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Τι είναι αυτά;;


BmXaC

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Καλησπέρα στην ομάδα, λοιπόν να μπω αμέσως στο θέμα έχω ένα Pack L2JFrozen μαζί με τα Source τα έχω βάλει μέσα στο eclipse.

Αλλα βλέπω λένε διάφορα για "svn" και τα source μου μέσα έχουν και ένα "svnVerison" τι είναι αυτό σε τι χρησιμεύει το χρειάζομαι για κάπου;
και η επομένη ερώτηση είναι για το subclipse τι είναι τι κάνει και αν το χρειάζομαι! 

ευχαριστώ εκ των πρότερων!

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4 hours ago, BmXaC said:

Καλησπέρα στην ομάδα, λοιπόν να μπω αμέσως στο θέμα έχω ένα Pack L2JFrozen μαζί με τα Source τα έχω βάλει μέσα στο eclipse.

Αλλα βλέπω λένε διάφορα για "svn" και τα source μου μέσα έχουν και ένα "svnVerison" τι είναι αυτό σε τι χρησιμεύει το χρειάζομαι για κάπου;
και η επομένη ερώτηση είναι για το subclipse τι είναι τι κάνει και αν το χρειάζομαι! 

ευχαριστώ εκ των πρότερων!

 

Ειναι για να μπορεις να κανεις σεξ ελευθερα χωρις να φοβασαι οτι θα γκαστρωθει η αλλη. Την ωρα που αρχιζετε ενεργοποιεις το subversion και αυτοματα εχεις sperm-protection.

 

[Ontopic] Υπαρχουν ακριβως 37,760.23 guides που μπορεις να διαβασεις τι ειναι αυτα, πως γινεται η εγκατασταση αλλα προφανως εισαι ο τυπικος Ελληνας που βαριεται και θελει να ανοιξει σερβερ για να "παιξει με τη παρεα του μονο", οπως λενε το 99% των Ελληνων που 2 μηνες μετα ανοιγουν frozen ή mythras. [/Ontopic]

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κάνε ποστ το κώδικα απο το build.xml να στο φτιάξω για να φύγει το έρρορ απο το version

κάνε με tag για να απαντήσω

Edited by Nightw0lf
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7 hours ago, Kara` said:

 

Ειναι για να μπορεις να κανεις σεξ ελευθερα χωρις να φοβασαι οτι θα γκαστρωθει η αλλη. Την ωρα που αρχιζετε ενεργοποιεις το subversion και αυτοματα εχεις sperm-protection.

 

[Ontopic] Υπαρχουν ακριβως 37,760.23 guides που μπορεις να διαβασεις τι ειναι αυτα, πως γινεται η εγκατασταση αλλα προφανως εισαι ο τυπικος Ελληνας που βαριεται και θελει να ανοιξει σερβερ για να "παιξει με τη παρεα του μονο", οπως λενε το 99% των Ελληνων που 2 μηνες μετα ανοιγουν frozen ή mythras. [/Ontopic]

κανεις λαθος απλα δεν βρηκα κατι σωστο ωστε να καταλαβω φιλε μου αλλιως δεν θα ρωτουσα.

2 hours ago, Nightw0lf said:

κάνε ποστ το κώδικα απο το build.xml να στο φτιάξω για να φύγει το έρρορ απο το version

κάνε με tag για να απαντήσω

αν μπορεσεις θα σου ημουν ευγνωμων

compile:
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\build.xml:47: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
    [javac] Compiling 1443 source files to C:\Workspace bmxac\L2Jbmxac-Build\classes
    [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.5
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:42: warning: '_' used as an identifier
    [javac] 	private static final String _ = "\t";
    [javac] 	                            ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                          ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                        ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                                                               ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                                                                                                        ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] 9 warnings

 

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16 hours ago, Nightw0lf said:

:serious:έχουμε 2020 πλέων, σταμάτησα να περιμένω :sad:

περιμενα το 2020 για να το ανεβασω :smile:

<?xml version="1.0" encoding="UTF-8"?>
<project name="L2Jbmxac-Core" default="dist" basedir=".">
	
    <description>
    	L2Jbmxac-Core
    </description>
    
    <property name="src" location="java"/>
    <property name="lib" location="lib"/>
	<property file="build_config.properties"/>
	<property name="build" location="${build_folder}"/>
    <property name="build.classes" location="${build}/classes"/>
    <property name="build.dist" location="${build}/dist"/>
	<property name="build.dist.login" location="${build.dist}/loginserver"/>
	<property name="build.dist.login.lib" location="${build.dist.login}/lib"/>
	<property name="build.dist.game" location="${build.dist}/gameserver"/>
	<property name="build.dist.game.lib" location="${build.dist.game}/lib"/>
	
    <path id="classpath">
        <fileset dir="${lib}">
        	<include name="*.jar" />
        </fileset>
    </path>   
    
    <target name="init"
    	description="Create the output directories.">

        <mkdir dir="${build}"/>
        <mkdir dir="${build.classes}"/>
        <mkdir dir="${build.dist}" />
    	<mkdir dir="${build.dist.login}" />
    	<mkdir dir="${build.dist.login.lib}" />
		<mkdir dir="${build.dist.game}" />
    	<mkdir dir="${build.dist.game.lib}" />
    </target>
	
	<target name="compile"
            depends="version"
            description="Compile the source.">

        <javac destdir="${build.classes}"
               optimize="on"
               debug="on"
               source="1.5"
               target="1.5"
        	   encoding="utf-8"
               nowarn="off">
            <src path="${src}"/>
            <classpath refid="classpath"/>   
        </javac>
    </target>

    
    <target name="jar"
            depends="compile"
            description="Create the jar file">

        <jar destfile="${build}/l2jbmxac-core.jar">
            <fileset dir="${build.classes}"/>
       </jar>
        
    	<copy todir="${build.dist.login.lib}">
            <fileset dir="${build}">
                <include name="l2jbmxac-core.jar"/>
			</fileset>
        </copy>
    	<copy todir="${build.dist.game.lib}">
            <fileset dir="${build}">
                <include name="l2jbmxac-core.jar"/>
			</fileset>
        </copy>
	</target>

    <target name="compile.gcj"
            depends="jar"
            description="Build machine executable binary">  
            
        <exec dir="." executable="gcj" failifexecutionfails="false" os="linux:Linux:freebsd:FreeBSD" >
            <arg line="-O3 ${build.dist}/l2jbmxac-core.jar  -o ${build.dist}/l2jbmxac-core --main=com.l2scoria.Server"/>
        </exec>
    </target>
 
    <target name="dist" depends="jar">
    	
    	<copy todir="${build.dist.game.lib}">
			<fileset dir="${src}/../lib">
				<include name="*.jar"/>
			</fileset>
		</copy>
    	
    	<copy todir="${build.dist.login.lib}">
			<fileset dir="${src}/../lib">
				<include name="c3p0-0.9.1.2.jar"/>
				<include name="commons-logging-1.1.jar"/>
				<include name="commons-lang-2.1.jar"/>
				<include name="mysql-connector-java-5.1.8-bin.jar"/>
				<include name="javolution.jar"/>
				<include name="l2scoria-mmocore-2.jar"/>
	        	<include name="xmlrpc-common-3.1.2.jar"/>
	        	<include name="xmlrpc-server-3.1.2.jar"/>
	        	<include name="ws-commons-util-1.0.2.jar"/>
				<include name="commons-logging-1.1.jar"/>
			</fileset>
		</copy>
        
        <copy todir="${build.dist.login}">
            <fileset dir="dist">
                <include name="LoginServer_loop.sh"/>
                <include name="startLoginServer.*"/>
            	<include name="L2AuthD.bat"/>
            	<include name="setlog.*"/>
				<include name="anti_ddos.*"/>
            	<include name="RegisterGameServer.*"/>
            </fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}">
            <fileset dir="dist">
                <include name="GameServer_loop.sh"/>
                <include name="startGameServer.*"/>
            	<include name="L2Server.bat"/> 
            	<include name="hibernate.cfg.xml"/>
            	<include name="setgame.*"/>
            	<include name="startBackup.*"/>
            </fileset>
        </copy>
    	
    	<copy todir="${build.dist}">
    	    <fileset dir="dist">
    	         <include name="Start_GameServer_noScreen.sh"/>
    	         <include name="Start_LoginServer_noScreen.sh"/>
    	         <include name="Start_GeoServer_noScreen.sh"/>
    	    </fileset>
    	</copy>
    	
		<fixcrlf 	srcdir="${build.dist.game}"
					eol="lf"
					eof="remove"
					includes="**/*.sh">
		</fixcrlf>
    	<fixcrlf 	srcdir="${build.dist.login}"
					eol="lf"
					eof="remove"
					includes="**/*.sh">
		</fixcrlf>
		
		<fixcrlf 	srcdir="${build.dist.game}"
					eol="crlf"
					eof="remove"
					includes="**/*.bat">
		</fixcrlf>
    	<fixcrlf 	srcdir="${build.dist.login}"
					eol="crlf"
					eof="remove"
					includes="**/*.bat">
		</fixcrlf>
	
    	<mkdir dir="${build.dist.game}/log" />
    	<mkdir dir="${build.dist.login}/log" />
    	<mkdir dir="${build.dist.login}/config" />
    	<mkdir dir="${build.dist.login}/config/Network" />
    	<mkdir dir="${build.dist.login}/config/Protection" />
    	<mkdir dir="${build.dist.login}/config/Standard" />
    	<mkdir dir="${build.dist.game}/config/Protection" />
    	<mkdir dir="${build.dist.game}/config/General" />
    	<mkdir dir="${build.dist.game}/config/Functions" />
    	<mkdir dir="${build.dist.game}/config/Standard/Powerpak" />
    	<mkdir dir="${build.dist.game}/config/Standard/Powerpak/Webservices" />
    	<mkdir dir="${build.dist.game}/config/Network" />
    	<mkdir dir="${build.dist.game}/config/Fun" />
        <mkdir dir="${build.dist.game}/data" />
    	<mkdir dir="${build.dist.game}/data/csv"/>
    	<mkdir dir="${build.dist.game}/data/sts"/>
    	<mkdir dir="${build.dist.game}/data/scripts"/>
    	<mkdir dir="${build.dist.game}/data/scripts/task"/>
    	
    	<copy todir="${build.dist.game}/config">
			<fileset dir="config">
				<include name="*.properties"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/config/Protection">
			<fileset dir="config/Protection">
				<include name="*.*"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/config/Functions">
    		<fileset dir="config/Functions">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/General">
    		<fileset dir="config/General">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Standard">
    		<fileset dir="config/Standard">
    			<include name="*.*"/>
    		</fileset>
    	</copy>

    	<copy todir="${build.dist.game}/config/Standard/Powerpak">
    		<fileset dir="config/Standard/Powerpak">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Standard/Powerpak/Webservices">
    	    <fileset dir="config/Standard/Powerpak/Webservices">
    	    	<include name="*.*"/>
    	    </fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/bmxac">
    	    <fileset dir="config/bmxac">
    	    	<include name="*.*"/>
    	    </fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Fun">
    		<fileset dir="config/Fun">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Network">
    		<fileset dir="config/Network">
    	 		<include name="Gameserver.ini"/>
    		</fileset>
   		</copy>
    	
    	<copy todir="${build.dist.login}/config">
			<fileset dir="config">
				<include name="telnet.properties"/>
			</fileset>
		</copy>
    	
    	<copy todir="${build.dist.login}/config/Protection">
    		<fileset dir="config/Protection">
    			<include name="MMOCore.ini"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.login}/config/Network">
    		<fileset dir="config/Network">
    			<include name="Loginserver.ini"/>
    			<include name="banned_ip.cfg"/>
    			<include name="banned_ip.xml"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.login}/config/Standard">
    		<fileset dir="config/Standard">
    			<include name="Log.cfg"/>
    			<include name="Console.cfg"/>
    			<include name="Servername.xml"/>
    		</fileset>
    	</copy>
    	

        <copy todir="${build.dist.game}/data">
            <fileset dir="data">
            	<include name="*.txt"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/data/csv">
    		<fileset dir="data/csv">
    	    	<include name="*.csv"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/data/sts">
    		<fileset dir="data/sts">
    	    	<include name="*.sts"/>
    			<include name="*.txt"/>
    		</fileset>
    	</copy>

        <delete dir="${build.classes}"/>
    	<delete file="${build}/l2jbmxac-core.jar"/>
    	
    </target>   
    
	<target name="version" depends="init" description="Create l2jbmxac-server.properties file"> 
		<tstamp> 
			<format property="build.tstamp" pattern="dd-MM-yyyy hh:mm:ss aa"/>
			</tstamp> 
		</target>
    
    <target name="clean" description="Remove the output directories">
        <delete dir="${build}"/>
    </target>
	
</project>

 

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On 1/16/2020 at 4:01 PM, Nightw0lf said:

https://pastebin.com/XCT0S8tN

έβγαλα τα εξής

warnings, version

τωρα μου βγαζει

BUILD FAILED
C:\Workspace finest\L2Jbmxac-Core\build.xml:46: destination directory "C:\Workspace finest\L2Jbmxac-Build\classes" does not exist or is not a directory

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ξανα δοκίμασε αν δεν δουλέψει διέγραψε αυτό το φάκελο

L2Jbmxac-Build

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On 1/21/2020 at 6:33 PM, DenArt Designs said:

ξανα δοκίμασε αν δεν δουλέψει διέγραψε αυτό το φάκελο

L2Jbmxac-Build

Δουλεψε τελικα?
Και εμεις εχουμε το ιδιο προβλημα ακριβως.

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