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hello can some help me to add this to acis?

 

### Eclipse Workspace Patch 1.0
#P elfobitch
Index: gameserver/head-src/com/l2jfrozen/gameserver/model/L2Attackable.java
===================================================================
--- gameserver/head-src/com/l2jfrozen/gameserver/model/L2Attackable.java   (revision 903)
+++ gameserver/head-src/com/l2jfrozen/gameserver/model/L2Attackable.java   (working copy)
@@ -244,12 +244,22 @@
       protected int _itemId;
       protected int _count;
 
+      private int _enchant = -1;
+      private int _chance = 0;
+      
       public RewardItem(int itemId, int count)
       {
          _itemId = itemId;
          _count = count;
       }
 
+      public RewardItem(int itemId, int count, int enchant, int chance)
+      {
+         this(itemId, count);
+         _enchant = enchant;
+         _chance = chance;
+      }
+      
       public int getItemId()
       {
          return _itemId;
@@ -259,6 +269,9 @@
       {
          return _count;
       }
+            
+      public int getEnchant() { return _enchant; }
+      public int getEnchantChance() { return _chance; }
    }
 
    /**
@@ -1560,7 +1573,7 @@
       }
 
       if(itemCount > 0)
-         return new RewardItem(drop.getItemId(), itemCount);
+         return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance());
       else if(itemCount == 0 && Config.DEBUG)
       {
          _log.fine("Roll produced 0 items to drop...");
@@ -1845,7 +1858,7 @@
          }
 
          if(itemCount > 0)
-            return new RewardItem(drop.getItemId(), itemCount);
+            return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance());
          else if(itemCount == 0 && Config.DEBUG)
          {
             _log.fine("Roll produced 0 items to drop...");
@@ -2503,6 +2516,16 @@
          // Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
          ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), mainDamageDealer, this);
          ditem.getDropProtection().protect(mainDamageDealer);
+            if(item.getEnchant() > 0)
+            {
+               if(ditem.getItem().getType1() == L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE
+                     || ditem.getItem().getType1() == L2Item.TYPE1_SHIELD_ARMOR)
+               {
+                  double chance = Rnd.get(1, 100);
+                  if(chance <= item.getEnchantChance())
+                     ditem.setEnchantLevel(item.getEnchant());
+               }
+            }
          ditem.dropMe(this, newX, newY, newZ);
 
          // Add drop to auto destroy item task
Index: gameserver/head-src/com/l2jfrozen/gameserver/datatables/sql/NpcTable.java
===================================================================
--- gameserver/head-src/com/l2jfrozen/gameserver/datatables/sql/NpcTable.java   (revision 903)
+++ gameserver/head-src/com/l2jfrozen/gameserver/datatables/sql/NpcTable.java   (working copy)
@@ -247,7 +247,7 @@
             {
                statement = con.prepareStatement("SELECT " + L2DatabaseFactory.getInstance().safetyString(new String[]
                {
-                     "mobId", "itemId", "min", "max", "category", "chance"
+                     "mobId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance"
                }) + " FROM custom_droplist ORDER BY mobId, chance DESC");
                ResultSet dropData = statement.executeQuery();
 
@@ -270,6 +270,8 @@
                   dropDat.setMinDrop(dropData.getInt("min"));
                   dropDat.setMaxDrop(dropData.getInt("max"));
                   dropDat.setChance(dropData.getInt("chance"));
+                  dropDat.setEnchant(dropData.getInt("enchant"));
+                  dropDat.setEnchantChance(dropData.getInt("enchantChance"));
 
                   int category = dropData.getInt("category");
 
@@ -295,7 +297,7 @@
          {
             statement = con.prepareStatement("SELECT " + L2DatabaseFactory.getInstance().safetyString(new String[]
             {
-                  "mobId", "itemId", "min", "max", "category", "chance"
+                  "mobId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance"
             }) + " FROM droplist ORDER BY mobId, chance DESC");
             ResultSet dropData = statement.executeQuery();
             L2DropData dropDat = null;
@@ -319,6 +321,8 @@
                dropDat.setMinDrop(dropData.getInt("min"));
                dropDat.setMaxDrop(dropData.getInt("max"));
                dropDat.setChance(dropData.getInt("chance"));
+               dropDat.setEnchant(dropData.getInt("enchant"));
+               dropDat.setEnchantChance(dropData.getInt("enchantChance"));
 
                int category = dropData.getInt("category");
 
Index: gameserver/head-src/com/l2jfrozen/gameserver/script/faenor/FaenorInterface.java
===================================================================
--- gameserver/head-src/com/l2jfrozen/gameserver/script/faenor/FaenorInterface.java   (revision 903)
+++ gameserver/head-src/com/l2jfrozen/gameserver/script/faenor/FaenorInterface.java   (working copy)
@@ -82,6 +82,27 @@
       addDrop(npc, drop, false);
    }
 
+   public void addQuestDrop(int npcID, int itemID, int min, int max, int chance, String questID, String[] states,
+         int enchant, int enchantChance)
+   {
+      L2NpcTemplate npc = npcTable.getTemplate(npcID);
+      if (npc == null)
+      {
+         _log.info("FeanorInterface: Npc "+npcID+" is null..");
+         return;
+      }
+      L2DropData drop = new L2DropData();
+      drop.setItemId(itemID);
+      drop.setMinDrop(min);
+      drop.setMaxDrop(max);
+      drop.setEnchant(enchant);
+      drop.setEnchantChance(enchantChance);
+      drop.setChance(chance);
+      drop.setQuestID(questID);
+      drop.addStates(states);
+      addDrop(npc, drop, false);
+   }
+   
    /**
     * Adds a new Drop to an NPC
     *
@@ -106,7 +127,31 @@
 
       addDrop(npc, drop, sweep);
    }
+   
+   public void addDrop(int npcID, int itemID, int min, int max, boolean sweep, int chance,
+         int enchant, int enchantChance) throws NullPointerException
+   {
+      L2NpcTemplate npc = npcTable.getTemplate(npcID);
+      if (npc == null)
+      {
+         if (Config.DEBUG)
+         {
+            _log.warning("Npc doesnt Exist");
+         }
+         throw new NullPointerException();
+      }
+      L2DropData drop = new L2DropData();
+      drop.setItemId(itemID);
+      drop.setMinDrop(min);
+      drop.setMaxDrop(max);
+      drop.setChance(chance);
+      drop.setEnchant(enchant);
+      drop.setEnchantChance(enchantChance);
+      
+      addDrop(npc, drop, sweep);
+   }
 
+   
    /**
     * Adds a new drop to an NPC. If the drop is sweep, it adds it to the NPC's Sweep category If the drop is non-sweep,
     * it creates a new category for this drop.
Index: gameserver/head-src/com/l2jfrozen/gameserver/handler/admincommandhandlers/AdminEditNpc.java
===================================================================
--- gameserver/head-src/com/l2jfrozen/gameserver/handler/admincommandhandlers/AdminEditNpc.java   (revision 903)
+++ gameserver/head-src/com/l2jfrozen/gameserver/handler/admincommandhandlers/AdminEditNpc.java   (working copy)
@@ -407,7 +407,7 @@
                      e.printStackTrace();
                }
             }
-            else if(st.countTokens() == 6)
+            else if(st.countTokens() == 8)
             {
                try
                {
@@ -417,8 +417,10 @@
                   int min = Integer.parseInt(st.nextToken());
                   int max = Integer.parseInt(st.nextToken());
                   int chance = Integer.parseInt(st.nextToken());
+                  int enchant = Integer.parseInt(st.nextToken());
+                  int enchantChance = Integer.parseInt(st.nextToken());
 
-                  updateDropData(activeChar, npcId, itemId, min, max, category, chance);
+                  updateDropData(activeChar, npcId, itemId, min, max, category, chance, enchant, enchantChance);
                }
                catch(Exception e)
                {
@@ -430,7 +432,7 @@
             }
             else
             {
-               activeChar.sendMessage("Usage: //edit_drop <npc_id> <item_id> <category> [<min> <max> <chance>]");
+               activeChar.sendMessage("Usage: //edit_drop <npc_id> <item_id> <category> [<min> <max> <chance> <enchant> <enchantChance>]");
             }
 
             st = null;
@@ -440,7 +442,7 @@
             if(Config.ENABLE_ALL_EXCEPTIONS)
                e.printStackTrace();
             
-            activeChar.sendMessage("Usage: //edit_drop <npc_id> <item_id> <category> [<min> <max> <chance>]");
+            activeChar.sendMessage("Usage: //edit_drop <npc_id> <item_id> <category> [<min> <max> <chance> <enchant> <enchantChance>]");
          }
       }
       else if(command.startsWith("admin_add_drop "))
@@ -474,7 +476,7 @@
                   npcData = null;
                }
             }
-            else if(st.countTokens() == 6)
+            else if(st.countTokens() == 8)
             {
                try
                {
@@ -484,8 +486,10 @@
                   int min = Integer.parseInt(st.nextToken());
                   int max = Integer.parseInt(st.nextToken());
                   int chance = Integer.parseInt(st.nextToken());
+                  int enchant = Integer.parseInt(st.nextToken());
+                  int enchantChance = Integer.parseInt(st.nextToken());
 
-                  addDropData(activeChar, npcId, itemId, min, max, category, chance);
+                  addDropData(activeChar, npcId, itemId, min, max, category, chance, enchant, enchantChance);
                }
                catch(Exception e)
                {
@@ -497,7 +501,7 @@
             }
             else
             {
-               activeChar.sendMessage("Usage: //add_drop <npc_id> [<item_id> <category> <min> <max> <chance>]");
+               activeChar.sendMessage("Usage: //add_drop <npc_id> [<item_id> <category> <min> <max> <chance> <enchant> <enchantChance>]");
             }
 
             st = null;
@@ -507,7 +511,7 @@
             if(Config.ENABLE_ALL_EXCEPTIONS)
                e.printStackTrace();
             
-            activeChar.sendMessage("Usage: //add_drop <npc_id> [<item_id> <category> <min> <max> <chance>]");
+            activeChar.sendMessage("Usage: //add_drop <npc_id> [<item_id> <category> <min> <max> <chance> <enchant> <enchantChance>]");
          }
       }
       else if(command.startsWith("admin_del_drop "))
@@ -1323,7 +1327,7 @@
       {
          con = L2DatabaseFactory.getInstance().getConnection(false);
 
-         PreparedStatement statement = con.prepareStatement("SELECT mobId, itemId, min, max, category, chance FROM droplist WHERE mobId=" + npcId + " AND itemId=" + itemId + " AND category=" + category);
+         PreparedStatement statement = con.prepareStatement("SELECT mobId, itemId, min, max, category, chance, enchant, enchantChance FROM droplist WHERE mobId=" + npcId + " AND itemId=" + itemId + " AND category=" + category);
          ResultSet dropData = statement.executeQuery();
 
          NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
@@ -1340,9 +1344,11 @@
             replyMSG.append("<tr><td>MIN(" + dropData.getInt("min") + ")</td><td><edit var=\"min\" width=80></td></tr>");
             replyMSG.append("<tr><td>MAX(" + dropData.getInt("max") + ")</td><td><edit var=\"max\" width=80></td></tr>");
             replyMSG.append("<tr><td>CHANCE(" + dropData.getInt("chance") + ")</td><td><edit var=\"chance\" width=80></td></tr>");
+            replyMSG.append("<tr><td>ENC-VALUE(" + dropData.getInt("enchant") + ")</td><td><edit var=\"enchant\" width=80></td></tr>");
+            replyMSG.append("<tr><td>ENC-CHANCE(" + dropData.getInt("enchantChance") + ")</td><td><edit var=\"enchantChance\" width=80></td></tr>");
             replyMSG.append("</table>");
             replyMSG.append("<center>");
-            replyMSG.append("<button value=\"Save Modify\" action=\"bypass -h admin_edit_drop " + npcId + " " + itemId + " " + category + " $min $max $chance\"  width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
+            replyMSG.append("<button value=\"Save Modify\" action=\"bypass -h admin_edit_drop " + npcId + " " + itemId + " " + category + " $min $max $chance $enchant $enchantChance\"  width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
             replyMSG.append("<br><button value=\"DropList\" action=\"bypass -h admin_show_droplist " + dropData.getInt("mobId") + "\"  width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
             replyMSG.append("</center>");
          }
@@ -1383,9 +1389,11 @@
       replyMSG.append("<tr><td>MAX</td><td><edit var=\"max\" width=80></td></tr>");
       replyMSG.append("<tr><td>CATEGORY(sweep=-1)</td><td><edit var=\"category\" width=80></td></tr>");
       replyMSG.append("<tr><td>CHANCE(0-1000000)</td><td><edit var=\"chance\" width=80></td></tr>");
+      replyMSG.append("<tr><td>ENC-VALUE(0-65535)</td><td><edit var=\"enchant\" width=80></td></tr>");
+      replyMSG.append("<tr><td>ENC-CHANCE(0-100)</td><td><edit var=\"enchantChance\" width=80></td></tr>");
       replyMSG.append("</table>");
       replyMSG.append("<center>");
-      replyMSG.append("<button value=\"SAVE\" action=\"bypass -h admin_add_drop " + npcData.npcId + " $itemId $category $min $max $chance\"  width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
+      replyMSG.append("<button value=\"SAVE\" action=\"bypass -h admin_add_drop " + npcData.npcId + " $itemId $category $min $max $chance $enchant $enchantChance\"  width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
       replyMSG.append("<br><button value=\"DropList\" action=\"bypass -h admin_show_droplist " + npcData.npcId + "\"  width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
       replyMSG.append("</center>");
       replyMSG.append("</body></html>");
@@ -1397,7 +1405,7 @@
       replyMSG = null;
    }
 
-   private void updateDropData(L2PcInstance activeChar, int npcId, int itemId, int min, int max, int category, int chance)
+   private void updateDropData(L2PcInstance activeChar, int npcId, int itemId, int min, int max, int category, int chance, int enchant, int enchantChance)
    {
       Connection con = null;
 
@@ -1405,13 +1413,15 @@
       {
          con = L2DatabaseFactory.getInstance().getConnection(false);
 
-         PreparedStatement statement = con.prepareStatement("UPDATE droplist SET min=?, max=?, chance=? WHERE mobId=? AND itemId=? AND category=?");
+         PreparedStatement statement = con.prepareStatement("UPDATE droplist SET min=?, max=?, chance=?, enchant=?, enchantChance=? WHERE mobId=? AND itemId=? AND category=?");
          statement.setInt(1, min);
          statement.setInt(2, max);
          statement.setInt(3, chance);
          statement.setInt(4, npcId);
          statement.setInt(5, itemId);
          statement.setInt(6, category);
+         statement.setInt(7, enchant);
+         statement.setInt(8, enchantChance);
 
          statement.execute();
          statement.close();
@@ -1464,7 +1474,7 @@
       }
    }
 
-   private void addDropData(L2PcInstance activeChar, int npcId, int itemId, int min, int max, int category, int chance)
+   private void addDropData(L2PcInstance activeChar, int npcId, int itemId, int min, int max, int category, int chance, int enchant, int enchantChance)
    {
       Connection con = null;
 
@@ -1472,13 +1482,16 @@
       {
          con = L2DatabaseFactory.getInstance().getConnection(false);
 
-         PreparedStatement statement = con.prepareStatement("INSERT INTO droplist(mobId, itemId, min, max, category, chance) values(?,?,?,?,?,?)");
+         PreparedStatement statement = con.prepareStatement("INSERT INTO droplist(mobId, itemId, min, max, category, chance, enchant, enchantChance) values(?,?,?,?,?,?,?,?)");
          statement.setInt(1, npcId);
          statement.setInt(2, itemId);
          statement.setInt(3, min);
          statement.setInt(4, max);
          statement.setInt(5, category);
          statement.setInt(6, chance);
+         statement.setInt(7, enchant);
+         statement.setInt(8, enchantChance);
+         
          statement.execute();
          statement.close();
          statement = null;
@@ -1573,7 +1586,7 @@
 
          PreparedStatement statement = con.prepareStatement("SELECT " + L2DatabaseFactory.getInstance().safetyString(new String[]
          {
-               "mobId", "itemId", "min", "max", "category", "chance"
+               "mobId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance"
          }) + " FROM droplist WHERE mobId=?");
          statement.setInt(1, npcId);
          ResultSet dropDataList = statement.executeQuery();
@@ -1586,6 +1599,8 @@
             dropData.setMinDrop(dropDataList.getInt("min"));
             dropData.setMaxDrop(dropDataList.getInt("max"));
             dropData.setChance(dropDataList.getInt("chance"));
+            dropData.setEnchant(dropDataList.getInt("enchant"));
+            dropData.setEnchantChance(dropDataList.getInt("enchantChance"));
 
             int category = dropDataList.getInt("category");
 
Index: gameserver/head-src/com/l2jfrozen/gameserver/model/L2DropData.java
===================================================================
--- gameserver/head-src/com/l2jfrozen/gameserver/model/L2DropData.java   (revision 903)
+++ gameserver/head-src/com/l2jfrozen/gameserver/model/L2DropData.java   (working copy)
@@ -33,6 +33,8 @@
    private int _minDrop;
    private int _maxDrop;
    private int _chance;
+   private int _dropEnchant = -1;
+   private int _enchantChance = 0;
    private String _questID = null;
    private String[] _stateID = null;
 
@@ -55,7 +57,17 @@
    {
       _itemId = itemId;
    }
-
+   
+   public void setEnchant(final int enchant)
+   {
+      _dropEnchant = enchant;
+   }
+   
+   public void setEnchantChance(final int chance)
+   {
+      _enchantChance = chance;
+   }
+   
    /**
     * Returns the minimum quantity of items dropped
     *
@@ -86,6 +98,16 @@
       return _chance;
    }
 
+   public int getEnchant()
+   {
+      return _dropEnchant;
+   }
+   
+   public int getEnchantChance()
+   {
+      return _enchantChance;
+   }
+
    /**
     * Sets the value for minimal quantity of dropped items
     *

 


ALTER TABLE `droplist` ADD `enchant` int(5) DEFAULT -1;
ALTER TABLE `droplist` ADD `enchantChance` int(3) DEFAULT 0;
ALTER TABLE `custom_droplist` ADD `enchant` int(5) DEFAULT -1;
ALTER TABLE `custom_droplist` ADD `enchantChance` int(3) DEFAULT 0;

 

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If you need the newest protocols, active development, updates and support — contract work is the correct option. РУССКИЙ Ранее наша студия в основном занималась публичными сборками Lineage 2 и массовыми услугами разработки. Однако уже много лет основное направление нашей работы — приватная разработка для серьёзных проектов и инвесторов. Со временем мы ушли от работы на массовость и сосредоточились на качестве, стабильности, глубокой детализации и долгосрочном развитии проектов. Именно такой подход позволил нам создать продукты совершенно другого уровня, рассчитанные на крупные live-проекты и долгосрочную эксплуатацию. Сегодня помимо наших старых публичных сборок мы также предлагаем приватные enterprise-level решения, над которыми работает полноценная команда профессиональных разработчиков с многолетним опытом работы в сфере Lineage 2. Мы работаем только с серьёзными командами, инвесторами и проектами, которые понимают ценность качественной приватной разработки. ◆ L2 Essence — приватные сборки и исходники Актуальные протоколы: 557–559+ Доступны только на контрактной основе. Входит: • 100% реализация официального контента • Кастомные интерфейсные системы • Обновления протоколов на время действия контракта • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 10,000 USD Ежемесячно: 3,000 USD / месяц Старые протоколы Essence для прямой покупки исходников: • Протоколы 507–520 — 10,000 USD • Протоколы 474–502 — 7,000 USD • Протоколы 447–464 Seven Signs — 5,000 USD • Протокол 388 Crusade — 2,500 USD Подробнее: https://mmore.dev/essense2.html ◆ L2 Classic — приватные сборки и исходники Актуальные протоколы: 557–559+ Доступны только на контрактной основе. Входит: • 100% реализация официального контента • Кастомные интерфейсные системы • Обновления протоколов на время действия контракта • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 10,000 USD Ежемесячно: 3,000 USD / месяц Исходники Classic для прямой покупки: • Classic 542 protocol — 15,000 USD • Classic 520 protocol — 12,000 USD • Classic 507 protocol — 10,000 USD • Classic 286 protocol — 8,000 USD Торг возможен. Контрактная поддержка доступна. Подробнее: https://mmore.dev/classic2.html ◆ High Five — приватная сборка Приватная High Five сборка с многолетним опытом работы на живых проектах. Входит: • 100% официальный контент • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 3,000 USD Ежемесячно: 3,000 USD / месяц Подробнее: https://mmore.dev/hf2.html ◆ Main / GOD — в разработке Мы начали разработку ветки Main / GOD, протокол 559+. Открыты предварительные обсуждения, предзаказы и спонсорские контракты. Принимается ограниченное количество проектов из разных регионов мира с максимальной региональной эксклюзивностью для каждого партнёра. ВАЖНО Самые актуальные протоколы Essence и Classic доступны только на долгосрочном контракте. Прямая продажа исходного кода доступна только для более старых протоколов. Если вам нужны самые свежие версии, развитие, обновления и поддержка — выбирайте контрактную работу с нашей командой. CONTACTS / КОНТАКТЫ Telegram:  @L2scripts Microsoft Teams:   l2-scripts.com@outlook.com      Old Skype account: Urchika E-mail:    L2scripts.com@gmail.com IMPORTANT All discussions, project details, examples, testing access, source code demonstrations, technical discussions and cooperation terms are discussed strictly in Telegram only. We do not discuss private development publicly on the forum. Telegram is the main and preferred communication platform for all serious inquiries. ВАЖНО Все обсуждения, детали проектов, примеры, предоставление тестирования, демонстрации исходников, технические вопросы и условия сотрудничества обсуждаются строго только в Telegram. Публично на форуме приватная разработка не обсуждается. Telegram — основная и приоритетная платформа для связи по всем серьёзным вопросам. All questions are discussable. We work for the best Lineage 2 projects in the world.
    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
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