_magnus1]}} is_magic=3 mp_consume2=0 cast_range=900 effective_range=1800 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 attribute={attr_none;0} trait={trait_none} effect_point=523 target_type=target affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} multi_class=0 olympiad_use=0 skill_end
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