Hello , i recently added a code to protect newbies from attack of other players,depends at level difference of players.
"player is getting skill(anchor)" when hit player with 10+ level difference.
but this is based on "TARGET" and player is also paralyzed when they use buff to other player with 10level difference. I want to allow buffs to other players no matter the level difference .
code:
Spoiler
public void newbieProtectionSystem (L2Character target)
{
if (L2Config.ENABLE_NEWBIE_PROTECTION_SYSTEM)
{
int targetLevel = target.getLevel ();
int playerLevel = L2PcInstance.this.getLevel ();
if (playerLevel - targetLevel> Config.PROTECTION_DIFFERENCE_LEVEL)
{
int skillId = Config.PROTECTION_SKILL_ID;
int skillLevel = Config.PROTECTION_SKILL_LVL;
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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Question
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Hello , i recently added a code to protect newbies from attack of other players,depends at level difference of players.
"player is getting skill(anchor)" when hit player with 10+ level difference.
but this is based on "TARGET" and player is also paralyzed when they use buff to other player with 10level difference.
I want to allow buffs to other players no matter the level difference .
code:
public void newbieProtectionSystem (L2Character target)
{
if (L2Config.ENABLE_NEWBIE_PROTECTION_SYSTEM)
{
int targetLevel = target.getLevel ();
int playerLevel = L2PcInstance.this.getLevel ();
if (playerLevel - targetLevel> Config.PROTECTION_DIFFERENCE_LEVEL)
{
int skillId = Config.PROTECTION_SKILL_ID;
int skillLevel = Config.PROTECTION_SKILL_LVL;
L2Skill skill;
skill = SkillTable.getInstance (). getInfo (skillId, skillLevel);
if (skill != null)
skill.getEffects (L2PcInstance.this, L2PcInstance.this);
sendMessage (Config.PROTECTION_MESSAGE);
return;
}
i could add restriction skill ids but i think is simplier way than add every skill id :/ .
L2jfrozen last rev
Thanks in advance!
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