Is there anybody who have Knowledge in any of this to set up ???
Smaller values or should be higher ? Any chelp is much approciated.
# Sleep time for all Selectors
# After he finished his job the Selector waits the given time in milliseconds
# Lower values will speed up the loop and the Ping is smaller SleepTime = 5
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output MaxSendPerPass = 64
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input MaxReadPerPass = 64
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers
# if there are not enough buffers new ones are generated but not stored for future usage HelperBufferCount = 20
# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption. TcpNoDelay = False
# ---------------------------------------------------------------------------
# Client packet queue tuning
# ---------------------------------------------------------------------------
# Queue size, do not set it too low !
# 0 - use value MaxReadPerPass + 2 (from mmo.properties)
# Default: 0 ClientPacketQueueSize = 0
# Maximum number of packets in burst.
# Execution will be aborted and thread released if more packets executed in raw.
# 0 - use value MaxReadPerPass + 1 (from mmo.properties)
# Default: 0 ClientPacketQueueMaxBurstSize = 50
# Maximum number of packets per second.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 80 ClientPacketQueueMaxPacketsPerSecond = 80
# Average number of packets per second calculated during this interval.
# Using larger value decrease number of false kicks, but slower reaction to flood.
# Avoid using too low or too high values, recommended between 3 and 10.
# Default: 5 ClientPacketQueueMeasureInterval = 5
# Maximum average number of packets per second during measure interval.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 40 ClientPacketQueueMaxAveragePacketsPerSecond = 40
# Maximum number of flood triggers per minute.
# Client will be kicked if more floods detected.
# Default: 2 ClientPacketQueueMaxFloodsPerMin = 2
# Maximum number of queue overflows per minute.
# After overflow all incoming packets from client are dropped until queue is flushed.
# Client will be kicked if more queue overflows detected.
# Default: 1 ClientPacketQueueMaxOverflowsPerMin = 1
# Maximum number of buffer underflows per minute.
# Client will be kicked if more underflow exceptions detected.
# Default: 1 ClientPacketQueueMaxUnderflowsPerMin = 1
# Maximum number of unknown packets per minute.
# Client will be kicked if more unknown packets received.
# Default: 5 ClientPacketQueueMaxUnknownPerMin = 5
LAST MESSAGE ON THIS FORUM, DO NOT BUY FROM THIS GUY.
OFFICIALLY CONSIDER HIM A SCAMMER. TOOK OVER 400 DOLLARS AND THE MOST IMPORTANT THING, MY TIME. HE TRANSFERRED ME DRACO SET (1 MONTH AND A HALF AGO) AND A DAGGER ACCOUNT, THEN KEPT DRAGGING THE REST, FOR OVER 1 MONTH I HAVE BEEN WAITING ON THE REST OF THE STUFF. I DON'T KNOW WHY, BUT HE KEEPS PROMISING TOMORROW, THE DAY AFTER, WENSDAY FOR ITEMS THAT NEVER ARRIVE. I AM STILL WAITING FOR HIS ITEMS TO ARRIVE NOW (TODAY DECEMBER 7TH 2023).
DO YOURSELF A FAVOR, DON'T BUY FROM THIS SITE, SPECIALLY FROM THIS SCAMMER. ADMINS, IF YOU NEED PROOF OF WHAT I AM SAYING, SEND ME A DM IN DISCORD OR HERE AND I WILL GIVE PHOTO EVIDENCE. PLASE BLOCK THIS USER.
REPEAT. DO NOT BUY FROM THIS SELLER.
NOTE: IF HE CONTACTS YOU TO BUY ITEMS FROM YOU, SAME WARNING REMAINS, I GOT A MESSAGE FROM ANOTHER PERSON TELLING ME HOW HE TRANSFERS HALF THE MONEY TO THEM THEN DOESN'T REPLY ANYMORE.
Hello Maxcheaters, could some knowledged member look at my cmd and check what exactly is the issue? Been running the Interlude server a while ago for few seasons and this appeared every now and again. I launched it recently and stumbled upon this forgotten issue. Used a restard once a day sorted server going. I used to thinkmay be something to do with ram, but it is high enough, my knowledge doesnt reach further. Please help
There has to be 99% the problem with connection, but how to find it and solve it ???
I've installed/uninstalled Lineage 2 Client two times. Clean files.
Have opened local Server on my pc, which was working, before i delete all the files and re-install them.
Test home server locally/ online Server = give me Login Server.
1ND is Server Connect ERROR !
2ND INVALID SOCKET !
Even the discord i've downloaded, can't update it self, spinning all over, like waiting to receive something from somewhere. Same thing with L2 Launcher. Launcer opening, but you can't update, because gives you Server Connect ERROR! Something has to do with connection, but no idea where.
HELP !!!!
Question
TouchOfFlames
Is there anybody who have Knowledge in any of this to set up ???
Smaller values or should be higher ? Any chelp is much approciated.
# Sleep time for all Selectors
# After he finished his job the Selector waits the given time in milliseconds
# Lower values will speed up the loop and the Ping is smaller
SleepTime = 5
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 64
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 64
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers
# if there are not enough buffers new ones are generated but not stored for future usage
HelperBufferCount = 20
# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption.
TcpNoDelay = False
# ---------------------------------------------------------------------------
# Client packet queue tuning
# ---------------------------------------------------------------------------
# Queue size, do not set it too low !
# 0 - use value MaxReadPerPass + 2 (from mmo.properties)
# Default: 0
ClientPacketQueueSize = 0
# Maximum number of packets in burst.
# Execution will be aborted and thread released if more packets executed in raw.
# 0 - use value MaxReadPerPass + 1 (from mmo.properties)
# Default: 0
ClientPacketQueueMaxBurstSize = 50
# Maximum number of packets per second.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 80
ClientPacketQueueMaxPacketsPerSecond = 80
# Average number of packets per second calculated during this interval.
# Using larger value decrease number of false kicks, but slower reaction to flood.
# Avoid using too low or too high values, recommended between 3 and 10.
# Default: 5
ClientPacketQueueMeasureInterval = 5
# Maximum average number of packets per second during measure interval.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 40
ClientPacketQueueMaxAveragePacketsPerSecond = 40
# Maximum number of flood triggers per minute.
# Client will be kicked if more floods detected.
# Default: 2
ClientPacketQueueMaxFloodsPerMin = 2
# Maximum number of queue overflows per minute.
# After overflow all incoming packets from client are dropped until queue is flushed.
# Client will be kicked if more queue overflows detected.
# Default: 1
ClientPacketQueueMaxOverflowsPerMin = 1
# Maximum number of buffer underflows per minute.
# Client will be kicked if more underflow exceptions detected.
# Default: 1
ClientPacketQueueMaxUnderflowsPerMin = 1
# Maximum number of unknown packets per minute.
# Client will be kicked if more unknown packets received.
# Default: 5
ClientPacketQueueMaxUnknownPerMin = 5
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