Hi everyone I've recently embarqued in a new challenge. I'm trying to create a custom hunting quest. I've used Lector's quest (258_BringWolfPelt1) as my model.
So basicly what I'm trying to achieve is people getting rewarded for hunting "x" npc. Here's Lector's original script:
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
So what I've done is that I changed the new NPC ID and the level requiered to start this quest that's it, and the Monster ID that need to be hunted. Here's the deal the quest do not work I'm getting the infamous "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" before you ask, yes the character that i'm trying to start the quest is level 76+, also I'm using L2J Orion datapack changeset 20 created by Vilmis https://www.l2jorion.com/ if I'm asking for help is because I'm fairly new to this. Thank you for trying to help me !
Hi, i sell adventurer 77 with some 78 skills, 2 subs done and last sub 60 lvl
perma vip, red cloak, pirate hat and vitallity pots
safe email, i use MM Pufa add my discord _flamber
1. 50 euro for my time, coding and debuging.
2. Too bad You didn't incluce whole conversation
1. if the job isn't done in the time you said.
the client doesn't care that you're wasting time. Does anyone know if the child is being drugged?
2. Send the whole conversation to see if even one line will be different.
folly has short legs you know that saying ?
Anyway I'm still waiting for the €50 to complete the refund 😉
Thank You for posting it. Too bad You didn't incluce whole conversation, but I won't bother.
Yes, customer paid 50% of the payment - 150 euro. He decided to bail, I don't mind. I offered to refund 100 euro, 50 euro for my time, coding and debuging, which 50 euro is...laugh at this point...But customer refused to gave me his Revolut account details.
I will refund 100 euro to customer via payment history and post proof here.
That's all from me.
Take care
DONE:
Question
KarlL2
Hi everyone I've recently embarqued in a new challenge. I'm trying to create a custom hunting quest. I've used Lector's quest (258_BringWolfPelt1) as my model.
So basicly what I'm trying to achieve is people getting rewarded for hunting "x" npc. Here's Lector's original script:
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
qn = "258_BringWolfPelt1"
WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "30001-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel() >= 3 :
htmltext = "30001-02.htm"
else:
htmltext = "30001-01.htm"
st.exitQuest(1)
else :
if st.getQuestItemsCount(WOLF_PELT) < 40 :
htmltext = "30001-05.htm"
else :
st.takeItems(WOLF_PELT,-1)
count=0
while not count :
for item in REWARDS.keys() :
qty,chance=REWARDS[item]
if st.getRandom(100) < chance and count == 0 :
st.giveItems(item,st.getRandom(qty)+1)
count+=1
if chance < 7 :
st.playSound("ItemSound.quest_jackpot")
htmltext = "30001-06.htm"
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
count = st.getQuestItemsCount(WOLF_PELT)
numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
if st.getRandom(100) <chance :
numItems = numItems + 1
if count+numItems>=40 :
numItems = 40 - count
if numItems != 0 :
st.playSound("ItemSound.quest_middle")
st.set("cond","2")
else :
st.playSound("ItemSound.quest_itemget")
st.giveItems(WOLF_PELT,int(numItems))
return
QUEST = Quest(258,qn,"Bring Wolf Pelt1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30001)
QUEST.addTalkId(30001)
QUEST.addKillId(20120)
QUEST.addKillId(20442)
STARTED.addQuestDrop(20120,WOLF_PELT,1)
and here's my version of the script:
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
qn = "1002_HuntTest"
WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "30001-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel() >= 76 :
htmltext = "30001-02.htm"
else:
htmltext = "30001-01.htm"
st.exitQuest(1)
else :
if st.getQuestItemsCount(WOLF_PELT) < 40 :
htmltext = "30001-05.htm"
else :
st.takeItems(WOLF_PELT,-1)
count=0
while not count :
for item in REWARDS.keys() :
qty,chance=REWARDS[item]
if st.getRandom(100) < chance and count == 0 :
st.giveItems(item,st.getRandom(qty)+1)
count+=1
if chance < 7 :
st.playSound("ItemSound.quest_jackpot")
htmltext = "30001-06.htm"
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
count = st.getQuestItemsCount(WOLF_PELT)
numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
if st.getRandom(100) <chance :
numItems = numItems + 1
if count+numItems>=40 :
numItems = 40 - count
if numItems != 0 :
st.playSound("ItemSound.quest_middle")
st.set("cond","2")
else :
st.playSound("ItemSound.quest_itemget")
st.giveItems(WOLF_PELT,int(numItems))
return
QUEST = Quest(1002,qn,"HuntTest")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(35098)
QUEST.addTalkId(35098)
QUEST.addKillId(20221)
STARTED.addQuestDrop(20221,WOLF_PELT,1)
So what I've done is that I changed the new NPC ID and the level requiered to start this quest that's it, and the Monster ID that need to be hunted. Here's the deal the quest do not work I'm getting the infamous "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" before you ask, yes the character that i'm trying to start the quest is level 76+, also I'm using L2J Orion datapack changeset 20 created by Vilmis https://www.l2jorion.com/ if I'm asking for help is because I'm fairly new to this. Thank you for trying to help me !
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