Jump to content

Recommended Posts

Posted

I unpacked LineageEffectMeshes from the animations folder, I have them in .3d format - I opened them in MilkShape 3d and saved them. Then imported into 3ds max, how can I pack them again?

Posted
10 hours ago, Nakein23 said:

I unpacked LineageEffectMeshes from the animations folder, I have them in .3d format - I opened them in MilkShape 3d and saved them. Then imported into 3ds max, how can I pack them again?

So in simple way you can not do it. In order to add them back, you need to compile them all in the new the same file using Unreal Scripts codes.

Posted
13 hours ago, NevesOma said:

So in simple way you can not do it. In order to add them back, you need to compile them all in the new the same file using Unreal Scripts codes.

Да это понятно, что через компилятор ее в пакет нужно, спасибо большое, я хотел узнать, какой формат должен быть на выходе из 3ds max, для импорта в анреал. 

Posted
1 hour ago, Nakein23 said:

Да это понятно, что через компилятор ее в пакет нужно, спасибо большое, я хотел узнать, какой формат должен быть на выходе из 3ds max, для импорта в анреал. 

Use English with Russian so that other forum participants understand what is at stake.

As I already wrote, you cannot import a VertexMesh into the editor. You can compile it through the UCC  as @CriticalError wrote above.

 

Example of code for compilling:

 

class 2HS_SpAtk07 extends Actor;

#exec MESH IMPORT MESH=2HS_SpAtk07 ANIVFILE=2HS_SpAtk07_a.3d DATAFILE=2HS_SpAtk07_d.3d
#exec MESH ORIGIN MESH=2HS_SpAtk07 X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0

#exec MESH SEQUENCE MESH=2HS_SpAtk07 SEQ=2HS_SpAtk07

#exec MESHMAP SCALE MESHMAP=2HS_SpAtk07 X=1 Y=1 Z=1

Posted
11 minutes ago, NevesOma said:

Use English with Russian so that other forum participants understand what is at stake.

As I already wrote, you cannot import a VertexMesh into the editor. You can compile it through the UCC  as @CriticalError wrote above.

 

Example of code for compilling:

 

class 2HS_SpAtk07 extends Actor;

#exec MESH IMPORT MESH=2HS_SpAtk07 ANIVFILE=2HS_SpAtk07_a.3d DATAFILE=2HS_SpAtk07_d.3d
#exec MESH ORIGIN MESH=2HS_SpAtk07 X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0

#exec MESH SEQUENCE MESH=2HS_SpAtk07 SEQ=2HS_SpAtk07

#exec MESHMAP SCALE MESHMAP=2HS_SpAtk07 X=1 Y=1 Z=1

Oh thank you very much 🙂

Guest
This topic is now closed to further replies.


  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..