ERROR Error saving Olympiadds.
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1445)
at java.util.HashMap$KeyIterator.next(HashMap.java:1469)
at com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad.saveNobleData(Olympiad.java:1098)
at com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad.saveOlympiadStatus(Olympiad.java:1201)
at com.l2jfrozen.gameserver.Shutdown.saveData(Shutdown.java:499)
at com.l2jfrozen.gameserver.Shutdown.closeServer(Shutdown.java:357)
at com.l2jfrozen.gameserver.Shutdown.run(Shutdown.java:182)
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RealIP - Usually with MITM proxies, since the traffic is funnelled from one server, you normally lose the real IP of the player which limits a lot of the functionality that you might have implemented. L2Proxy allows the LoginServer to pass the real IP of the used to the Gameserver during the Login->Gameserver player handoff
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optimousprime
ERROR Error saving Olympiadds.
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1445)
at java.util.HashMap$KeyIterator.next(HashMap.java:1469)
at com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad.saveNobleData(Olympiad.java:1098)
at com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad.saveOlympiadStatus(Olympiad.java:1201)
at com.l2jfrozen.gameserver.Shutdown.saveData(Shutdown.java:499)
at com.l2jfrozen.gameserver.Shutdown.closeServer(Shutdown.java:357)
at com.l2jfrozen.gameserver.Shutdown.run(Shutdown.java:182)
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