Hi everyone I've recently embarqued in a new challenge. I'm trying to create a custom hunting quest. I've used Lector's quest (258_BringWolfPelt1) as my model.
So basicly what I'm trying to achieve is people getting rewarded for hunting "x" npc. Here's Lector's original script:
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
So what I've done is that I changed the new NPC ID and the level requiered to start this quest that's it, and the Monster ID that need to be hunted. Here's the deal the quest do not work I'm getting the infamous "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" before you ask, yes the character that i'm trying to start the quest is level 76+, also I'm using L2J Orion datapack changeset 20 created by Vilmis https://www.l2jorion.com/ if I'm asking for help is because I'm fairly new to this. Thank you for trying to help me !
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> X Advertises his discord server in forums etc trying to sell @everyone posts
> Buyer doesn't understand why the purchase wasn't getting any new players
Clownery. So all in one, imho buying this kind of stuff is not worth at all, despite the low proportion of real people in these servers got discord muted either way, especially becuse you get pinged and informed 42930423904 a day about some new lineage 2 server that was made just for money and sucks too.
If your main goal is to reach active L2 players in Lithuania, Discord is honestly the best bet right now. Most of the old forum traffic died down, but Discord groups stay busy with trading, clan recruiting, and events. Just make sure you check how engaged the channel actually is before spending money, some look big but aren’t that active.
Question
KarlL2
Hi everyone I've recently embarqued in a new challenge. I'm trying to create a custom hunting quest. I've used Lector's quest (258_BringWolfPelt1) as my model.
So basicly what I'm trying to achieve is people getting rewarded for hunting "x" npc. Here's Lector's original script:
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
qn = "258_BringWolfPelt1"
WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "30001-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel() >= 3 :
htmltext = "30001-02.htm"
else:
htmltext = "30001-01.htm"
st.exitQuest(1)
else :
if st.getQuestItemsCount(WOLF_PELT) < 40 :
htmltext = "30001-05.htm"
else :
st.takeItems(WOLF_PELT,-1)
count=0
while not count :
for item in REWARDS.keys() :
qty,chance=REWARDS[item]
if st.getRandom(100) < chance and count == 0 :
st.giveItems(item,st.getRandom(qty)+1)
count+=1
if chance < 7 :
st.playSound("ItemSound.quest_jackpot")
htmltext = "30001-06.htm"
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
count = st.getQuestItemsCount(WOLF_PELT)
numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
if st.getRandom(100) <chance :
numItems = numItems + 1
if count+numItems>=40 :
numItems = 40 - count
if numItems != 0 :
st.playSound("ItemSound.quest_middle")
st.set("cond","2")
else :
st.playSound("ItemSound.quest_itemget")
st.giveItems(WOLF_PELT,int(numItems))
return
QUEST = Quest(258,qn,"Bring Wolf Pelt1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30001)
QUEST.addTalkId(30001)
QUEST.addKillId(20120)
QUEST.addKillId(20442)
STARTED.addQuestDrop(20120,WOLF_PELT,1)
and here's my version of the script:
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
qn = "1002_HuntTest"
WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "30001-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel() >= 76 :
htmltext = "30001-02.htm"
else:
htmltext = "30001-01.htm"
st.exitQuest(1)
else :
if st.getQuestItemsCount(WOLF_PELT) < 40 :
htmltext = "30001-05.htm"
else :
st.takeItems(WOLF_PELT,-1)
count=0
while not count :
for item in REWARDS.keys() :
qty,chance=REWARDS[item]
if st.getRandom(100) < chance and count == 0 :
st.giveItems(item,st.getRandom(qty)+1)
count+=1
if chance < 7 :
st.playSound("ItemSound.quest_jackpot")
htmltext = "30001-06.htm"
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
count = st.getQuestItemsCount(WOLF_PELT)
numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
if st.getRandom(100) <chance :
numItems = numItems + 1
if count+numItems>=40 :
numItems = 40 - count
if numItems != 0 :
st.playSound("ItemSound.quest_middle")
st.set("cond","2")
else :
st.playSound("ItemSound.quest_itemget")
st.giveItems(WOLF_PELT,int(numItems))
return
QUEST = Quest(1002,qn,"HuntTest")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(35098)
QUEST.addTalkId(35098)
QUEST.addKillId(20221)
STARTED.addQuestDrop(20221,WOLF_PELT,1)
So what I've done is that I changed the new NPC ID and the level requiered to start this quest that's it, and the Monster ID that need to be hunted. Here's the deal the quest do not work I'm getting the infamous "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" before you ask, yes the character that i'm trying to start the quest is level 76+, also I'm using L2J Orion datapack changeset 20 created by Vilmis https://www.l2jorion.com/ if I'm asking for help is because I'm fairly new to this. Thank you for trying to help me !
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