Jump to content

Recommended Posts

Posted (edited)

Make a zone required party with minimum members for lucera.

 


package zones;

import java.util.Collection;
import java.util.Iterator;
import l2.gameserver.instancemanager.ReflectionManager;
import l2.gameserver.listener.zone.OnZoneEnterLeaveListener;
import l2.gameserver.model.Creature;
import l2.gameserver.model.Party;
import l2.gameserver.model.Player;
import l2.gameserver.model.Zone;
import l2.gameserver.network.l2.components.CustomMessage;
import l2.gameserver.network.l2.s2c.ExShowScreenMessage;
import l2.gameserver.scripts.ScriptFile;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class PartyZone implements OnZoneEnterLeaveListener, ScriptFile {
	private static final Logger bEb = LoggerFactory.getLogger(PartyZone.class);
	private static final PartyZone bHe = new PartyZone();
	private static final String bHf = "PartyZone";
	private Object PartyInfo;

	public PartyZone() {
	}

	public void onLoad() {
		byte var1 = 0;
		Collection var2 = ReflectionManager.DEFAULT.getZones();
		Iterator var3 = var2.iterator();

		while(var3.hasNext()) {
			Zone var4 = (Zone)var3.next();
			if (var4.getParams().getBool("PartyZone", false)) {
				var4.addListener(bHe);
			}
		}

		if (var1 > 0) {
			bEb.info("PartyZone: added {} party zone(s).", Integer.valueOf(var1));
		}

	}

	public void onReload() {
		this.onShutdown();
		this.onLoad();
	}

	public void onShutdown() {
		Collection var1 = ReflectionManager.DEFAULT.getZones();
		Iterator var2 = var1.iterator();

		while(var2.hasNext()) {
			Zone var3 = (Zone)var2.next();
			if (var3.getParams().getBool("PartyZone", false)) {
				var3.removeListener(bHe);
			}
		}

	}

	public void onZoneEnter(Zone var1, Creature var2) {
		if (var2.isPlayer()) {
			Player var3 = var2.getPlayer();
			Party var4 = var3.getParty();
			if (var4 == null) {
				String var10 = (new CustomMessage("zone.services.PartyZone", var3, new Object[0])).toString();
				var3.sendPacket(new ExShowScreenMessage(var10, 10000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, false));
				var3.teleToClosestTown();
			}

			if (var3.getParty().getMemberCount() <= 4) {
				String var10 = (new CustomMessage("zone.services.PartyZone", var3, new Object[0])).toString();
				var3.sendPacket(new ExShowScreenMessage(var10, 10000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, false));
				var3.teleToClosestTown();
			}
		}

	}

	public void onZoneLeave(Zone var1, Creature var2) {
	}
}

 

Next you have to add this parameter in zone:         <set name="PartyZone" val="true" />

 

For example:

 

    <zone name="[primeval_peace1]" type="fun" >
            <coords loc="10408 -27395 -4290 -1290" />
            <coords loc="12065 -25334 -4290 -1290" />
            <coords loc="12223 -23159 -4290 -1290" />
            <coords loc="10424 -22340 -4290 -1290" />
            <coords loc="9566 -23131 -4290 -1290" />
            <coords loc="9290 -24261 -4290 -1290" />
        </polygon>
    </zone>

 

Make it like this:

 

    <zone name="[primeval_peace1]" type="fun" >

    <set name="PartyZone" val="true" />
            <coords loc="10408 -27395 -4290 -1290" />
            <coords loc="12065 -25334 -4290 -1290" />
            <coords loc="12223 -23159 -4290 -1290" />
            <coords loc="10424 -22340 -4290 -1290" />
            <coords loc="9566 -23131 -4290 -1290" />
            <coords loc="9290 -24261 -4290 -1290" />
        </polygon>
    </zone>

 

Then go to en string gameserver\data\string and add this line:

zone.services.PartyZone=You Are Not Currently In A Party With Minimum 5 Party Members So You Cannot Enter.

And this line to ru string gameserver\data\string:

zone.services.PartyZone=Вы не находитесь в партии с минимум 5 членами партии Так что вы не можете войти.

If you want to change the value of minimum players then you have to change the number 4 in this line in ext:

if (var3.getParty().getMemberCount() <= 4) {

 

DOWNLOAD EXT

 

This is a simple code i make it for my needs you can remake it as you want don't spam this topic.

Edited by • Punisher •
Posted (edited)

I don't think deleting my reply is by any means the right thing to do here. I am not spamming, I am expressing my opinion and helping/warning admins that might want to use a party zone in their own server.

Your code works, I am just saying how to improve it, I did not force you to do it but someone might want my opinion.

 

Reposted:

 

 

Variable naming is terrible.

byte var1 = 0;

This will always be 0,

 

since you don't check if the players leave the party while within the zone, a simple check in the teleporter would be enough. This whole code can be replaced by 1 line of code.

 

In addition to that, the method onZoneEnter, can be made like so:

 

    public void onZoneEnter(Zone zone, Creature creature)
    {
        if (creature.isPlayer() && (creature.getPlayer().getParty() == null || creature.getParty().getMembers().size() < 5))
        {
            creature.getPlayer().sendMessage("You are not in a party that consists of 5 or more members, you cannot enter the party zone.");
            creature.getPlayer().teleToClosestTown();
        }
    }

 

 

Generally, the idea to teleport players back, the moment they teleport in the zone is very very bad and will result in a laggy, long teleport or even some critical errors.

Edited by An4rchy
Posted (edited)

First of all your code is not working and as i say in description i make it for my needs if you can make it better you can reshare it this maybe helps more than to judge my code when you dont give any solution here, a simple teleport is not better since you can walk into the zone!

Edited by • Punisher •
Posted (edited)

Why would someone walk all the way to the Party zone? :D

 

But even if he did, a party zone that needs 3 people to enter should have difficult to kill mobs, therefore someone going there solo (by walking) would achieve nothing for him other than wasting his time.

 

Anyway, I just pointed out how to improve your code, perhaps you should implement my improvements in your other codes too. The logic ‘if it works, it’s ok’ is not quite right and you should consider all possibilities when you code something.

Edited by An4rchy
Posted
16 hours ago, An4rchy said:

I don't think deleting my reply by any means the right thing to do here. I am not spamming, I am expressing my opinion and helping/warning admins that might want to use a party zone in their own server.

Your code works, I am just saying how to improve it, I did not force you to do it but someone might want my opinion.

 

Reposted:

Variable naming is terrible,.


byte var1 = 0;

This will always be 0,

 

You really point out var name to an amateur person who have no idea what java is? We are in 2020 and sharing 10 lines of code which is against rules while deleting other's comment or chat ban them if the post does not contain "Thanks ! Very useful code". 

 

So again don't bother.

Posted (edited)
10 minutes ago, Elfocrash said:

Tbh the code looks like it's been decompiled, there is no way he wrote this. Not because he is bad but because there is no way a human being actually writes code like this.

 

  • The static final field names look obfuscated
  • The Object PartyInfo makes it seem like there was a class named PartyInfo that he didn't have access to
  • This collection var and iterator is what the IL code will be converted to in a stream().foreach if I'm not wrong
  • var1, var2, var3, var4 are decompiling names
  • The empty public constructor 

Lucera doesnt give you source the only you can do is to create extensions with intelij or the IDEA program you are using in my subject (im not professional java coder) i just take some examples and i make it thats all nothing special ! 

Edited by Dragic
Posted
4 minutes ago, Elfocrash said:

I know it doesn't give you source but it doesn't force you to name the fields or write the implementations in some special way. I've written code for Lucera's plugin engine before and they look like normal code with some listeners

I would say the same thing if I were you but we are not all on the same level :laughing:

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • EspadaWorld Reborn - Lineage 2 High Five Private Server Official Website: https://l2espadaworld.com   GitHub Presentation: https://github.com/worldespada-cloud/EspadaWorld   About EspadaWorld Reborn   EspadaWorld Reborn is a cinematic Lineage 2 High Five private server project built on a customized FandC / L2J-style High Five core. The project is focused on balanced gameplay, PvP competition, PvE progression, custom systems, vote rewards, rankings, protection integration, website features, and long-term stability. EspadaWorld is not a clean stock pack. The server has been extended with custom systems, website integration, vote reward logic, protection-related modules, custom instance content, gameplay improvements, and server-side adjustments. Server Foundation Chronicle: Lineage 2 High Five Base: FandC High Five core, heavily customized Core style: L2J-based server architecture Build system: Apache Ant Java target: Java 25 Database: MySQL Project type: Active development / production server environment Main Features - Custom Lineage 2 High Five server environment - FandC-based core with custom improvements - Custom Community Board systems - Player ranking systems - PvP-focused gameplay logic - PvE progression support - Custom Espada instance and custom gameplay content - Vote reward system with multiple vote website integrations - Unified .getreward command - Website, account, ranking, vote, media, and download integration - Protection module integration - Admin tools and server management systems - Datapack and server packaging scripts Vote Reward System EspadaWorld includes a custom vote reward flow based around the .getreward command. The system verifies votes from all enabled vote websites and gives one unified global reward only after all required votes are confirmed. Current vote integration includes: - iTopZ - HopZone - L2Network - L2JBrasil - L2TopZone - L2Votes Vote system features: - Unified reward after all votes are confirmed - Configurable global reward list - Item amount and chance configuration - Cooldown / reuse protection - HWID / IP-based reward protection - Debug logging for vote verification - Anti-abuse logic for repeated reward claims Protection & Security The project includes protection-related modules and integration points designed to improve server and client-side security. Protection-related areas include: - Runtime protection module integration - Client protection support - Server-side validation systems - Anti-abuse logic around vote rewards and account actions - Configuration-driven security behavior - Release packaging support for protected builds Private protection details, keys, internal configuration, and production security data are not public. Custom Gameplay Content EspadaWorld Reborn includes custom gameplay work designed to give the server its own identity while keeping the Lineage 2 High Five feeling. Examples of custom content and systems: - Custom Espada instance - PvP-oriented systems and zones - PvE progression systems - Ranking and competition systems - Community Board extensions - Custom HTML and datapack content - Gameplay scripts and server-side feature extensions - Vote reward progression Website & Community Platform EspadaWorld also includes a modern web platform connected to the server community. Website features include: - Modern responsive website - Account panel - Download section - Vote section - Ranking pages - Media section - News and information system - Admin-controlled website settings - Theme/template system - SEO optimization - Performance optimization The website has been optimized for speed, accessibility, best practices, and SEO, offering a clean public presentation for the server and community. Useful Links Website: https://l2espadaworld.com   GitHub Presentation: https://github.com/worldespada-cloud/EspadaWorld   EspadaWorld Reborn is a cinematic Lineage 2 High Five private server project built on a customized FandC-based core.
    • Hi,im looking for "stable" mid rate high five l2j files source included,i prefer not clean files but something already used by another server in the past,if you have something intrested and not shared pm me.
    • Hello, We are currently looking for an experienced Lineage 2 High Five client developer for our project EldoriaWorld. At the moment we need help with: High Five client edits Launcher integration Interface/UI improvements Branding changes Textures/icons/loading screens System modifications Client optimization We already have website, launcher setup and server infrastructure prepared. If interested, please message me with: your experience previous projects/work contact details Contact: Telegram: FrankJan Discord: LosBanannos Regards, Frank EldoriaWorld
    • Hi guys, I am interested. Added you on Telegram. Please reply.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..