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How i can make Delevel Manager With request item for delevel + reward for delevel?

Was something with L2ItemInstance, but i don;t know how.  

I want to take from players 1 kk adena and give 1 apiga. Thank you !

Do you want do it as command or npc?

You want the level to go down by 1 or more than 1 or the player to specify how much he wants to go down

Edited by TGSLineage2

  • Author

from 85 to 55. I have npc. with bypass

I guess it would be something like that:

if(activeChar.getInventory().getAdena() >= 1000000){
                    activeChar.getInventory().destroyItemByItemId("Delevel manager", 57, 1000000, activeChar, activeChar);
                    activeChar.getInventory().addItem("Delevel manager", itemApigaId, itemApigaAmount, activeChar, activeChar);
                    activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(itemApigaId).addInt(itemApigaAmount));
                    activeChar.sendPacket(new ItemList(activeChar, true));
                }else{
                    activeChar.sendMessage("You dont have enough Adena");
                }

 

That you must put in the method where you make the delevel and include the code of the delevel inside the condition adena> 1kk

Edited by TGSLineage2

  • Author

Apiga was an exemple, i want to replace with another item

  • Author

for reward was something like this 

player.addItem("xxxx", 57, 10, null, true);

 

  • Author

                    *UPDATE*

 

No work, i don;t know how to fix this:

- Player when have lv 85 to perform delevel;

- Item request for delevel;

- Item reward after delevel;

- Exp from level 85 - 55 decrease;

L2j-Sunrise. Thank you

 

4 minutes ago, 0flee said:

                    *UPDATE*

 

No work, i don;t know how to fix this:

- Player when have lv 85 to perform delevel;

- Item request for delevel;

- Item reward after delevel;

- Exp from level 85 - 55 decrease;

L2j-Sunrise. Thank you

 

I have a question, did it work or did it not work?

  • Author

Also, i have a code, but i don;t want to be this and i want to edit. 

Spoiler

package ai.sunriseNpc.DelevelManager;

import l2r.gameserver.data.xml.impl.ExperienceData;
import l2r.gameserver.data.xml.impl.ItemData;
import l2r.gameserver.model.actor.L2Npc;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.network.SystemMessageId;
import l2r.gameserver.network.serverpackets.NpcHtmlMessage;

import gr.sr.configsEngine.configs.impl.CustomNpcsConfigs;

import ai.npc.AbstractNpcAI;

/**
 * @author L2jSunrise Team
 * @Website www.l2jsunrise.com
 */
public class DelevelManager extends AbstractNpcAI
{
    private static final int NPC = CustomNpcsConfigs.DELEVEL_NPC_ID;
    private static final int ITEM_ID = CustomNpcsConfigs.DELEVEL_ITEM_ID;
    private static final int ITEM_COUNT_PER_LEVEL = CustomNpcsConfigs.DELEVEL_ITEM_AMOUNT;
    private static final boolean DYNAMIC_PRICES = CustomNpcsConfigs.DELEVEL_DYNAMIC_PRICE;
    private static final int MINLVL = CustomNpcsConfigs.DELEVEL_REQUIRED_LEVEL;
    
    private int getDelevelPrice(final L2PcInstance player)
    {
        return DYNAMIC_PRICES ? ITEM_COUNT_PER_LEVEL * player.getLevel() : ITEM_COUNT_PER_LEVEL;
    }
    
    public DelevelManager()
    {
        super(DelevelManager.class.getSimpleName(), "ai/sunriseNpc");
        addStartNpc(NPC);
        addFirstTalkId(NPC);
        addTalkId(NPC);
    }
    
    @Override
    public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player)
    {
        if (!CustomNpcsConfigs.ENABLE_DELEVEL_MANAGER)
        {
            player.sendMessage("Delevel manager npc is disabled by admin");
            sendMainHtmlWindow(player, npc);
            return "";
        }
        
        if (event.equalsIgnoreCase("level"))
        {
            if (player.getLevel() <= MINLVL)
            {
                player.sendMessage("Your level is too low to use this function, you must be at least " + MINLVL + 1 + " level.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.isInCombat())
            {
                player.sendMessage("Cannot use while in combat.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.getKarma() > 0)
            {
                player.sendMessage("Cannot use while hava karma.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.isEnchanting())
            {
                player.sendMessage("Cannot use while Enchanting.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.isAlikeDead())
            {
                player.sendMessage("Cannot use while Dead or Fake Death.");
                sendMainHtmlWindow(player, npc);
                return "";
            }
            
            if (player.destroyItemByItemId("Delevel", ITEM_ID, getDelevelPrice(player), player, true))
            {
                player.setExp(player.getStat().getExpForLevel(player.getLevel()));
                // sets exp to 0%, if you don't like people abusing this by
                // deleveling at 99% exp, comment the previous line
                player.removeExpAndSp(player.getExp() - ExperienceData.getInstance().getExpForLevel(player.getLevel() - 1), 0);
                player.rewardSkills();
                player.sendMessage("Your level has been decreased.");
            }
            else
            {
                player.sendPacket(SystemMessageId.INCORRECT_ITEM_COUNT);
            }
            
            sendMainHtmlWindow(player, npc);
            return "";
        }
        return "";
    }
    
    @Override
    public String onFirstTalk(final L2Npc npc, final L2PcInstance player)
    {
        sendMainHtmlWindow(player, npc);
        return "";
    }
    
    private void sendMainHtmlWindow(L2PcInstance player, L2Npc npc)
    {
        final NpcHtmlMessage html = getHtmlPacket(player, npc, "main.htm");
        html.replace("%MINLVL%", String.valueOf(MINLVL + 1));
        html.replace("%PLAYER%", player.getName());
        html.replace("%DELEVEL_PRICE%", String.valueOf(getDelevelPrice(player)));
        html.replace("%ITEM_NAME%", ItemData.getInstance().getTemplate(ITEM_ID).getName());
        
        player.sendPacket(html);
    }
    
    private NpcHtmlMessage getHtmlPacket(L2PcInstance player, L2Npc npc, String htmlFile)
    {
        final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
        packet.setHtml(getHtm(player.getHtmlPrefix(), htmlFile));
        return packet;
    }
}
 

 

  • Author
1 minute ago, TGSLineage2 said:

I have a question, did it work or did it not work?

No work. I get some errors in Eclipse.

if (activeChar.getInventory().getAdena() >= 1000000) {
            activeChar.getInventory().destroyItemByItemId("Delevel manager", 57, 1000000, activeChar, activeChar);
            activeChar.getInventory().addItem ("Delevel manager", itemApigaId, itemApigaAmount, activeChar, activeChar);
            activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(itemApigaId).addInt(itemApigaAmount));
            activeChar.sendPacket(new ItemList(activeChar, true));
        } else {
            activeChar.sendMessage("You don't have enought Adena");
        }

Just as this does not give me errors in the acis, I would only have to replace itemApigaId by the identification of that item and itemApigaAmount by the quantity.

Edited by TGSLineage2

The answer is on the question.

Since i dont have your sources and i cant know the name of your methods, try to follow the next steps

 

First of all, get the line where the admin set level in a player instance and see how the delevel works

for example

player.removeExpAndSp(xp,sp);

then , if your destroyitem method returns boolean, check it without even check the item count. 

for example

player.destoryItemByItemId("delevel",57,1000,null,true)

the boolean 'true' should inform the player if the item couldn't be destroyed. By doing that, you dont even need to send new message to that player about incorrect item count.

 

then, add your reward

for example

player.addItem("delevel-reward",7575,1,null,true)

 

finally, a complete code should be like that:

if (player.destroyItemByItemId("delevel",57,1000,null,true)
{
	player.removeExpAndSp(xp,sp);
	player.addItem("delevel-reward",7575,1,null,true);
}

 

Edited by melron

  • Author
12 minutes ago, melron said:

The answer is on the question.

Since i dont have your sources and i cant know the name of your methods, try to follow the next steps

 

First of all, get the line where the admin set level in a player instance and see how the delevel works

for example


player.removeExpAndSp(xp,sp);

then , if your destroyitem method returns boolean, check it without even check the item count. 

for example


player.destoryItemByItemId("delevel",57,1000,null,true)

the boolean 'true' should inform the player if the item couldn't be destroyed. By doing that, you dont even need to send new message to that player about incorrect item count.

 

then, add your reward

for example


player.addItem("delevel-reward",7575,1,null,true)

 

finally, a complete code should be like that:


if (player.destroyItemByItemId("delevel",57,1000,null,true)
{
	player.removeExpAndSp(xp,sp);
	player.addItem("delevel-reward",7575,1,null,true);
}

 

Well, thank you @melron for your effort to write here.

btu is a bit hard to understand (for me) how it;s work that xp, sp to decrease. Cuz i want just XP to decrease, not sp. i don;t know numbers for level 55.

14 minutes ago, melron said:

The answer is on the question.

Since i dont have your sources and i cant know the name of your methods, try to follow the next steps

 

First of all, get the line where the admin set level in a player instance and see how the delevel works

for example


player.removeExpAndSp(xp,sp);

then , if your destroyitem method returns boolean, check it without even check the item count. 

for example


player.destoryItemByItemId("delevel",57,1000,null,true)

the boolean 'true' should inform the player if the item couldn't be destroyed. By doing that, you dont even need to send new message to that player about incorrect item count.

 

then, add your reward

for example


player.addItem("delevel-reward",7575,1,null,true)

 

finally, a complete code should be like that:


if (player.destroyItemByItemId("delevel",57,1000,null,true)
{
	player.removeExpAndSp(xp,sp);
	player.addItem("delevel-reward",7575,1,null,true);
}

 

Well it seems that if it is better coded.

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