Jump to content

Question

Posted

How i can make Delevel Manager With request item for delevel + reward for delevel?

Was something with L2ItemInstance, but i don;t know how.  

I want to take from players 1 kk adena and give 1 apiga. Thank you !

Recommended Posts

  • 0
Posted (edited)

I guess it would be something like that:

if(activeChar.getInventory().getAdena() >= 1000000){
                    activeChar.getInventory().destroyItemByItemId("Delevel manager", 57, 1000000, activeChar, activeChar);
                    activeChar.getInventory().addItem("Delevel manager", itemApigaId, itemApigaAmount, activeChar, activeChar);
                    activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(itemApigaId).addInt(itemApigaAmount));
                    activeChar.sendPacket(new ItemList(activeChar, true));
                }else{
                    activeChar.sendMessage("You dont have enough Adena");
                }

 

That you must put in the method where you make the delevel and include the code of the delevel inside the condition adena> 1kk

Edited by TGSLineage2
  • 0
Posted

                    *UPDATE*

 

No work, i don;t know how to fix this:

- Player when have lv 85 to perform delevel;

- Item request for delevel;

- Item reward after delevel;

- Exp from level 85 - 55 decrease;

L2j-Sunrise. Thank you

 

  • 0
Posted
4 minutes ago, 0flee said:

                    *UPDATE*

 

No work, i don;t know how to fix this:

- Player when have lv 85 to perform delevel;

- Item request for delevel;

- Item reward after delevel;

- Exp from level 85 - 55 decrease;

L2j-Sunrise. Thank you

 

I have a question, did it work or did it not work?

  • 0
Posted

Also, i have a code, but i don;t want to be this and i want to edit. 

Spoiler

package ai.sunriseNpc.DelevelManager;

import l2r.gameserver.data.xml.impl.ExperienceData;
import l2r.gameserver.data.xml.impl.ItemData;
import l2r.gameserver.model.actor.L2Npc;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.network.SystemMessageId;
import l2r.gameserver.network.serverpackets.NpcHtmlMessage;

import gr.sr.configsEngine.configs.impl.CustomNpcsConfigs;

import ai.npc.AbstractNpcAI;

/**
 * @author L2jSunrise Team
 * @Website www.l2jsunrise.com
 */
public class DelevelManager extends AbstractNpcAI
{
    private static final int NPC = CustomNpcsConfigs.DELEVEL_NPC_ID;
    private static final int ITEM_ID = CustomNpcsConfigs.DELEVEL_ITEM_ID;
    private static final int ITEM_COUNT_PER_LEVEL = CustomNpcsConfigs.DELEVEL_ITEM_AMOUNT;
    private static final boolean DYNAMIC_PRICES = CustomNpcsConfigs.DELEVEL_DYNAMIC_PRICE;
    private static final int MINLVL = CustomNpcsConfigs.DELEVEL_REQUIRED_LEVEL;
    
    private int getDelevelPrice(final L2PcInstance player)
    {
        return DYNAMIC_PRICES ? ITEM_COUNT_PER_LEVEL * player.getLevel() : ITEM_COUNT_PER_LEVEL;
    }
    
    public DelevelManager()
    {
        super(DelevelManager.class.getSimpleName(), "ai/sunriseNpc");
        addStartNpc(NPC);
        addFirstTalkId(NPC);
        addTalkId(NPC);
    }
    
    @Override
    public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player)
    {
        if (!CustomNpcsConfigs.ENABLE_DELEVEL_MANAGER)
        {
            player.sendMessage("Delevel manager npc is disabled by admin");
            sendMainHtmlWindow(player, npc);
            return "";
        }
        
        if (event.equalsIgnoreCase("level"))
        {
            if (player.getLevel() <= MINLVL)
            {
                player.sendMessage("Your level is too low to use this function, you must be at least " + MINLVL + 1 + " level.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.isInCombat())
            {
                player.sendMessage("Cannot use while in combat.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.getKarma() > 0)
            {
                player.sendMessage("Cannot use while hava karma.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.isEnchanting())
            {
                player.sendMessage("Cannot use while Enchanting.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.isAlikeDead())
            {
                player.sendMessage("Cannot use while Dead or Fake Death.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.destroyItemByItemId("Delevel", ITEM_ID, getDelevelPrice(player), player, true))
            {
                player.setExp(player.getStat().getExpForLevel(player.getLevel()));
                // sets exp to 0%, if you don't like people abusing this by
                // deleveling at 99% exp, comment the previous line
                player.removeExpAndSp(player.getExp() - ExperienceData.getInstance().getExpForLevel(player.getLevel() - 1), 0);
                player.rewardSkills();
                player.sendMessage("Your level has been decreased.");
            }
            else
            {
                player.sendPacket(SystemMessageId.INCORRECT_ITEM_COUNT);
            }
            
            sendMainHtmlWindow(player, npc);
            return "";
        }
        return "";
    }
    
    @Override
    public String onFirstTalk(final L2Npc npc, final L2PcInstance player)
    {
        sendMainHtmlWindow(player, npc);
        return "";
    }
    
    private void sendMainHtmlWindow(L2PcInstance player, L2Npc npc)
    {
        final NpcHtmlMessage html = getHtmlPacket(player, npc, "main.htm");
        html.replace("%MINLVL%", String.valueOf(MINLVL + 1));
        html.replace("%PLAYER%", player.getName());
        html.replace("%DELEVEL_PRICE%", String.valueOf(getDelevelPrice(player)));
        html.replace("%ITEM_NAME%", ItemData.getInstance().getTemplate(ITEM_ID).getName());
        
        player.sendPacket(html);
    }
    
    private NpcHtmlMessage getHtmlPacket(L2PcInstance player, L2Npc npc, String htmlFile)
    {
        final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
        packet.setHtml(getHtm(player.getHtmlPrefix(), htmlFile));
        return packet;
    }
}
 

 

  • 0
Posted (edited)
if (activeChar.getInventory().getAdena() >= 1000000) {
            activeChar.getInventory().destroyItemByItemId("Delevel manager", 57, 1000000, activeChar, activeChar);
            activeChar.getInventory().addItem ("Delevel manager", itemApigaId, itemApigaAmount, activeChar, activeChar);
            activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(itemApigaId).addInt(itemApigaAmount));
            activeChar.sendPacket(new ItemList(activeChar, true));
        } else {
            activeChar.sendMessage("You don't have enought Adena");
        }

Just as this does not give me errors in the acis, I would only have to replace itemApigaId by the identification of that item and itemApigaAmount by the quantity.

Edited by TGSLineage2
  • 0
Posted (edited)

The answer is on the question.

Since i dont have your sources and i cant know the name of your methods, try to follow the next steps

 

First of all, get the line where the admin set level in a player instance and see how the delevel works

for example

player.removeExpAndSp(xp,sp);

then , if your destroyitem method returns boolean, check it without even check the item count. 

for example

player.destoryItemByItemId("delevel",57,1000,null,true)

the boolean 'true' should inform the player if the item couldn't be destroyed. By doing that, you dont even need to send new message to that player about incorrect item count.

 

then, add your reward

for example

player.addItem("delevel-reward",7575,1,null,true)

 

finally, a complete code should be like that:

if (player.destroyItemByItemId("delevel",57,1000,null,true)
{
	player.removeExpAndSp(xp,sp);
	player.addItem("delevel-reward",7575,1,null,true);
}

 

Edited by melron
  • 0
Posted
12 minutes ago, melron said:

The answer is on the question.

Since i dont have your sources and i cant know the name of your methods, try to follow the next steps

 

First of all, get the line where the admin set level in a player instance and see how the delevel works

for example


player.removeExpAndSp(xp,sp);

then , if your destroyitem method returns boolean, check it without even check the item count. 

for example


player.destoryItemByItemId("delevel",57,1000,null,true)

the boolean 'true' should inform the player if the item couldn't be destroyed. By doing that, you dont even need to send new message to that player about incorrect item count.

 

then, add your reward

for example


player.addItem("delevel-reward",7575,1,null,true)

 

finally, a complete code should be like that:


if (player.destroyItemByItemId("delevel",57,1000,null,true)
{
	player.removeExpAndSp(xp,sp);
	player.addItem("delevel-reward",7575,1,null,true);
}

 

Well, thank you @melron for your effort to write here.

btu is a bit hard to understand (for me) how it;s work that xp, sp to decrease. Cuz i want just XP to decrease, not sp. i don;t know numbers for level 55.

  • 0
Posted
14 minutes ago, melron said:

The answer is on the question.

Since i dont have your sources and i cant know the name of your methods, try to follow the next steps

 

First of all, get the line where the admin set level in a player instance and see how the delevel works

for example


player.removeExpAndSp(xp,sp);

then , if your destroyitem method returns boolean, check it without even check the item count. 

for example


player.destoryItemByItemId("delevel",57,1000,null,true)

the boolean 'true' should inform the player if the item couldn't be destroyed. By doing that, you dont even need to send new message to that player about incorrect item count.

 

then, add your reward

for example


player.addItem("delevel-reward",7575,1,null,true)

 

finally, a complete code should be like that:


if (player.destroyItemByItemId("delevel",57,1000,null,true)
{
	player.removeExpAndSp(xp,sp);
	player.addItem("delevel-reward",7575,1,null,true);
}

 

Well it seems that if it is better coded.

  • 0
Posted (edited)

I have complete with my code and this is final code, idk if it's works cuz i compile again and replace core.

Spoiler

if (player.destroyItemByItemId("delevel", 57, 1000, null, true))
            {
                player.removeExpAndSp(player.getExp() - ExperienceData.getInstance().getExpForLevel(player.getLevel() - 1), 0);
                player.addItem("delevel-reward", 7575, 1, null, true);
            }

Also, i do not understand to explain this line and what he do exactly

 

 

ExperienceData.getInstance().getExpForLevel(player.getLevel() - 1), 0);

Edited by 0flee

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Opening December 6th at 19:00 (GMT +3)! Open Beta Test from November 30th!   https://l2soe.com/   🌟 Introducing L2 Saga of Eternia: A Revolution in Lineage 2 High Five! 🌟   Dear Lineage 2 enthusiasts, Prepare to witness the future of private servers! L2 Saga of Eternia is not just another High Five project—it’s a game-changing experience designed to compete with the giants of the Lineage 2 private server scene. Built for the community, by the community, we’re here to raise the bar in quality, innovation, and longevity. What Sets Us Apart? 💎 No Wipes, Ever Say goodbye to the fear of losing your progress. Our server is built to last and will never close. Stability and consistency are our promises to you. ⚔️ Weekly New Content Our dedicated development team ensures fresh challenges, events, and updates every week. From custom quests to exclusive features, there will always be something exciting to explore. 💰 No Pay-to-Win Skill and strategy matter most here. Enjoy a balanced gameplay environment where your achievements come from effort, not your wallet. 🌍 A Massive Community With 2000+ players expected, join a vibrant and active community of like-minded adventurers ready to conquer the world of Aden. 🏆 Fair and Competitive Gameplay Our systems are designed to promote healthy competition while avoiding abusive mechanics and exploits. 🔧 Professional Development From advanced bug fixes to carefully curated content, we pride ourselves on smooth performance, no lag, and unparalleled server quality. Key Features Chronicle: High Five with unique interface Rate: Dynamic x10 rates Class Balance: Carefully fine-tuned for a fair experience PvP Focused: PvP Ranking & aura display effect for 3 Top PvPers every week Custom Events: Seasonal and permanent events to keep you engaged Additional Features:   Custom Endgame Content: Introduce unique dungeons, raids, or zones unavailable in other servers. Player-Driven Economy: Implement a strong market system and avoid overinflated drops or rewards. Epic Siege Battles: Announce special large-scale sieges and PvP events. Incentives for Streamers and Clans: Attract influencers and big clans to boost server publicity. Roadmap Transparency: Share a public roadmap of planned updates to build trust and excitemen   Here you can read all the features: https://l2soe.com/features   Video preview: Join the Revolution! This is your chance to be part of something legendary. L2 Saga of Eternia is not just a server; it’s a movement to redefine what Lineage 2 can be. Whether you’re a seasoned veteran or a newcomer to the world of Aden, we invite you to experience Lineage 2 at its finest.   Official Launch Date: December 6th 2024 Website: https://l2soe.com/ Facebook: https://www.facebook.com/l2soe Discord: https://discord.com/invite/l2eternia   Let’s build the ultimate Lineage 2 experience together. See you in-game! 🎮
    • That's like a tutorial on how to run l2 on MacOS Xd but good job for the investigation. 
    • small update: dc robe set sold   wts adena 1kk = 1.5$ 
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hood-services https://campsite.bio/utchihaamkt
    • Why adena in this sever so expensive 🙂
  • Topics

×
×
  • Create New...