Jump to content
  • 0

Τι είναι αυτά;;


BmXaC

Question

Καλησπέρα στην ομάδα, λοιπόν να μπω αμέσως στο θέμα έχω ένα Pack L2JFrozen μαζί με τα Source τα έχω βάλει μέσα στο eclipse.

Αλλα βλέπω λένε διάφορα για "svn" και τα source μου μέσα έχουν και ένα "svnVerison" τι είναι αυτό σε τι χρησιμεύει το χρειάζομαι για κάπου;
και η επομένη ερώτηση είναι για το subclipse τι είναι τι κάνει και αν το χρειάζομαι! 

ευχαριστώ εκ των πρότερων!

Link to comment
Share on other sites

11 answers to this question

Recommended Posts

  • 0
4 hours ago, BmXaC said:

Καλησπέρα στην ομάδα, λοιπόν να μπω αμέσως στο θέμα έχω ένα Pack L2JFrozen μαζί με τα Source τα έχω βάλει μέσα στο eclipse.

Αλλα βλέπω λένε διάφορα για "svn" και τα source μου μέσα έχουν και ένα "svnVerison" τι είναι αυτό σε τι χρησιμεύει το χρειάζομαι για κάπου;
και η επομένη ερώτηση είναι για το subclipse τι είναι τι κάνει και αν το χρειάζομαι! 

ευχαριστώ εκ των πρότερων!

 

Ειναι για να μπορεις να κανεις σεξ ελευθερα χωρις να φοβασαι οτι θα γκαστρωθει η αλλη. Την ωρα που αρχιζετε ενεργοποιεις το subversion και αυτοματα εχεις sperm-protection.

 

[Ontopic] Υπαρχουν ακριβως 37,760.23 guides που μπορεις να διαβασεις τι ειναι αυτα, πως γινεται η εγκατασταση αλλα προφανως εισαι ο τυπικος Ελληνας που βαριεται και θελει να ανοιξει σερβερ για να "παιξει με τη παρεα του μονο", οπως λενε το 99% των Ελληνων που 2 μηνες μετα ανοιγουν frozen ή mythras. [/Ontopic]

Link to comment
Share on other sites

  • 0

κάνε ποστ το κώδικα απο το build.xml να στο φτιάξω για να φύγει το έρρορ απο το version

κάνε με tag για να απαντήσω

Edited by Nightw0lf
Link to comment
Share on other sites

  • 0
7 hours ago, Kara` said:

 

Ειναι για να μπορεις να κανεις σεξ ελευθερα χωρις να φοβασαι οτι θα γκαστρωθει η αλλη. Την ωρα που αρχιζετε ενεργοποιεις το subversion και αυτοματα εχεις sperm-protection.

 

[Ontopic] Υπαρχουν ακριβως 37,760.23 guides που μπορεις να διαβασεις τι ειναι αυτα, πως γινεται η εγκατασταση αλλα προφανως εισαι ο τυπικος Ελληνας που βαριεται και θελει να ανοιξει σερβερ για να "παιξει με τη παρεα του μονο", οπως λενε το 99% των Ελληνων που 2 μηνες μετα ανοιγουν frozen ή mythras. [/Ontopic]

κανεις λαθος απλα δεν βρηκα κατι σωστο ωστε να καταλαβω φιλε μου αλλιως δεν θα ρωτουσα.

2 hours ago, Nightw0lf said:

κάνε ποστ το κώδικα απο το build.xml να στο φτιάξω για να φύγει το έρρορ απο το version

κάνε με tag για να απαντήσω

αν μπορεσεις θα σου ημουν ευγνωμων

compile:
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\build.xml:47: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
    [javac] Compiling 1443 source files to C:\Workspace bmxac\L2Jbmxac-Build\classes
    [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.5
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:42: warning: '_' used as an identifier
    [javac] 	private static final String _ = "\t";
    [javac] 	                            ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                          ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                        ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                                                               ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                                                                                                        ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] 9 warnings

 

Link to comment
Share on other sites

  • 0
16 hours ago, Nightw0lf said:

:serious:έχουμε 2020 πλέων, σταμάτησα να περιμένω :sad:

περιμενα το 2020 για να το ανεβασω :smile:

<?xml version="1.0" encoding="UTF-8"?>
<project name="L2Jbmxac-Core" default="dist" basedir=".">
	
    <description>
    	L2Jbmxac-Core
    </description>
    
    <property name="src" location="java"/>
    <property name="lib" location="lib"/>
	<property file="build_config.properties"/>
	<property name="build" location="${build_folder}"/>
    <property name="build.classes" location="${build}/classes"/>
    <property name="build.dist" location="${build}/dist"/>
	<property name="build.dist.login" location="${build.dist}/loginserver"/>
	<property name="build.dist.login.lib" location="${build.dist.login}/lib"/>
	<property name="build.dist.game" location="${build.dist}/gameserver"/>
	<property name="build.dist.game.lib" location="${build.dist.game}/lib"/>
	
    <path id="classpath">
        <fileset dir="${lib}">
        	<include name="*.jar" />
        </fileset>
    </path>   
    
    <target name="init"
    	description="Create the output directories.">

        <mkdir dir="${build}"/>
        <mkdir dir="${build.classes}"/>
        <mkdir dir="${build.dist}" />
    	<mkdir dir="${build.dist.login}" />
    	<mkdir dir="${build.dist.login.lib}" />
		<mkdir dir="${build.dist.game}" />
    	<mkdir dir="${build.dist.game.lib}" />
    </target>
	
	<target name="compile"
            depends="version"
            description="Compile the source.">

        <javac destdir="${build.classes}"
               optimize="on"
               debug="on"
               source="1.5"
               target="1.5"
        	   encoding="utf-8"
               nowarn="off">
            <src path="${src}"/>
            <classpath refid="classpath"/>   
        </javac>
    </target>

    
    <target name="jar"
            depends="compile"
            description="Create the jar file">

        <jar destfile="${build}/l2jbmxac-core.jar">
            <fileset dir="${build.classes}"/>
       </jar>
        
    	<copy todir="${build.dist.login.lib}">
            <fileset dir="${build}">
                <include name="l2jbmxac-core.jar"/>
			</fileset>
        </copy>
    	<copy todir="${build.dist.game.lib}">
            <fileset dir="${build}">
                <include name="l2jbmxac-core.jar"/>
			</fileset>
        </copy>
	</target>

    <target name="compile.gcj"
            depends="jar"
            description="Build machine executable binary">  
            
        <exec dir="." executable="gcj" failifexecutionfails="false" os="linux:Linux:freebsd:FreeBSD" >
            <arg line="-O3 ${build.dist}/l2jbmxac-core.jar  -o ${build.dist}/l2jbmxac-core --main=com.l2scoria.Server"/>
        </exec>
    </target>
 
    <target name="dist" depends="jar">
    	
    	<copy todir="${build.dist.game.lib}">
			<fileset dir="${src}/../lib">
				<include name="*.jar"/>
			</fileset>
		</copy>
    	
    	<copy todir="${build.dist.login.lib}">
			<fileset dir="${src}/../lib">
				<include name="c3p0-0.9.1.2.jar"/>
				<include name="commons-logging-1.1.jar"/>
				<include name="commons-lang-2.1.jar"/>
				<include name="mysql-connector-java-5.1.8-bin.jar"/>
				<include name="javolution.jar"/>
				<include name="l2scoria-mmocore-2.jar"/>
	        	<include name="xmlrpc-common-3.1.2.jar"/>
	        	<include name="xmlrpc-server-3.1.2.jar"/>
	        	<include name="ws-commons-util-1.0.2.jar"/>
				<include name="commons-logging-1.1.jar"/>
			</fileset>
		</copy>
        
        <copy todir="${build.dist.login}">
            <fileset dir="dist">
                <include name="LoginServer_loop.sh"/>
                <include name="startLoginServer.*"/>
            	<include name="L2AuthD.bat"/>
            	<include name="setlog.*"/>
				<include name="anti_ddos.*"/>
            	<include name="RegisterGameServer.*"/>
            </fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}">
            <fileset dir="dist">
                <include name="GameServer_loop.sh"/>
                <include name="startGameServer.*"/>
            	<include name="L2Server.bat"/> 
            	<include name="hibernate.cfg.xml"/>
            	<include name="setgame.*"/>
            	<include name="startBackup.*"/>
            </fileset>
        </copy>
    	
    	<copy todir="${build.dist}">
    	    <fileset dir="dist">
    	         <include name="Start_GameServer_noScreen.sh"/>
    	         <include name="Start_LoginServer_noScreen.sh"/>
    	         <include name="Start_GeoServer_noScreen.sh"/>
    	    </fileset>
    	</copy>
    	
		<fixcrlf 	srcdir="${build.dist.game}"
					eol="lf"
					eof="remove"
					includes="**/*.sh">
		</fixcrlf>
    	<fixcrlf 	srcdir="${build.dist.login}"
					eol="lf"
					eof="remove"
					includes="**/*.sh">
		</fixcrlf>
		
		<fixcrlf 	srcdir="${build.dist.game}"
					eol="crlf"
					eof="remove"
					includes="**/*.bat">
		</fixcrlf>
    	<fixcrlf 	srcdir="${build.dist.login}"
					eol="crlf"
					eof="remove"
					includes="**/*.bat">
		</fixcrlf>
	
    	<mkdir dir="${build.dist.game}/log" />
    	<mkdir dir="${build.dist.login}/log" />
    	<mkdir dir="${build.dist.login}/config" />
    	<mkdir dir="${build.dist.login}/config/Network" />
    	<mkdir dir="${build.dist.login}/config/Protection" />
    	<mkdir dir="${build.dist.login}/config/Standard" />
    	<mkdir dir="${build.dist.game}/config/Protection" />
    	<mkdir dir="${build.dist.game}/config/General" />
    	<mkdir dir="${build.dist.game}/config/Functions" />
    	<mkdir dir="${build.dist.game}/config/Standard/Powerpak" />
    	<mkdir dir="${build.dist.game}/config/Standard/Powerpak/Webservices" />
    	<mkdir dir="${build.dist.game}/config/Network" />
    	<mkdir dir="${build.dist.game}/config/Fun" />
        <mkdir dir="${build.dist.game}/data" />
    	<mkdir dir="${build.dist.game}/data/csv"/>
    	<mkdir dir="${build.dist.game}/data/sts"/>
    	<mkdir dir="${build.dist.game}/data/scripts"/>
    	<mkdir dir="${build.dist.game}/data/scripts/task"/>
    	
    	<copy todir="${build.dist.game}/config">
			<fileset dir="config">
				<include name="*.properties"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/config/Protection">
			<fileset dir="config/Protection">
				<include name="*.*"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/config/Functions">
    		<fileset dir="config/Functions">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/General">
    		<fileset dir="config/General">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Standard">
    		<fileset dir="config/Standard">
    			<include name="*.*"/>
    		</fileset>
    	</copy>

    	<copy todir="${build.dist.game}/config/Standard/Powerpak">
    		<fileset dir="config/Standard/Powerpak">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Standard/Powerpak/Webservices">
    	    <fileset dir="config/Standard/Powerpak/Webservices">
    	    	<include name="*.*"/>
    	    </fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/bmxac">
    	    <fileset dir="config/bmxac">
    	    	<include name="*.*"/>
    	    </fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Fun">
    		<fileset dir="config/Fun">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Network">
    		<fileset dir="config/Network">
    	 		<include name="Gameserver.ini"/>
    		</fileset>
   		</copy>
    	
    	<copy todir="${build.dist.login}/config">
			<fileset dir="config">
				<include name="telnet.properties"/>
			</fileset>
		</copy>
    	
    	<copy todir="${build.dist.login}/config/Protection">
    		<fileset dir="config/Protection">
    			<include name="MMOCore.ini"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.login}/config/Network">
    		<fileset dir="config/Network">
    			<include name="Loginserver.ini"/>
    			<include name="banned_ip.cfg"/>
    			<include name="banned_ip.xml"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.login}/config/Standard">
    		<fileset dir="config/Standard">
    			<include name="Log.cfg"/>
    			<include name="Console.cfg"/>
    			<include name="Servername.xml"/>
    		</fileset>
    	</copy>
    	

        <copy todir="${build.dist.game}/data">
            <fileset dir="data">
            	<include name="*.txt"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/data/csv">
    		<fileset dir="data/csv">
    	    	<include name="*.csv"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/data/sts">
    		<fileset dir="data/sts">
    	    	<include name="*.sts"/>
    			<include name="*.txt"/>
    		</fileset>
    	</copy>

        <delete dir="${build.classes}"/>
    	<delete file="${build}/l2jbmxac-core.jar"/>
    	
    </target>   
    
	<target name="version" depends="init" description="Create l2jbmxac-server.properties file"> 
		<tstamp> 
			<format property="build.tstamp" pattern="dd-MM-yyyy hh:mm:ss aa"/>
			</tstamp> 
		</target>
    
    <target name="clean" description="Remove the output directories">
        <delete dir="${build}"/>
    </target>
	
</project>

 

Link to comment
Share on other sites

  • 0
On 1/16/2020 at 4:01 PM, Nightw0lf said:

https://pastebin.com/XCT0S8tN

έβγαλα τα εξής

warnings, version

τωρα μου βγαζει

BUILD FAILED
C:\Workspace finest\L2Jbmxac-Core\build.xml:46: destination directory "C:\Workspace finest\L2Jbmxac-Build\classes" does not exist or is not a directory

Link to comment
Share on other sites

  • 0

ξανα δοκίμασε αν δεν δουλέψει διέγραψε αυτό το φάκελο

L2Jbmxac-Build

Link to comment
Share on other sites

  • 0
On 1/21/2020 at 6:33 PM, DenArt Designs said:

ξανα δοκίμασε αν δεν δουλέψει διέγραψε αυτό το φάκελο

L2Jbmxac-Build

Δουλεψε τελικα?
Και εμεις εχουμε το ιδιο προβλημα ακριβως.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • So excited to announce 3x Telegram Premium (6 months)   Join our official TG and participate to win!   Asocks.com - trusted proxy service providing mobile and residential proxies with a single price of $3 per 1GB   A huge locations pool and high speed will help complete all tasks    
    • Well, sorry not sorry for resurrecting old topic, but I believe it's ultimately stupid to implement license checks like Vilmis did 🙂   private static String url = "jdbc:mysql://185.80.128.233/" + getData("Zm9ydW1fZGI="); private static String username = getData("bXJjb3B5cmlnaHQ="); private static String password = getData("Y29weXJpZ2h0XzEyMw=="); con = GlobalDB.getInstance().getConnection(); PreparedStatement statement; statement = con.prepareStatement("SELECT field_6 from core_pfields_content WHERE member_id = ?"); statement.setInt(1, Config.FORUM_USER_ID); ResultSet rset = statement.executeQuery();   This awesome way of coding things leaves us with base64-encoded credentials and DB exposed and accessible globally 😉 Btw he checks his licensing data from some plugin generated table his forum uses. Vilmis took action and ensured that mrcopyright user would have only needed accesses and rights for this operation. But he forgot to ensure that his INFORMATION_SCHEMA database would not be exposed and readable... That leads us to fully readable server variables like version used (10.1.26-MariaDB-0+deb9u1 - pretty ancient DB and OS, I'd assume). From here you can go south and do some kinky stuff, if you want and have knowledge for that. But who cares, right?   Ooh, table core_pfields_content field_6 is IP address which is checked by FORUM_USER_ID. Yep, you can query all IP addresses there (124 of them right now) and also do whatever you want with them! 🙂  The most fun part? Files source has been shared what, more than 2 years ago?  Vilmis still uses very same credentials and never changed it after sources exposure - who cares. Although, "sources" may be way too strong word here. If anyone still use paid Orion versions, I'd suggest packing your shit and leaving immediately, or at least fix this incompetent fool caused problems. It's obvious Vilmis don't care or maybe doesn't even know from the first place how to solve this problem (hint hint - tiny PHP Rest API microservice which would do absolutely the same but without exposing sensitive data?). By doing that, he exposes his infrastructure and YOUR data, and he does that for more than 2 years now 🙂 Developer of century!    
    • rename the l2.bin into l2.exe
    • L2LIVE.PRO- Dynamic Mid-rates Essence Seven Signs GRAND OPENING - July 5, 20:00 GMT+3 (EEST) TEST SERVER IS OPEN - COME AND CHECK IT OUT TODAY! Join our community and be part of it at: https://www.l2live.pro https://discord.gg/k3NMgR4Dmu   Server description * EXP/SP: Dynamic (x1- x100 based on your level, *before* Sayha and EXP buffs * Adena: x50 / Item Drop: x10 / Fishing EXP increased / Attribute EXP increased * Simplified gameplay to stay in the loop while not spending hours and hours farming * Starter Pack containing very useful items for beginners * MP replenishing potions with auto-consumption * No overpowered donations L2LIVE shop * All spellbook coupons, pet spellbook coupons and master books are sold via Game Assistant * Additionally you can buy SP pouches, enchanted talismans, pet training guides and various other consumables for Adena and L-Coin * More items such as cloaks, more talismans, agathions, belts, pendants, enchantment scrolls of various grades, evolution stones, etc will be added! Shop server as a shortcut, and all retail-like ways of earning items are still here! L-Coins * Drops with small change and in random amounts from Lv60+ monsters  * All raidbosses drop random amount of L-Coin Pouches generating up to 420 Lcoin per unit. **Grand Olympiad and Events** * Grand Olympiad is held week day * Format is 1v1, unlimited weekly fights  * Heroes are declared weekly at Sunday * There are three automated events - TvT, CTF and Deathmatch, running at evenings * Orc Fortress, Battle with Balok, Keber Hunter, Archievements Box, Daily Gift Calendar provisional events are active too Custom user commands * .offlineplay command, your character will keep playing till death or server restart * .offlineshop command, keeps your shop sitting until all items are purchased * .apon / .apoff - enable/disable HP/MP autoconsume And lots of other small improvements are waiting for you!   Join our community and be part of it at: https://www.l2live.pro https://discord.gg/k3NMgR4Dmu
  • Topics

×
×
  • Create New...